Immortal Redneck is an FPS set in Egypt with rogue-lite elements. The game mixes old-school first-person shooter action with a rogue-lite mechanics. Frantic gameplay, twitch controls and an arcade-style feel meet randomly generated dungeons, a complete skill tree, permanent death and 9 classes with different traits.
The game revolves around a redneck tourist who wakes up mummified in ancient Egypt after an accident. Why is he here? How did he survive the accident? And why the hell is he mummified?!
The answer lies within the three danger-filled pyramids of Giza, all protected by an army of monsters and huge bosses. Obviously, your mission is to get inside the pyramids, kill all the enemies and discover what's going on!
Immortal Redneck has surprised me to an extent in which it has become one of my favourite games right now. It has great controls, level design and lets you play from a range on nine different classes in which all of them have their own unique skills and weapons. The gameplay is extremely smooth and no issues with fps persist. The only con to this game in my opinion the random element in the game which makes play-through next to impossible. Overall great game and would definitely recommend to anyone.
Perhaps it will not blow your mind in terms of presentation (although it has its own unique style), it stays strong in terms of playability. Gameplay is fun, Immortal Redneck is an old-fashioned FPS in Serious Sam's style with roguelike location generation. The game is very fast and reflex is mandatory. If you played Ziggurat, you will feel at home.
Immortal Redneck is a rouge-lite FPS that has you fighting in Egyptian pyramids. You start the game, try to get as far as you can and then you will die, after death you will respawn outside as a mummy and can make use of the gold that you collected by going to a merchant and buying skills from your skill tree. More health, more damage, more abilities, etc. When you go back inside you lose your remaining gold and try again, the further you get the more difficult your enemies get. When you die in the future you will keep the previously bought abilities and can keep improving. Where the game runs into a problem is with the actual gameplay, the movement, enemy art, and feel of the weapons themselves are all poorly done and make the game difficult to enjoy. Using weapons or abilities that aren't guns can feel a bit better but the weak feeling of everything and the lack of force when you hit an enemy still makes it dull. If it had stronger combat and enemy designs it would be enjoyable but without that it just isn't worth it.
With a name like 'Immortal Redneck', you wouldn't guess the game was set in Egypt. Well, that doesn't matter, because it's still a solid title that will appeal to fans of FPS and Roguelike games. The gameplay is progressive, placing you into randomly generated levels in which you'll die (a lot) and gradually build up your skills. Graphically the game isn't anything special, but I can't say that it's bad either. If you're looking for a solid game to try out, then Immortal Redneck may be right up your alley.
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