The main concept of the game is similar to the City Building Series: after products are finished, they are added to the closest available warehouse, and then stores and factories can pick them up and sell them according to the demand.Read full description
The main concept of the game is similar to the City Building Series: after products are finished, they are added to the closest available warehouse, and then stores and factories can pick them up and sell them according to the demand. This is the only source of income, as transportation and manufacturing all take money from the companies' finances (unlike Transport Tycoon and Capitalism), but before selling the player also has to manufacture (or grow) the goods. For that, he must either grow agricultural goods, from crops to livestock (some can be sold directly to stores), wood (can be transformed into sawdust to produce paper and cardboard, and cut wood which can be refined into boards and then to furniture, toys or many other applications) or mine several metals (which become more and more crucial as the time passes) and then combined with other goods in factories.
40 fascinating missions.
Over 200 real products from the 20th and 21st centuries.
70 different modes of transportation, over land, on water and in the air.
50 endless maps for one and more players.
Empire-building is easy using the intuitive on-screen menu system.
A nice game indeed. Not as spectacular as newer titles, but entertaining; the kind of gamers who play economic simulations aren´t usually the kind who go for all that modern graphics glory. A typical campaign game comes with set objectives you must achieve. They could be as easy as making several million bucks in profit within a number of years, defeating the competition, or something obscure as selling enough luxury cars or helping out extraterrestrials who need a list of rather exotic spare parts.You will start most of your games by analyzing your scenario map, looking to see where cities are located and where natural resources can be found. Natural resources appear as some cute little icon that usually sticks out from the ground at an angle, so you can't possibly miss them - for example, iron ore is represented by steel girders, quartz sand by a green bottle, and petroleum by a drum. From there you get what you can expect from any complete economical Sim. If these are your thing - pick up this game.
Everyone, to some degree, deep in their soul, right beside finding their true love, is the greedy self-need to be rich and famous. For the people well in touch with this, this is their game. The simulation is firm, and to be quite honest, addicting. It is a bit transport tycoon mixed with the standard factory building in any business simulation game. There is a little something for everyone from the greasemonkeys loving early 1900's trucks, to the coal-shoveling enthusiasts that love steam engines. People that have interest in games like Railroad Tycoon and Transport Tycoon are going to find most of their time spent in setting up extensive rail, road, air, and sea networks. Admittedly, this concept makes up over half of the game. You'll need your sprawling spider-legged networks to connect your factories that will be naturally spaced out all over the map like Lucille II in Arrested Development. You've connected your resources and your factories and you have crates of goods ready to go. What's next? Well, the tycoon element goes even further. It is also your duty to set up stores in cities and towns to sell your goods. You have to match your markets to bring in the most income while doing the least work, like any good manager does. For example, to set up basic milk production you'll need a wheat farm to produce wheat, a dairy, and a grocery store. That will need a connection to take wheat to the dairy, and the milk to the store to be sold. The game has story scenarios and free-play to suit everyone's tastes, and a soundtrack that is a pleasure to listen to. You'll want a pair of good headphones to lean back and listen to the sounds of industry, accompanied by relaxing house music. The signals are green for the express to enjoyment-ville for any tycoon gamer.
The graphics and music are of course old fashioned (2004), but this is an excellent management game, very successful at the heart of the game: the management. Neither too simple nor too complex, the game offers a gradual learning curve and a choice of game (free or campaign). There is always something to do, and you can always improve something. Even the short campaigns are a success! Nothing is extraordinary (graphics, sound, concept, construction) but the whole is really successful, and any management gamer fan should have at least tried it ! Gold edition features the addon which provides 40 years of additional gameplay from 1980 to 2020, new means of transport and new stores. Parts of the interface is redesigned , the ability to manage increased,a map editor, new goods, ... The game becomes much better even through these 40 years, lenght is now 120 years instead of 80 in original game.There is a big difference with the arrival of mobile phones, Biofuels, modern and futuristic trucks and more.
Industry Giant 2 is a business tycoon game. The gameplay is ok, but the interface is terrible. The graphics are not bad, but they are boring to look at. The sound fits the game, but it's not something special. The presentation is average.
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