An FPS horror game set in a surreal, dark and deadly biomechanical world never seen before.
One does not get to set the rules in the world of Inner Chains. Humankind is just a small part of a hostile universe. Want to survive? Discover its secrets.
A planet in the distant future. A rock floating in space that is no longer what it had once been. Without human interference, nature has been adapting to the new conditions, reclaiming what was once taken away. In its pursuit of perfection, it began to assimilate with the abandoned technology giving life to biomechanical beings.
Left to its own devices, man-made technology has also changed as it tried to adjust to the new environment. A strong symbiosis soon developed between technology and nature. It became difficult to determine what is alive and what is mechanical in the world of Inner Chains.
After several million years of biomechanical evolution, mankind once again became an important part of the ecosystem. However, it hasn’t regained an advanced stage of development. As a result, the human race, oblivious to its own history, cannot fully comprehend or control the powerful technology at its disposal. The people living in the world of Inner Chains take this situation for granted and focus on using the planet’s resources to their advantage. There is also something that has not changed through the millennia: humans are still subject to basic social issues such as faith, dominance, oppression and manipulation. This led to the emergence of multiple castes, and, in consequence, to the supremacy of one particular group. They had discovered these mechanisms first, learned how to use them well that helped them rise to power. Others had to submit.
As one of the inhabitants of this world, your head is filled with the teachings of the Ruling Caste. Your only goal is to get to a mythical place called the Last Hope and leave this degenerated, dying planet once and for all. You embark on your journey full of fanatical zeal, but soon it becomes clear that nothing is what it seems in this strange world. You have to fight for survival, face hostile fauna and flora, and overcome your own weaknesses. You need to stay observant to your surroundings and explore the secrets of the game’s world. Your survival depends entirely on your watchfulness, logical judgment, quick reflexes, accuracy and the ability to use the environment to your advantage.
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In spite of all the glitches of errors in various gameplay elements, you have to praise the creators that they were trying to present something creative and original. In spite of bugs, the game can be fun, mainly through a variety of tactical skills needed to kill opponents and surpass obstacles. There is potential in this title that can become a guilty pleasure for some players.
Inner Chains is an FPS that has an interesting setting and for a new indie studio looks pretty good, unfortunately, the game is undermined by dull and repetitive combat. You have a limited variety of weapons, many doing cool things such as a flamethrower, gun that shoots lighting, or blades but the way that the weapons are used and the lack of any weight to the combat or enemy reaction to getting hit makes fighting boring. On top of the poor feel of the combat, the enemies have no AI other than to just run or fire at you and might even kill themselves by running into dangerous things in the environment before you are even noticed by them, sometimes they don't even react to being shot. There are also issues with objects in the environment having larger hit boxes than they should cause your shots to hit invisible walls or sometimes allowing enemy attacks to ignore them completely and travel through. On top of the gameplay problems, there are also limited options for settings and an inability to rebind your controls or even to change mouse sensitivity. With the world design and graphics, the developers would have been better served avoiding combat elements completely.
This is a game that started its life on Kickstarter and it already had all the warning signs it won't be great, being extremely low budget (around 10 grand) and a list of ex-people of big game studios. Sadly, the game turned out pretty bad. Gameplay is extremely shallow and that's because of AI that most of the time stands around and there is no traditional in FPS action - there is nothing fluid or good paced about it, it's extremely slow and long. The good thing about it, though, is art direction and graphics - those are superb and you can see they put a lot of heart and work into it. Sadly, everything else disappoints, even optimisation, which is extremely bad and doesn't work properly even on really good PCs. Overall, wasted potential. Shame, because it could've been big, if only they had a bigger budget.
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