The video game where you are the hero
Lone Wolf is back, as a video game with a brand-new story, a deep combat system, stunning graphics and much more! Make meaningful choices and carve your own path through this epic non-linear adventure. Test your strength in dynamic turn-based battles, prove your skill with the lock-picking minigame and accept the challenge of wits posed by the mysterious Shianti Cube!
The author Joe Dever has played an active role in the development of the game. The story he has written fits with the original continuity, but it also sheds a new light on Lone Wolf’s world, Magnamund!
For Sommerlund and the Kai!
HD Remastered edition enhancements
LONE WOLF TM&© Joe Dever 1984-2014
JOE DEVER’s LONE WOLF © 2014 Official Licensee Atlantyca S.p.A.
JOE DEVER’s LONE WOLF video game© 2014 realized by Forge Reply with the contribution of Joe Dever & Atlantyca
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505 Games and the 505 Games logo are registered trademarks of 505 Games S.p.A and/or its Affiliates. All other marks and trademarks are the property of their respective owners. All rights reserved.
You play out certain actions as you read along the book about Lone Wolf character. Game has a good story, similar to Witcher series, you hunt monsters and protect lesser races. Combat is semi turn based, you attack within a time limit in which you can execute certain actions. If you abuse your rations the game will become harder, items have durability, what you do in game has consequences and will affect your progress. Camping / meditation will rejuv. your health\energy\kai - energy and also can draw enemies to attack you while sleep. You can upgrade gear, repair, collect money, use traders, use different weapons. Base stats affect combat and abilities. Each time you level, game recalls your actions, and uses them as a reference to increase your statistics at the end of a chapter or major events.
Joe Dever's Lone Wolf is a game book style video game with much higher production values than what is usually associated with them. Usually in game books you will read text, see some static images, and roll dice to handle events, in this game there are better detailed and moving animations, turn based 3D battle screens with quicktime events, some voice acting, and battle arenas and art for activities like lockpicking that change depending on where your location is. Fights can end up being very easy or very difficult depending on how your character is set up but the chance of losing badly in a fight or running into a sudden death from a story choice is typically expected in game books. When starting a game you choose to be focused in strength, dexterity, or intelligence, the type of weapon to use from an axe, sword, or mace, and then can choose different magic or other passive abilities, like being able to interact well and summon animals. These abilities can be used in battle or in story sections. This is one of the better games of this style and easily the best looking, though the combat might not appeal to those who just want to read or roll some dice like usual.
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