A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.Read full description
A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.
Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 400 square kilometers. The game will never seek to limit you or restrict your personal play style.
Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.
Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.
Build a base where you can research new technologies, upgrade your defences and craft new gear.
You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.
Variation and possibilities of gameplay. Be good, be evil, be a business man, be a thief, live in a town, live in the desert, join the army, fight the army, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.
Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.
Carry your wounded squad mates to safety and get them all home alive. Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.
Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.
Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.
Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Blood loss means you can pass out, and the blood will attract predators. A characters stats are affected by equipment, encumbrance, blood loss, injuries and starvation.
Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.
Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.
Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.
Original game world. There are no fantasy-knock-off cliches. No magic.
While Kenshi is not a game for everybody it's worth to try it or at least learn something what does this game has to offer. And it does give you a bit of realism and freedom in where to go and what to do. Game makes you feel insignificant and small in it's size. If you like RPG give this one a go, you may like it.
A wonderful rts/rpg! The closest comparison I can make to another game is mount and blade. Kenshi lets you choose characters and then grow your party or find jobs as you play. There was so many things to do in the game! I don't think there is enough time in the world to play the entire game due to how much freedom the developers gives the players.
Kenshi is a game that combines the RTS and RPG genres and, while it has been in development for years it is still a game worth playing. A game like Mount and Blade with RPG combat and a much larger world is a decent comparison. Starting a new game allows you to choose a character or group of characters that start with different backstories and who can start with different abilities, once you choose a backstory you can customize your characters appearance and race (which will effect skills). You start off the game weak, your character or characters are just regular people with no special stats or abilities, maybe better in certain areas based on race or past training. Over time you can grow your characters in different ways, become thieves, merchants, warriors, etc, you can craft your own gear, buy a place to stay, hire guards to protect you, etc. The game gives you a lot of freedom to make a name for yourself and characters. Kenshi is worth trying and has a lot of potentially but is still in an alpha state after years of development, patches and updates have been coming but there is no knowing when it is likely be be finished, and it's not just features that need to be added but bugs that need to be fixed and performance that needs to be improved, while it does have potential you might want to wait.
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