The great King Arthur has crushed his adversaries in the South but the realm of the Once and Future King still has its limit. The lands beyond the Forest of Bedegraine are wild, ruled by no one, haunted by the old gods who fought and bled here in times long past.Read full description
The great King Arthur has crushed his adversaries in the South but the realm of the Once and Future King still has its limit. The lands beyond the Forest of Bedegraine are wild, ruled by no one, haunted by the old gods who fought and bled here in times long past. Fallen Champions bridges the gap between King Arthur I and II with a tale of three brave souls. Sir Lionel, a brave knight from Britannia on a quest to rescue a damsel in distress. Lady Corrigan of the Sidhe, a creature of the twilight seeking the secret pathways that could lead her back to her lost home of Tir na nÓg. The third is Drest the Chosen, a shaman of the North, driven by visions of greatness and voices in the night. A knight, an enchantress, and a prophet - these three will become champions of a forgotten battle that began long, long ago.
The gameplay relies on a story-based, mission-to-mission plot. Players will choose missions and upgrade heroes. The Fallen Champions Campaign Map covers one specific region of Britannia, where players command three very different heroes. Each hero has his own storyline and each of these story lines incorporates three battles, adding up to a total of nine skirmishes plus the confrontation with the major foe in the 10th battle.
The battle maps are very diverse both in visuals and in construction: some tactical-RPG situations (with a limited number of elite units and heroes), tactical battles (with huge armies on the field) and massive battles against a general AI under very unusual circumstances.
Follow three unique heroes, each with their own storyline featuring adventure quests and epic fights. The fates of these three heroes are intertwined, and their quests lead up to one massive battle under extraordinary circumstances
A variety of battle types fought on unique, beautifully crafted battlemaps, ranging from smaller tactical skirmishes to grand engagements against superior numbers
A dark and gripping fantasy tale that bridges the gap between King Arthur and King Arthur II, set in an ancient region of Britannia, beyond the well-known territories of King Arthur – The Role-playing Wargame
Fallen Champions is a fun, if flawed, strategy game in the style of the Total War series. It plays somewhat like an expansion to King Arthur 1 and a preview to King Arthur 2, and if you're familiar with those games, you'll be at home with this one, too. You're given armies, heroes, and missions to complete, and then you get to battle it out in a Total War-style real-time battle. Like in the first King Arthur game, these battles are fun to play, and they're unique in their use of hero units and magic, which can quickly turn the tide of battle. These battles are tied together by a plot in the form of a choose-your-own adventure text story based in the lore of King Arthur. I love this blend of old-school adventure with new-school RTS, but it worked better in King Arthur 1 than in this standalone expansion. In this game, there simply isn't as much to do when it comes to managing your kingdom, and the choices you're given lead to a more linear game. In King Arthur 1, you could pretty much do whatever you wanted to... in this game, you're stuck playing a defined story, with some limited choices presented with the text-based adventure system. It's still fun to play, but it seems like a step backward from the first game, and its replayability suffers. Overall, though, this is a nice little standalone expansion. The game looks and sounds fantastic, and I haven't encountered any serious bugs. As long as you approach it as a game with limited scope (i.e. not the epic possibilities of the first title in the series), you should enjoy it.
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