Knights of the Temple II is a 3rd Person Action-Adventure with non-linear game play, interactive dialog system, trade mode, side quests, RPG elements, alternative endings and multiplayer. KOTT2 is a game showing the player the ultimate fight of Paul de Raque, grandmaster of the Order of the Temple and hero of the first game, with the forces of Hell. Traveling the lands and kingdoms of Europe of the 13th century, he must reveal the secret of the three ancient artifacts and fight the demon armies attacking our world. As a grandmaster of the Order of the Temple has Paul de Raque fought many battles in the eternal war between good and evil. But now he stands before his greatest challenge. Visions of evil forces invading our world, undead beings ravaging the lands of northern Europe and a dark menace opening a portal closed millennia ago. Fight your way through the forgotten Roman city, deadly dungeons of the Saracen Empire; discover long forgotten islands, ruins and catacombs on a search for a secret hidden on the ground of an ancient Underwater fortress. Test your fighting skills to overcome the hordes of darkness and to discover that the victory must be paid with blood, pain and maybe your own soul.
Knights of the Temple 2 is a mix of RPG, a hack-and-slash and an adventure game. The game continues the story of the first one, only 20 years later, but doesn't manage to keep you hooked up, even though it has a few surprising twists and turns. As a sequel to an already average game, this game didn't have a lot of chance from the start. It has a few new things like multiplayer and a little non-linearity, but it still has a lot of bugs and it's very boring. The graphics are decent (for 2007 of course), but doesn't have nothing spectacular. I recommend these game only to those who have a lot of spare time.
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