What if you could rewind time?
Follow the story of Max Caulfield, a photography senior who discovers she can rewind time while saving her best friend Chloe Price.
The pair soon find themselves investigating the mysterious disappearance of fellow student Rachel Amber, uncovering a dark side to life in Arcadia Bay. Meanwhile, Max must quickly learn that changing the past can sometimes lead to a devastating future.
A beautifully written adventure that explores real world issues with a different take on story-based choice and consequences.
Find your way as Max, a teenager struggling to follow the road less travelled and make her mark on the world.
Rewind time to change your choices in a story that twists and turns along different paths towards different endings.
Striking hand-painted visuals and a distinctive indie soundtrack are integral to the captivating atmosphere of Life Is Strange.
Play Life Is Strange on almost any modern Mac or Linux PC; it has very modest system requirements and a low price per episode.
Buy all five episodes of Life Is Strange together, right here right now, or begin the adventure for free on Steam with Episode 1: Chrysalis.
OS: OS X 10.11
Free Space: 15.0GB
Accessories: Keyboard & Mouse
OS: OS X 10.11.4 or higher
Free Space: 15.0GB
Accessories: Game Pad
Requires an Intel processor.
The following graphics cards are not supported: ATI X1xxx series, ATI HD2xxx series, Intel GMA series, Intel HD3000, Intel HD5300, NVIDIA 8xxx series, NVIDIA 9xxx series, NVIDIA 7xxx series and NVIDIA 320M. The following cards require you to have 8GB of system RAM: Intel HD4000.
This game is not currently supported on volumes formatted as Mac OS Extended (Case Sensitive).
To activate Life is Strange, you will need an internet connection and a free Steam account. If you do not already have a Steam account, please read the Steam Subscriber Agreement before buying the game.
Life Is Strange © 2015, 2016 Square Enix Ltd. Originally published by Square Enix Ltd. Originally developed by DON’T NOD Entertainment SARL. SQUARE ENIX and the SQUARE ENIX logo are registered trademarks or trademarks of Square Enix Holdings Co., Ltd. LIFE IS STRANGE is a registered trademark or trademark of Square Enix Ltd. DONTNOD is a trademark of DON’T NOD Entertainment SARL. Unreal® Engine, Copyright 1998 – 2016, Epic Games, Inc. All rights reserved. Unreal® is a registered trademark of Epic Games, Inc. Powered by Wwise© 2006-2016. Audiokinetic Inc. All rights reserved. Uses Scaleform GFx © 2008 – 2016 Scaleform Corporation. Dolby and the double-D symbol are registered trademarks of Dolby Laboratories. Developed for and published on Linux and Mac by Feral Interactive. Linux® is the registered trademark of Linus Torvalds in the U.S. and other countries. Mac and the Mac logo are trademarks of Apple Inc., registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All other trademarks are the property of their respective owners. All rights reserved.
Life is Strange is a game by eclectic developer Don't-Nod, and published by Square Enix. It follows a similar game-play style to Telltale games (The Walking Dead, The Wolf Among Us, etc.) The game is about Max (Maxine) who discovers she has the ability to rewind time and change the events of her world. She uses these abilities to affect the relationships of those around her, while investigating into the disappearance of a missing classmate. Generally with these types of adventure games, there is an effort to make it seem like the decisions you make affect the story. Your dialogue decisions have a much stronger short term affect than long-term. For example, you can treat one character awfully, but no matter how they're treated, they'll still help you out later in the game. Ultimately, Life is Strange probably would have been stronger without the illusion of choice. The game feels like it skirts the line between wanting to tell a specific story, but needing to conform to popular gaming mechanics of the time. However, what Life is Strange does differently over The Walking Dead and games akin, is quite interesting. Due to the ability to rewind time -and therefore undo recent decisions- it gives the player the ability to truly think over how they want to approach a situation. Here's how it works. You enter a conversation with a person. You can choose to say A or B. You can rewind and see how the conversation flows both ways as many times as you want, but once you walk out that door, your decision is sealed. Generally your decisions have a positive and a negative, so neither is clear-cut. Gameplay aside, the characters are interesting, albeit a tad stereotyped. The music is often light acoustic guitar reminiscent of an artsy teenager studying photography. If you want a game with an interesting mechanic, good music and characters, and are okay with ultimately disappointing illusion of choice then Life is Strange is for you. The story as a whole is quite good and the mystery will keep you playing. Most people loved the game until the final episode. Take it how you will, but for $20, it's probably very worth the money in my opinion.
An adventure game that allows you to make different decisions, done in the style of Telltale's recent games. The game allows you to get to know characters over time and in alternate realities where you can see different sides to some characters personalities. Great attention to detail, little touches in environment and with changing journal entries and texts. Like always with these games, choices don't change the plot, and do to the ending, really don't even matter at all, but they change how a lot of people talk to you over time, the texts you get, or some of the things that you see in the environment. The voice acting is pretty mixed, and a lot of the dialogue can feel a bit odd. The game doesn't handle photography well most of the time, even though it is a big part of the game, with pictures looking poor, uninteresting, and a few times not at all like they are described. There are a few moments where it doesn't allow you to use powers in smart and obvious ways because it would mess up the plot. I think they needed more time if they wanted to focus on so many different aspects of your powers and of investigating things going on in the town. The game is often easy to make fun of, and it has some strange design choices but I enjoyed it, it's something different, and it lead to some interesting articles about it. All those things make me happy I played it and that it exists.
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