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World Map: Discover the dark fantasy world of Lords of the Fallen. Follow Harkyn on his journey and travel to the center of war in the breach between dimensions on this intricately map depicting human and demonic realms.
Artbook: Discover the designs of Lords of the Fallen in this unique 96-page Artbook. Each page sheds light on the meticulous process of translating a collage of ideas into the language of the game. Marvel at the concept art of many talented artists that joined together to create everything from breathtaking locations, powerful Rhogar Lords and their sly minions, to detailed armors, weapons and items that aid Harkyn on his journey to face the gravest threat of all – the Fallen God.
In the Time of the Ancients, the Worldly Realm was ruled by a God of pure evil, who enslaved all humankind under his Dominion. But fear turned to anger as rebellion grew in the hearts of men - until the dawn of the Great Rising, when the fight for freedom began. After a glorious victory that cast aside the Fallen God, humans dictated a new order... a world where no sin can ever be forgiven and redemption was not an option.
Now, millennia later, the world trembles in fear as the Demonic Rhogar Legion returns from their dark realm, driven by a foul hunger for innocent spirits. Humanity, in a desperate last act, calls upon an unlikely defender - a convicted sinner, rejected by society and cast out of the light... a man known as Harkyn. Now, alongside his mentor, Kaslo, they must travel to the source of the Darkness... to face the Lords of the Fallen.
Plunge into a fast paced action RPG with a complex and satisfying melee combat system where weapons, armor and skills directly influence the enemy's speed and attacks... if all else fails, lay waste to your foes using forbidden magic power.
Embark on an Epic Quest that spans both human and demonic realms
Confront the mighty Lords, generals of the Rhogar army
Explore a vast dark fantasy world
Make your choices wisely as they may seal your fate
Wield legendary weapons and armors from a vast arsenal
Choose your class: Warrior, Cleric or Rogue and fully customize each with skills and weapons
Lords of the Fallen ©2014 CI Games S.A. All rights reserved. Lords of the Fallen is a trademark of CI Games S.A. Fledge Engine ©Deck 13 Interactive GmbH. Used under license. Powered by Fireflight Technologies FMOD Ex Sound System. Copyright in the Enlighten Is owned by or licensed to Geometrics Limited All rights reserved. PhysX Technology provided under license from NVIDIA Corporation. @ 2002-2014 NVIDIA Corporation. All rights reserved. @ 2014 Valve Corporation. Steamworks and the Steamworks logo are trademarks and/or registered of Valve Corporation In the U.S. and/or other counter. The NVIDIA logo and the "The Way It's Meant To Be Played" logo are registered trademarks, of NVIDIA Corporation. Copyright @ 1997-2014 NVIDIA Corporation. All rights reserved. NVIDIA Corporation, 2701 San Tomas Expressway Santa Clara, CA 95050 USA. All other copyrights and trademarks are the property of their respective owners.
Lords of the Fallen is borrows a lot from Dark Souls but is not as hard as Dark Souls, but also borrows a bit from Diablo. Sort of. In Lords of the Fallen you traverse through several different areas fighting off monsters and bosses that look like they were designed by the artist behind the latest Diablo game. Dodging, blocking, and attacking all feel similar to dodging, blocking, and attacking in Dark Souls, including a stamina system, but because of how the enemies move the combat is easier than Dark Souls, making the game easier than Dark Souls, but not as satisfying. Additionally, Lords of the Fallen borrows the same experience points system that Dark Souls had, but with new tweaks such as a timer that causes experience dropped from death disappear if you don’t get it soon enough. However, unlike Dark Souls, Lords of the Fallen uses a magic and mana system similar to Diablo, where you have regenerating magic and spells that are tied to your class that tied to and dependent on your playstyle. If Dark Souls was too hard for you or want to see if its difficult gameplay is right for you, you should consider playing Lords of the Fallen. However, with its sadly weaker story and more forgettable characters, Lords of the Fallen comes off as a non-Dark Souls alternative to the experience you would get if you were to play Dark Souls.
...for a Dark Souls veteran. It can get quite challenging for a newbie to this genre. But the game is awesome. It's got pretty rough foes. Nothing impossible to tackle though. The game is pretty, needless to say that. But how pretty is it, exactly? Well, the graphics of the game are top-notch, and it will run smoothly on a next-gen computer. The gameplay is smooth, and the combat system is satisfying, but still can get frustrating. Overall, the game is good. Not the best, and it's definitely above average.
Lords of the Fallen is an odd thing. The game is set in a Dark Fantasy world where demons are everywhere. You have to explore dark dungeons and fights big monsters to progress while collecting new pieces of armor and weapons. It's Dark Souls, but a bit simplier and more limited (You only have three classes and there is not much space for you to customize your character). It's not bad at all. It's even a pretty good Action RPG game. It's just not original at all and it's rather strange for Namco Bandai to publish this game while they're already publishing Dark Souls!
Played for 10 hours and never had a crash, fps drops or any other problems and I'm with an AMD-based PC. Huge Souls fan and I still really enjoy this game. It's not as serious and hardcore as the Souls franchise, but you can still chillax with this once in awhile.
First off, most of the reviews complaining about the optimization problems are no longer valid. That being said, there is no excuse for games these days especially non-indie titles, to be released as beta feeling as this game was. Unforunately that seems to be just par for the course these days in the industry and I won't let my personal feelings on that matter apply here. This game is a third person action rpg that uses a similar control set-up to the dark souls games and leveling system, but that is where the similarities really end. You do gain and lose your experience by killing/dying and must go to where you died to retrieve your exp. This exp does start to disappear overtime though, and you're not likely to retrieve most of your exp if you're very far from a checkpoint. The game's difficulty is not high, and most of the struggles you'll face are at the beginning, and very end of the game. The mid-game seems unbalanced and you will be mowing through most enemies. The combat is much faster paced than the Souls games and I'd say it's about a mid-ground between that and Darksiders 2's combat. They did an excellent job of making each weapon type feel differently and I feel the physics here surpass the Souls series by far. The staff weapons were incredibly overpowered during the time I played the game due to it's fast attack speed and good scaling damage. This could always be fixed in balance patches or mods however. The bosses were fairly underwhelming, but there are a good variety of enemy types which take different tactics in order to combat as opposed to the souls series (lock on and circle) method of killing just about everything which detracts from my enjoyment of that particular franchise. There were multiple ways to defeat a few of the bosses, and this allowed you to receieve special equipment upon killing them which I thought was a rather neat addition. Some of the weaker and early bosses become elite enemies that you will fight throughout the game as well, forcing you to adapt your combat style when fighting them as well as a group of lesser enemies at the same time. There are many collectibles in the game, and while the lore is pretty generic, it's still interesting enough to warrant collecting all the scrolls and finding the secret equipment (which there is a good number of). The games length was decent, and it could probably be played through 2-3 times in order to play different styles, and colelct the new game + gear, however, new game+ difficulty does not scale nearly fast enough in order for it to be a challenge. As a final note, I do recommend the game, and while it's not anywhere near perfect, there are some innovative ideas here, and I'd like to see a sequel one day improve on what worked, and change what didn't. This is definitely the best game this particular studio has made to date, and I think they should be supported for adding some creativity to this genre which is pretty much dominated by a single franchise at this point.
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