Playing can be considered as two stages: idea and implementation; sometimes repetitive ideas have good implementations and bring the game from a medium to a some higher levels. Sometimes the best ideas with poor performances destroy the game. Lost Sea is a good example for the second case. It seems that the maker has implemented several ideas that look attractive on paper without any order. Lost Sea is a mixed food of many things like elements of action, adventure, role-playing, with a bit of strategy, but it does not leave a good taste after experiencing it in the mouth. The most interesting point of the Lost Sea is in its description: "A 3D action-strategy game" I feel that even the game maker has realized the nature of the game mixed naturally. The fact that Lost Sea is a game that wants to be everything but at the same time simple. The fact that this product has a confusion identity and a constructive passion for incorporating any feature that they think has turned the game into a mountain of ideas but failed to perform.
Lost Sea is a top down action rougelike about escaping the island that you have been stranded on. You get crew members who can each get up to four abilities, such as reviving, lockpicking, digging, etc. The number of skills they can gain can end up hurting the roguelike elements of the game as having so many abilities per crew member will pretty much get you everything that you need, which keeps you from having to make tough choices about what kind of crew you want and what options are available to you so long as you keep leveling up. The crew members are unable to fight and their AI is poor which can lead to them getting killed. Your character appearance is selected at the start of the game. Your goal is to collect tablets on each island which will allow you to sail to different islands in each island chain, different islands will have a different assigned difficulty, at the end of each chain you will need to fight a boss. The game can quickly become repetitive when you combine the crew mechanics with the game's reused, but possibly pallet swapped, map layouts. The gameplay is fine but for a rougelike there just isn't enough content, the game reusing island layouts, changing little about enemies, and giving you crew that end up having most of the games skills.
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