MAKING HISTORY: The Calm & The Storm is a true grand strategy game that puts players in control of global conflict, combining a highly sophisticated AI with rich historical detail.Read full description
”It admirably bridges the gap between deep simulation and enjoyable "just one more turn" gameplay and would be a worthy addition to any strategy fan's game collection." - GamesRadar+
”Making History is a good addition to any turn-based strategy fan's library" - GamingExcellence
MAKING HISTORY: The Calm & The Storm is a true grand strategy game that puts players in control of global conflict, combining a highly sophisticated AI with rich historical detail. The game is unique among World War II games in the way it challenges gamers to achieve economic and diplomatic victory, not just military success.
The fate of that nation is entirely in your hands as the world melts into chaos and global conflict. With behavioural models of over 70 countries Making History is a totally new approach to strategy games, where brain cells are as important as bullets.
Rich WWII world: MAKING HISTORY: The Calm & The Storm includes over 80 nations and 800+ regions. Each nation is given detailed characteristics built on extensive research, including economic and military strengths, diplomatic relations, ideology, and technical advancement. Each region features terrain, infrastructure, resource production and more.
Single and Multiplayer Turn-Based Gameplay: Innovative simultaneous-turn-based play is quick and responsive, and keeps you in control with no waiting. Play with up to eight others in multiplayer mode, using in-game chat to devise joint strategies and secret pacts. Will you be a trusted ally or a backstabbing tyrant?
Three Ways to Win: Pursue victory for your Nation, your Alliance, or your Ideology (Democracy, Communism, Fascism, or Authoritarianism.)
Multi-Turn Combat: An innovative combat system allows many approaches to engagements from massive assaults to holding actions. Supplies, reinforcements and geography all affect your battle plan.
Making History The Calm and the Storm was originally being developed as a product to help history teachers explain the basics of WWII, it ended up becoming a retail product. It's not the best realistic or educational tool as the unpredictable AI may constantly make and break alliances and you and the AI are under no requirement to stay even remotely true to actual history. The game allows you to play as any major nation you want while also experiment with different starting points, you can begin the game before the war or at the start, middle, or near the end point of the war. You are allowed to control not only your nation's war production but also science research, industry, and trade. These maybe difficult and complicated things to manage in some strategy games but here is is fairly simple with different territories generating different things at different values. The colorful but also flat and undetailed map with units sitting on it makes the game look similar to a game of Risk. Not a bad choice for someone interested in just getting started with games where more than military strength has to be managed but the game just isn't that interesting combat, production, AI, or event wise.
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