The epic clash between two storied universes returns with Marvel vs. Capcom: Infinite, the next era of the highly revered action-fighting game series. Marvel and Capcom universes collide like never before as iconic characters team up for action-packed player-versus-player combat.
Imagined and created through a shared vision between the two companies, Marvel vs. Capcom: Infinite will feature a variety of exciting and accessible single player modes and rich multi-player content for new players and longtime fans alike. In addition to single player Arcade, Training and Mission modes, a visually stunning and immersive cinematic Story Mode will put players at the center of both universes as they battle for survival against a sinister new threat, Ultron Sigma. Marvel vs. Capcom: Infinite is being built to highlight a combination of iconic locations and fan favorite characters from both universes, including Captain Marvel and Iron Man from the Marvel side, and Ryu and Mega Man X from Capcom.
© 2017 MARVEL ©MOTO KIKAKU. ©CAPCOM CO., LTD. 2017, ©CAPCOM U.S.A., INC. 2017 ALL RIGHTS RESERVED.
Marvel Vs Capcom Infinite is the fourth game in the Marvel vs Capcom series. Single player involves a lot of dull fights with multiple generic enemies (sometimes two at a time which the game clearly isn't made for), has characters that aren't playable or fight-able with some to be added as DLC. Poor story, with some amusing moments. Horrible load times between single player fights, loading normal fights, online fights, going through some menus. Ugly recent SF style art, nowhere near as detailed as Injustice/MK or as good looking as 2D fighters, dull and emotionless. One of the worst tutorials I've seen, made even worse by separating things into categories that each have to be loaded separately. Low number of characters and modes, doesn't even let you replay sections of the story. Some odd character choices, only different color options for characters without any costume changes.
This easily has the worst presentation of any modern fighting game - many comparisons have been drawn to mobile phone games, since it bears striking resemblance to Chinese ripoffs and budget titles from that platform. The sound effects aren't very appealing, they lack the punchiness of games that came before it. Many Marvel characters that had iconic themes composed by Capcom in the past have been replaced with more "cinematic" versions that wouldn't sound out of place in a film centered around them, but it's not much better for characters that have their themes intact - it's all very generic electronic remixes, akin to what you might find on OCRemix circa 2004. The roster is okay, but ultimately disappointing since it recycles many characters from UMVC3, when no one really asked for that. The largest offence, of course, is the missing X-Men, which have not only been a staple of the series, but the very first Marvel branded fighting game developed by Capcom was Children of the Atom, an X-Men fighting game featuring their characters exclusively. I think if Capcom had opted for a more interesting selection from their own roster, and Marvel was willing to allow them to use other, more interesting characters from their universe, this could've been overlooked too. The first wave of DLC is already confirmed to have little impact in terms of bolstering the roster with more interesting or unique characters that people are clamouring for. The one thing this game's got going for it is the gameplay. Everything about UMVC3 that enabled touch of death combos is gone - no more xfactor, no more hidden missile spam and unblock able setups, no more infinites. With assists out of the picture entirely, it's more important than ever that both characters on your team can contribute as a point character, no one can justify their existence as an assist alone. I think others can articulate the gameplay improvements a bit better than I can, but overall it's much more "honest" with the removal of ToD combos and extreme comeback mechanics like xfactor. The netcode is rock solid - they have clearly learned from their mistakes with the Capcom Fighter's Network and its integration with Street Fighter V. The rollbacks do not happen very often, even on higher latency connections - I routinely play with friends that I have a ping of 125~150ms to and it doesn't feel any different to me when compared to others I play with that I ping 70 or less to. Is it exactly like offline play? I wouldn't say so, but even games that implement GGPO ask you to tolerate added input lag of 1-3 frames. What's important here is it's consistent and a dramatic improvement over their previous efforts. It is regretable that they cannot patch this improved netcode into their other games. Inputs across the board are slightly simplified. The auto combo and easy hyper combo systems they've implemented certainly give the game a little more value for the inexperienced fighter, as they allow you to pick a character and come out swinging without having to dedicate yourself to training mode to do any damage at all. If you plan to stick with it, of course, you must learn your own combos, but it's a decent touch. The DLC model is...questionable. Capcom has a long history of re-releasing games, asking you to buy a new edition of it in order to receive the latest balance tweaks and update the roster. The price of the first "season" of characters is certainly equivalent to how much Capcom may have asked for a theoretical Ultimate Marvel vs. Capcom:Infinite. I think what rubs me the wrong way about it is the roster is relatively small at 30 characters, and the characters they chose to put in that initial 30 weren't really fantastic picks to begin with. I'm certain many people would've preferred to see the game delayed to implement some more characters, rather than see it pushed out the door as early as possible, with character DLC trailers released alongside the game. At the very least, perhaps having more original characters in the base game and releasing UMVC3 characters as DLC would've been nice. For the truly casual, I suspect the offputting visuals and overall lousy presentation will do a lot to deter them. But anyone willing to look past that will find a surprisingly polished game with quality netcode.
No X-Men and no Fantastic Four isn't a valid complaint for this game if we're being honest. It's a tired complaint, especially when there weren't any FF characters other than villains in the last game, and I'm not even sure if any of them were in prior games. What is a valid complaint is the afterthought of a story mode, the hit and miss character models, and generally trashy business practices behind the game. If it wasn't for the deal on this site selling the Deluxe Edition for $67, I would NOT have bought this anytime soon. The only reason I did is because that's a reasonable price for a game and a character pass when these characters are releasing within the next few months. Had this game launched in December or January with Black Panther, Black Widow, Winter Soldier, Venom, Sigma, and Monster Hunter (the first wave of DLC characters) packed in however, I'd probably feel a lot more comfortable paying $60 for it. When it comes down to it though, what makes the game fun is playing it. I'm pleased to say that MvCI is a blast to play. It is however, a fighting game geared to fighting gamers, much like Capcom's Street Fighter V was. They can claim accessibility to newcomers all they want, but this is the kind of game that's for the player that's going to have fun learning about it, spending a lot of time with it, trying to get better and primarily putting themselves in a competitive environment with others. If you're not the type to practice, learn, or be able to handle taking an ass-kicking, this isn't for you. It's not an Injustice or Mortal Kombat or even Tekken type of figting game where there's a lot of extra casual-oriented stuff and modes to do. The story likely WON'T impress anyone and it certainly lacks replay value. If you enjoy fighting games you'll very likely enjoy this. The freedom to mold your own offense and create team synergies that MvC is known for is present and possibly at it's fullest form in this installment. It doesn't feel like a fully finished game in terms of the roster feeling fresh or there being much to do beyond online, but at least the online is VERY impressive and a huge improvement over the last game in the franchise.
I am loving this game. The only problem are some art details and vertical sync problems in some cut scenes. The gameplay is creative and great, most of the graphics look amazing, the music is epic. The story mode was very enjoyable. I am still learning combos and creating teams. Do not miss this!
Let me be clear. Marvel Vs. Capcom: Infinite is a fun game. The battles are engaging and fast-paced. The moves and specials are exciting and impactful. Nobody can tell you that this is not a quality fighter. Unfortunately, that's the only positive to say about this game. Everything else regarding Infinite is a mess. The art style is ugly and unappealing. The story is beyond stupid, but not even in an entertaining way. The character roster, by far, is the most disappointing aspect of the game. There are no characters from the X-Men or the Fantastic Four present in any capacity. All that is available is a mismatch of Capcom's various properties and largely Marvel Superheroes from recent Marvel films. Injustice 2 has not made its way to PC yet, but I'd pass on this game and get that instead. Injustice 2 had a great story, has great combat, and has a great visual style. Capcom really dropped the ball with this game.
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