Mass Effect: Andromeda takes you to the Andromeda galaxy, far beyond the Milky Way. There, you'll lead our fight for a new home in hostile territory - where WE are the aliens.
Play as the Pathfinder - a leader of a squad of military-trained explorers - with deep progression and customisation systems. This is the story of humanity’s next chapter, and your choices throughout the game will ultimately determine our survival in the Andromeda Galaxy.
As you unfold the mysteries of the Andromeda Galaxy and the hope for humanity lies on your shoulders – You must ask yourself… How far will you go?
Be the Pathfinder. Chart your own course in a dangerous new galaxy. Unravel the mysteries of the Andromeda galaxy as you discover rich, alien worlds in the search for humanity’s new home.
Return to the Mass Effect universe you love. Lead the first humans in Andromeda on a desperate search for our new home. In this new chapter of Mass Effect, meet and recruit all-new, interesting characters caught up in an epic space saga filled with mystery and galactic conflict.
Battle like never before. New additions like destructible cover, boosted jumps for added verticality, and all-new weapons and Biotics make combat more thrilling than ever.
Play your way. Build a formidable hero with amazing weapons, powers and tech. With a much more flexible skill and weapon progression tree, you can replicate your play style to make you unstoppable against powerful alien enemies.
Join the APEX Forces. Multiplayer in Mass Effect Andromeda places you into a class-based, 4-player co-op fire-team experience. Team up with three of your friends to take on the enemy threat and protect the interests of the Andromeda Initiative.
As a passionate yet lapsed lover of Bioware's planet-hopping, alien-romancing Sci-Fi RPG franchise, I had very high hopes for Andromeda. I wanted adventure, I wanted discovery, I wanted stunning otherworldly environments full of promise. I wanted zappy guns, a nippy spaceship with a cool name on the side and an attractive, brightly-coloured extraterrestrial to warm my bed.
I was not disappointed on any of these counts.
This game's protagonist, Ryder, like the original trilogy's Shepard, can be male or female and has the hero's mantle thrust upon them early - in this case, when they are unexpectedly elevated to the role of Pathfinder: the gun-toting explorer in charge of settling new worlds in the Andromeda galaxy.
It soon becomes clear that the Andromeda Initiative - a huge colonization fleet of Humans and other Milky Way-dwellers that set out on its 600-year journey after the events of Mass Effect 2 - has not turned out as planned.
The habitable "golden worlds" they expected are not as they seemed. Hostile dark energy fields pervade the galaxy. Mysterious warlike aliens known as Kett are everywhere, and they are not at all pleased to welcome you to the neighbourhood.
All of which means you're in for a fight - which is good news, since the combat is light-years ahead of the last game for sheer action, speed and intensity.
There's more of Destiny here than Knights of The Old Republic; the well-balanced jetpack jumps and boosts give you the tools to flank the enemy (before they flank you) and, although the new Smart Cover system is slick, if you try to hide and take pot-shots instead of keeping moving, expect to be flushed out and blasted to atoms by some seriously aggressive AI enemies.
Off the battlefield, MEA has all the vital Mass Effect ingredients in place. Fully-voiced cast of characters with rich backstories and a relationship with Ryder that you can develop into a friendship, even a love affair, or absolutely trash with soap-opera consequences? Check.
A blanket of shiny new star systems to explore, mine, settle and fill with bullet-holes and empty thermal clips? Check.
A brand-new, top-of-the-line starship with room for all your space-faring buddies, a shelf for collectible spaceship models and a garage for your two-door planetary buggy, the NOMAD? Checkity.
Completely new, fascinating alien species to make first contact with (and ideally not declare war on)? You betcha.
That amazing sense of exploration, of landing on a planet, seeing an alien landscape and setting off to find out what's behind that massive purple crystal or that field of glowing hairy orange plants shaped like question marks? Oh yes.
This is without even going into the new, improved APEX multiplayer, which expands on ME3's co-op horde mode, offering a whole load of new options as well as feeding rewards from multiplayer activity back into single player. Spoilers: it's pretty damn cool.
So, the elephant in the room: let's talk about *those* reviews. I got seriously worried when I heard the controversy over this stuff and saw some of the more...shall we say...emotional criticisms online. I considered sitting this game out. I'm so, so glad I didn't.
Yeah, some of the faces are weird. While the actual textures are great, the facial animations often look stiff and odd, a far cry from the smooth, fluid and vibrant character and attack animations you see elsewhere in Andromeda. But, to be honest, I quickly stopped noticing. They're not *that* bad. They're really not. And if I missed out on the awesomeness of this game because of them, I'd kick myself. Really hard.
As for the writing, I'd say Andromeda's dialogue lives up to my beloved original trilogy, building up connections to characters through pulpy Sci-Fi melodrama in exactly the same way. Just like Mass Effects 1-3, some lines are rousing and epic, nuanced and characterful – and others fall embarrassingly flat. That's show business, baby. I still end up spending ages on the Tempest chatting to my shipmates while a galaxy full of secrets waits for me.
In the final calculation, ME:A still captures that Bioware magic in a major way. You're humanity's first pioneer in a new galaxy where every step is a discovery. You've got your own ship, your own crew, a big pile of guns, thousands of lines of dialogue, a mysterious cosmic force to investigate and hordes of hostile aliens to shoot. What's not to love? Now, if you'll excuse me, I have planets to colonise.
If you want to have fun here, get ready for a bumpy ride. And ruthless writers, who again and again with their lack of skills are trying to spoil the pleasure of exploring the space. They are the new Reapers here. And while they do not use the scary electronic jargon, they are definitely destroying this trip to a new galaxy. So it's hard to recommend this one because while you can fix technical bugs bad story is here to stay.
After having a few dozen hours in the game I'm left fairly middling on the game itself. Mass Effect Andromeda just showcases so many holes and glaring issues that the game cannot recover. After playing at launch, and then again recently, I can say the team at Bioware is taking action and making great strides toward making the game much better. Eyes and animation, two of the biggest things that pushed me away from the game near launch have been effectively fixed up and polished. What Mass Effect Andromeda has working in its favor is a slew of "new". New combat system, new jetpack action, new characters, and new worlds. While the new combat and traversal are great additions, the characters can fall a bit flat or seem a bit too try-hard in a lot of ways. The Combat is also good, but disappointing in areas because of the lack of control you have over your teammates as in previous entries. If this game didn't have the ME moniker attached it might be easier to forgive, but there's a certain level of expectation going in to a Mass Effect game, and unfortunately Andromeda sacrifices some of the things that are quintessential Mass Effect while adopting new aspects that don't seem like they fit. Quests themselves are quite ho-hum as well - the main quests, motivations, and side quests are somewhat forgettable. After a few weeks/months off post-launch I didn't find a good reason to go back other than "oh yeah I hope they ironed that out". Surprisingly, for me, the multiplayer was a great addition and time suck for quite a few hours. Whether that holds up or not I can't comment, as I've largely abandoned the game at this point in favor of others that have come out or gone on sale. If I were to describe the game in just a few words it would have to be something to the effect of "it's fine, but others do it better". You're better off revisiting the old trilogy or looking for a new one, and hoping that Anthem is the new Bioware epic space opera with co-op.
Well let's put aside all presumed bad talks and opinions about this awesome game! i mean seriously?! most people who told me this game is a failure were not really a mass effect fan or at least in my opinion they were not! because this game shines in it's own way! the game delivered what the previous Mass Effect failed to do. I don't even care about so called animations, bugs or whatever those people are saying. as a matter of fact in my opinion this is one of the best game in the Mass Effect series especially in exploration,combat and the story and it did not sputter(in my opinion ;) . after they patched the game and even before that I loved the graphics, and the way they show you those huge and vase environments so yeah, the game provided me so many fun side quests that makes it worthwhile and i really didn't wanted to finish the story because i wanted to complete the game as much as i can do before doing reach the final step. so if you are a true fan pf mass effect series i advise you to get this super awesome game and try it yourself, i'm sure you will like or even love it as i do! i hope they won't shut down the series and we see another story from mass effect universe!
Mass Effect Andromeda often feels like a game that was rushed and with the way development seemed to have been handled and the main work on the project seemingly being done in only a year and a half many of the faults make sense, more so when dealing with a new engine that is known to be complicated to work with. The poorly handled story and setting with the reason most of the people traveled to a new galaxy being ridiculous, a terrible main enemy and enemy race, and not introducing anything truly different or "alien" compared to what we have seen before in either the areas we explore or the characters and enemies that we interact with are the main areas where this is seen. We end up with another new robotic enemy and two new humanoid like races, with so many races from the original trilogy not making an appearance we end up seeing less variety of interesting species than previous games. The enemies could have been more interesting but they didn't do much with anything that was revealed about them and what is shown could have ended up being somewhat similar to the enemies in Mass Effect 3. Somehow we are exploring a new galaxy and find nothing as alien as the Hanar or even as different as the Elcor, which were both introduced in Mass Effect 1. Traveling around the galaxy involves the same type of travel and dull planet scans, probe firing, and item collection as previous titles, with the usual short planet description and all planets looking like something that could have been found in the previous games. The new conversation system that has you choosing one of four personality type responses is an obvious improvement over being forced to pick the blue or red choice to make sure you gain enough blue or red reputation, the new system is just not used to any positive effect. Most conversation choices will only give you two of the four options, giving you less variety and less of an overall personality type as you were able to get from the frequent three choices of Dragon Age 2. There are some good main story missions and loyalty missions with good squad conversations and some choices for more important characters and in main and loyalty missions can lead to different things happening in the final mission. Some missions have boss fights but it usually ends up being similar types of enemies or wave based fights. The game suffers from generic bad kind open world design which involves frequent backtracking, fetch quests, busy work item collection, need to collect and scan everything and wait for automated resource collection for research and design, fairly bland and empty environments, and the game likely will wear out its welcome if you plan for a high completion rate of side activities. Every planet will have the same kinds of small enemy outposts that might have an objective you need to scan or destroy three times for a side mission. While the game does end up with better writing and characters than a Bethesda game they keep the large and bland looking areas that were common in Dragon Age 3. Load times are fast and rarely required which was nice, though the need to travel back and forth between areas still wastes a lot of time. Many of the side quests that don't feel like they were included to pad out the game lengths end up being disappointing compared to what they could have been. Some examples are one that has you investigating the first murder from your colonists, he has already been convicted and will be banished, you find out he was not the killer but tried to kill the man, obviously this would mean you should suggest a retrial and tell people what happen, instead you let him go or cover it up and exile him. After the first planet there is a protest, this could have been something meaningful and with weight to your choices but instead you have a group of idiots whining about there family still being in cryo sleep because there is an order to the revive, with one childish looking character complaining about his mommy. Apart from wondering why in the world these people are even part of the Initiative, why they have been taken out of cryo so early, and the ridiculous nature of the protest since you just started reviving more people, they also try to damage the plants providing food and oxygen needed for everyone to survive, this makes forcibly removing them the only logical choice over agreeing with them (neither choice matters or leads to anything anyway). Another quest has you run into an independent group of people that want you to mine gas instead of water, gas will damage the planet in the future but taking the water for your group will hurt their group, neither choice actually leads to anything happening in the story or future side missions though. No matter what choices you make you complete the side quest though, and even though nothing positive happened you get points for making the place more livable which allows you to revive more people. You get these points from many Nexus or planet based quests even though many of the things you do really have nothing to do with improving living conditions or overall resources. Choices that lead to events changing in the ending missions usually relate to individual characters who are often important on different planets or loyalty missions, almost all of your actions in other side missions never actually come back to mean or effect anything. Each planet can require you to activate three pieces of alien technology which all involve scanning nearby glyphs and then usually doing some type of puzzle where you insert glyphs and can't have duplicates in the same row, column, or highlighted area, it is an annoying time consuming thing that has no place in the game and making it even worse is that getting it wrong resets the puzzle completely forcing you to do it all again, it is also easy enough where anyone should be able to figure it out but that also makes it all the more pointless. They seem to have realized how annoying this was by allowing you to spend credits at merchants to buy one use items that will solve the puzzle for you, even though such a thing should not even exist lore wise. Other odd lore decisions involve you finding random scavenge equipment that has no use other than to sell but you will find parts that don't make sense, like Quarian technology in destroyed enemy ships. During some areas of the game you will run into more out of place and time wasting puzzles. These kind of activities mixed in with quests that just have you driving all over a planet to scan different things or someone asking you to find a site and then the game telling you it was the wrong place and to guess the right one out of three or more additional places are other examples of the game just wasting your time. Here is an example of how much time one side mission can waste. You get mail asking you to meet someone, you travel to the planet, short load, land on planet, short load, quick travel, short load, walk to the meeting point, small fight, small scene, fast travel, small load, leave planet, small load, go to another planet, small load, land on planet, small load, fast travel to area close to objective, small load, complete objective that just needed to to scan something and then travel to another close area, small load, walk/drive over area you've seen, small fight and another objective done, leave planet, small load, go to another planet, small load, land, small load, take a transit car, small load, after walking where you need to go for a short scene get back into transit car, small load, complete objective that was also just scanning something, leave planet, small load, go to another planet, small load, land on planet, small load, fast travel, small load, another generic fight with enemies just thrown into a default outdoor structure, small conversation, leave planet, small load, travel to another planet, small load, land, small load, use an elevator right next to the spawn point that could be bypassed if it would just let me land at my outpost, small load, walk a little bit and jump over a gate so I can be allowed to fast travel, fast travel, small load, drive to area and walk into a cave for a short conversation to complete side quest, leave planet, small load. All fights just thrown together enemies you've already fought in same locations, all planets you've been to multiple times, all walking and driving done on areas you've already been over. If I wasn't listening to videos, rollplay sessions, GDC developer talks while playing this game there is no way in hell I would have been able to get through many of these side missions. There is no reason such a mission should have needed me to travel around so much for generic throw away fights and for conversations where half of them would have made more sense to take place over a comm device. All this is ignoring the sheer idiocy of your in world character wasting so much time that is a problem in every open world game. The main characters are all likable, the two human squad-mates are the weakest links when it comes to companions, as they have been in every Mass Effect game but even they weren't as bad or as dull as Kaidan, Ashley, Miranda, Jacob, or the other guy I don't even remember from Mass Effect 3. Even the two human characters have some good conversations with other party members that helps flesh them all out and Liam does get some amusing moments. It's nice to see the crew moving around the ship and having conversations with each other, sometimes between three or four crew members at a time. Walking around your ship you can find scenes between other characters, your pilot and science officer talking about their jobs, Drack and Vetra talking about the granddaughter and sister they helped raise, etc. Seeing them all interact and sometimes more than the usual two people interact adds to their personality and history and is one of the most obvious things previous Mass Effect titles were missing. The two squad-members with you will have frequent conversations while driving around and one of the best things about the game is reading the messages and emails that they post or send you. Drack is probably the best character Mass Effect has had with good interjections in conversations, funny lines and stories, opening up later on about the more difficult times of his life and raising a kid. He even has the best moment if you take him in another character's loyalty mission where an escape pod harness keeps trying to close around him but keeps bouncing off his armor. Ryder can be a good character at times and can be a refreshing change from a lot of protagonists in games like this as their young age seems to be part of their personality, but while they can be more serious at time it can be difficult to imagine them in a leadership role or that so many people would respect them so quickly. A good change was the removal of the paragon and renegade system that were used in the previous games, they always forced you to pick the same style of choice to build up the reputation needed for important events and were always the best and successful choice. This has been replaced by a system where you can respond in four different ways, more emotionally, logically, professionally, or in a casual way. This is better but it doesn't work the way it should with many conversation options always forcing you to choose between just two instead of the four, and more important options removing the system and instead just giving you a more affirmative or negative response, these are in addition to questions that can be asked or flirting lines. You end up never having the more emotional lines that came from the paragon and renegade decisions, it's a system that should have been removed but instead of replacing it with something better we pretty much are now just left with the more bland style lines that were present with the paragon and renegade choices that you just never would have picked. Combat is mostly enjoyable with a wide variety of abilities that each have different upgrades, ranged and melee weapons, the new jump pack and avoid moves, combos, armor and armor enhancements, weapon attachments and enhancements that can change how the guns work, and the ability to switch between kits. The game is missing the ability to crouch as cover and cover is automated, this can lead to some situations where you should be able to get behind certain objects but can't. Your squad AI is as bad as ever but now you have no ability to slow things down and order your allies to use their abilities, this makes combo abilities more difficult to set up and often has your allies making very poor use of their abilities, sometimes getting themselves into trouble. Your allies also only have access to five skills, three active abilities and two passive upgrade trees, which is about a 1/6th of what you are able to learn, every skill in the game does come with six upgrades with the last three allowing you to choose between two different upgrades, this gives you some customization for them but with their poor AI it is probably best to just focus on increased weapon damage. This doesn't mean that they are useless like Mass Effect 1 until you told them to use an ability, they will kill enemies, draw fire, and do an ok job surviving they just don't make good use of their abilities and can have some odd pathfinding and target issues/choices. You might see them completely destroy some enemies, then see them shoot at nothing, charge into the middle of a large group of enemies and likely get killed. When it comes to skills some upgrades add passive abilities but most just add percentage increases to damage, duration, type of damage, etc and it would be nice if, instead of just showing a percentage, if it actually told you the new total of the skills or your current weapons abilities, even more so for allies where damage might be increasing for guns and melee attacks but you don't know how much damage they do but default or how often they will melee compared to firing their gun. Some of the guns do sound and appear weak when fired though. Playing on hard was extremely easy and I never had reason to switch between combat styles, probably because the Black Widow sniper rifle and cloak ability seem so overpowered that I never had to use anything else, the sniper rifle tended to be one of the more satisfying feeling weapons to shoot as well. You can obtain research data to spend on learning to craft five different levels of every weapon, five levels of every armor, and augmentations you can place on weapons and armor pieces to improve their abilities or change how they work. The game gives you no way to test weapons out before making them, unless you already found one from looting enemies and containers, so you might want to make a save game if you are experimenting with weapons and augmentations. A good feature is the ability to dismantle a weapon which will give you your rare augments back, very useful if you find a gun or armor piece you like more or if you want to create the higher level version of the equipment. Like every crafting system I have ever seen, it's a bad system that wastes your time and that makes things needlessly difficulty and that wastes your time collecting materials, but it's not the worst I've seen and I've never seen good. There are some audio issues where walking a little bit further or scanning something will override current conversations making you miss things, sometimes a line won't be vocal for some reason (having subtitles on is always a good idea), a bug can stop all audio until the game is reset. The frequent conversations between your crew members are great but your AI will never shut up about things to scan, enemies, objectives, etc and when he talks it will end any ongoing conversation prematurely preventing you from hearing it. Your crew moving around your ship and reacting to you being near can lead to things like them walking into or through objects. Problems with the camera occurs in odd sequences where you just stop and it moves in behind you with an attempt at leveling the camera with the person you are talking to, this causes problems depending on height, distance, or if you are looking the correct way at the subject it would ideally want to have in frame. It's also a strange visual that squad members don't wear helmets while exploring planets with hazardous environments. Other bugs have had resources indicators stay on the screen until a reload or entering an area that required loading, enemies became invisible in one area until I reloaded, and the usual problem with open world games where it won't let you save or fast travel because it thinks you are in combat long after you have killed everything or left the area. Conversations are repeated with certain side characters and for some of the main characters it never greys out a dialogue option after you have gone through them all. The multiplayer mode is a good co-op mode, similar to what was found in Mass Effect 3. Like the main game, each character has three abilities that are bound to whatever keys you assigned them to but for some reason the multiplayer mode does not allow you to reset your chosen characters abilities as different numbers, this can be confusing or difficult to hit if you have your keys set up a certain way or if you are used to pushing a different button for one of the skills you have. It's also designed around loot boxes for weapons, character unlocks, attachments, and upgrades, this would be ok but there are so many characters to level and combined with the random chance of getting the things you want it would only be fitting for a game that you are going to dedicate a lot of time to, and for a co-op game without a huge number of options it's unlikely you will play it that much. With all the development issues, the new engine, and a new focus for gameplay style it's actually kind of impressive that it turned out as well as it did when it comes to having a great crew, some very good moments between crew members and improvements in the way the combat works, and the way characters interact, but the amount of wasted time with dull and repetitive quests, quests that often designed just to have you run around collecting things that don't even make sense to collect, objectives that require you to travel to multiple different planets causing you to watch multiple load screens and take off and landing cutcenes, "puzzles" added just to waste more time, driving around similar environments with similar styled combat encounters, all leads to the game long overstaying its welcome. If character interaction was always your favorite part of Mass Effect you might find enough here to play through the game, but if your interest in RPGs is a good overall story, a good setting, or if you have other things to do and games to play where a massive time sink, much of it wasted time dealing with busywork, just wouldn't be worth it, then you are better off playing something else.
I'll admit, I did not finish the game. Uninstalled it after in the third planet - Havarl - I activated the last of the Remnant devices, because I noticed something - the primary gameplay goal is the same in all of the planets I've been to: 1) set your cargo pod; 2) either on foot or by tank go to destination A; 3) from destination A activate a beacon, fight some giant robots; 4) afterwards, travel to destination B, C and D. Rinse and repeat. In other words, the primary goal is frustratingly boring. The side-quests are, again, like in Inquisition - MMO type of gathering something, scanning something or killing something without having any reasonable idea why. The story so far was unappealing to me. In general, the only good thing about this game is the graphics. Everything else, in my opinion, was 10 steps back.
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