Mass Effect: Andromeda takes you to the Andromeda galaxy, far beyond the Milky Way. There, you'll lead our fight for a new home in hostile territory - where WE are the aliens.
Play as the Pathfinder - a leader of a squad of military-trained explorers - with deep progression and customisation systems. This is the story of humanity’s next chapter, and your choices throughout the game will ultimately determine our survival in the Andromeda Galaxy.
As you unfold the mysteries of the Andromeda Galaxy and the hope for humanity lies on your shoulders – You must ask yourself… How far will you go?
Be the Pathfinder. Chart your own course in a dangerous new galaxy. Unravel the mysteries of the Andromeda galaxy as you discover rich, alien worlds in the search for humanity’s new home.
Return to the Mass Effect universe you love. Lead the first humans in Andromeda on a desperate search for our new home. In this new chapter of Mass Effect, meet and recruit all-new, interesting characters caught up in an epic space saga filled with mystery and galactic conflict.
Battle like never before. New additions like destructible cover, boosted jumps for added verticality, and all-new weapons and Biotics make combat more thrilling than ever.
Play your way. Build a formidable hero with amazing weapons, powers and tech. With a much more flexible skill and weapon progression tree, you can replicate your play style to make you unstoppable against powerful alien enemies.
Join the APEX Forces. Multiplayer in Mass Effect Andromeda places you into a class-based, 4-player co-op fire-team experience. Team up with three of your friends to take on the enemy threat and protect the interests of the Andromeda Initiative.
As a passionate yet lapsed lover of Bioware's planet-hopping, alien-romancing Sci-Fi RPG franchise, I had very high hopes for Andromeda. I wanted adventure, I wanted discovery, I wanted stunning otherworldly environments full of promise. I wanted zappy guns, a nippy spaceship with a cool name on the side and an attractive, brightly-coloured extraterrestrial to warm my bed.
I was not disappointed on any of these counts.
This game's protagonist, Ryder, like the original trilogy's Shepard, can be male or female and has the hero's mantle thrust upon them early - in this case, when they are unexpectedly elevated to the role of Pathfinder: the gun-toting explorer in charge of settling new worlds in the Andromeda galaxy.
It soon becomes clear that the Andromeda Initiative - a huge colonization fleet of Humans and other Milky Way-dwellers that set out on its 600-year journey after the events of Mass Effect 2 - has not turned out as planned.
The habitable "golden worlds" they expected are not as they seemed. Hostile dark energy fields pervade the galaxy. Mysterious warlike aliens known as Kett are everywhere, and they are not at all pleased to welcome you to the neighbourhood.
All of which means you're in for a fight - which is good news, since the combat is light-years ahead of the last game for sheer action, speed and intensity.
There's more of Destiny here than Knights of The Old Republic; the well-balanced jetpack jumps and boosts give you the tools to flank the enemy (before they flank you) and, although the new Smart Cover system is slick, if you try to hide and take pot-shots instead of keeping moving, expect to be flushed out and blasted to atoms by some seriously aggressive AI enemies.
Off the battlefield, MEA has all the vital Mass Effect ingredients in place. Fully-voiced cast of characters with rich backstories and a relationship with Ryder that you can develop into a friendship, even a love affair, or absolutely trash with soap-opera consequences? Check.
A blanket of shiny new star systems to explore, mine, settle and fill with bullet-holes and empty thermal clips? Check.
A brand-new, top-of-the-line starship with room for all your space-faring buddies, a shelf for collectible spaceship models and a garage for your two-door planetary buggy, the NOMAD? Checkity.
Completely new, fascinating alien species to make first contact with (and ideally not declare war on)? You betcha.
That amazing sense of exploration, of landing on a planet, seeing an alien landscape and setting off to find out what's behind that massive purple crystal or that field of glowing hairy orange plants shaped like question marks? Oh yes.
This is without even going into the new, improved APEX multiplayer, which expands on ME3's co-op horde mode, offering a whole load of new options as well as feeding rewards from multiplayer activity back into single player. Spoilers: it's pretty damn cool.
So, the elephant in the room: let's talk about *those* reviews. I got seriously worried when I heard the controversy over this stuff and saw some of the more...shall we say...emotional criticisms online. I considered sitting this game out. I'm so, so glad I didn't.
Yeah, some of the faces are weird. While the actual textures are great, the facial animations often look stiff and odd, a far cry from the smooth, fluid and vibrant character and attack animations you see elsewhere in Andromeda. But, to be honest, I quickly stopped noticing. They're not *that* bad. They're really not. And if I missed out on the awesomeness of this game because of them, I'd kick myself. Really hard.
As for the writing, I'd say Andromeda's dialogue lives up to my beloved original trilogy, building up connections to characters through pulpy Sci-Fi melodrama in exactly the same way. Just like Mass Effects 1-3, some lines are rousing and epic, nuanced and characterful – and others fall embarrassingly flat. That's show business, baby. I still end up spending ages on the Tempest chatting to my shipmates while a galaxy full of secrets waits for me.
In the final calculation, ME:A still captures that Bioware magic in a major way. You're humanity's first pioneer in a new galaxy where every step is a discovery. You've got your own ship, your own crew, a big pile of guns, thousands of lines of dialogue, a mysterious cosmic force to investigate and hordes of hostile aliens to shoot. What's not to love? Now, if you'll excuse me, I have planets to colonise.
First Mass Effect was amazing, even if it felt a little like a rehash of KOTOR. It was epic, it had great characters and engaging story. Only thing I didn't like was stiff combat and decisions, that at the end of trilogy didn't really matter. Andromeda from the start feels like a spin-off. Sure, there's new threat that puts whole galaxy in danger, but somehow it manages to feel very low-key. There's a villain, but we don't hate him as much as we hated Saren. Decisions...what decisions? Writing? Coming from New Vegas it does nothing but make me laugh. Animations? Whatever. Aforementioned New Vegas had almost non-existent animations and still made me CARE. Seems like I hate Andromeda, but it's such a difficult game to rate, mostly because...I had fun with it. Yes, in a Hollywoody, turn-your-brain-off way. Oh, and planets you get to explore are gorgeous. Prepare to take lots of screenshots!
Animations and couple of things bad. There were some events that I could not understand in some parts while playing the game. Only a personal opinion, inventory and crafting interfaces could be better but it can be understood at the present moment. It may seem a bit confusing for first-time players. After a while, the animations started not to bother me that much. I read while browsing, some players encountered bad situations but I have not. I do not know what is the reason for this. But after a while, you really feel like you're playing Mass Effect. Yes this, Mass Effect. At the start, I didn't really feel that I'm playing ME. In the last few missions, you are really enjoying the game. Some units of Remnant and Archon can be very difficult at a serious level. So you have to be careful when playing to avoid rage quit. Otherwise, you can find yourself in serious danger. As a result, I liked ME: Andromeda as a veteran Mass Effect player. You will understand that some of the comments you read or watch on the internet are seriously unnecessary. If you want to play this game, buy and play it. In the past, demos were published for such serious games. It is not anymore. Because of that, read or watch reviews but you choose whether to buy or not. The multiplayer of the game is also fun. But for a moment I felt I was playing Destiny. Multiplayer modes can be a little boring because it takes a long time. But when you play with team spirit, it gets fun. Still, the multiplayer was a little empty. I hope they will add PvP and various modes to the game in the future. Cheers,
I didn't care about Mass Effect Andromeda untill I watched all trailers and previews of it on the internet but I did like the trilogy very much. I've spent 90 hours in the game and I have to say that it is not what you have been expecting. I'm not saying that Andromeda is a bad game, but it has a lot, really, a lot of bugs, glitches and problems and the face animation is just a minor one. Big changes in combat are not always so great. Or they're not big enough. I was a bit happy that the combat system is now a lot smoother than it was before and that it allows you to easily make maneuvers. It also feels pretty good. At least for the first few hours. Later on fighting is repetitive and boring. Difficulty level changes only the amount of health that the enemies have and they do a little more damage to you but it doesn't affect game that much as the enemies in this game are only a moving targets which do not fight really but that will be explained later on. That full of flaws AI. It is a short one. AI is terrible. Companions are useless and they only act as a decorations instead of helping the player. They also like to attack places where are no enemies like the cover near you or just toss a frag just right next to them even if there are no enemies left. Same goes for the enemies. They're just mindlessly running to you and always giving you and opportunity to kill them. Heart of the game - Exploration Also a terrible element of the game. Moving from planet to planet takes a lot of time because you have to watch an animation in first person how the ship moves, how it takes position for you to watch that low resolution textures on the surface, and later on you can finally do something. Exploring the surfaces is not better. Usually locations are pretty much empty, and they look the same way. Sometimes it feels that the only thing that changes is the colour of the ground and climate. The story To be honest, it is not even worth mentioning. If you have seen a release trailer then you can say that you have seen the whole story because that's it. There aren't any moments that would bring a tear to your eye or that would even amuse you. It's all gone. It is almost as if the scenario was written a few weeks before the release date without any new or fresh idea. Bah, there aren't even the good old ones, or at least decent parts... The same applies for side quests. There are a lot of fetch qutests, and they are always boring. Multiplayer I wanted to write few words about multiplayer as it was a copy of a pretty amusing version from Mass Effect 3 yet it is not now. After 40 hours in multiplayer I have to say this. It is way too grindy. Not even ME3 with dlcs was that grindy. Also, you don't find it amusing again. After those 40 hours I told myself to stop it as I couldn't watch that lag festival. Net code in Andromeda is terrible. It's (I didn't want to use it but I don't have choice) worse than in any Ubisoft game. Even The Division beta had less lags in game. It's even better if the host has a terrible connection. Then you can't even walk straight. Overall, Andromeda is not a bad game but it is way too expensive for the content and the problems it presents you. You can summarize the Andromeda with 2 statements: "Way too long" and "Way too boring". To complete a campaign and almost all of the side quests I needed about 50 hours or so. But it was painful for me to even complete the main story as it is pretty much terrible.
Honestly I have to say I was waiting for this game so long, there are so few good Sci Fi games with RPG mechanics. In the meantime there was a Witcher 3 which set the stakes high and made whole genre a place for more like artists not crafters. Well the problem is that Andromeda looks more like good crafted handwork, when most of us expected some kind of artism, especially after years of development and big cash that stands behind it. The story is shallow and nothing unexpected but entertaining. I bit wasted potential of a new galaxy. Combat is just the same as before with some tweaks. There is way more customisation then before. Armour, weapons etc, all changes the look of Your char. Thats a good part. The bad and probably the worst are the animations, I have no idea how this could went trough any alfa and beta testing but You get one of the cheapest animations i have seen in a AAA game. Overall the game feels fluid and fun, one more year of development and it would be great ;)
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