Middle-earth: Shadow of Mordor – Game of the Year Edition contains all DLC previously released for the game, including the Lord of the Hunt and Bright Lord story missions, the Trials of War challenge series, and all the Warband missions, Runes and Skins.Read full description
Middle-earth: Shadow of Mordor – Game of the Year Edition contains all DLC previously released for the game, including the Lord of the Hunt and Bright Lord story missions, the Trials of War challenge series, and all the Warband missions, Runes and Skins.
Sauron has returned, and no mortal can stand in his path.
In Middle-earth: Shadow of Mordor Game of the Year Edition players become Talion, a Gondorian Ranger of the Black Gate who is slain alongside his family on the night of Sauron’s return to Mordor. Resurrected from death and inextricably linked to a Wraith Spirit, Talion ventures on a quest of vengeance and discovery to unearth why he has been denied the peace of death. Players uncover the mystery behind the Spirit that compels him, discover the origins of the Rings of Power and confront their ultimate Nemesis. The game introduces the innovative Nemesis System, through which every enemy encountered in Middle-earth: Shadow of Mordor Game of the Year Edition is procedurally generated and unique to each player, from appearance, to personality type, to strengths and weaknesses, to distinct enemy missions. Players will use Talion’s Wraith powers to manipulate and corrupt the wills of enemy Uruks and gain power to raise their own army in order to match Sauron’s forces on the field of battle.
Inflict brutal combos with your sword, dagger and magical Wraith powers in dramatic, free-flowing melee combat.
Enter the ghostly Wraith world to reveal things invisible to mortal eyes, dominate enemy minds and bring down Uruks with deadly ranged attacks.
Dismantle Sauron’s forces from within as you kill or control Nemeses whose appearances, fears and abilities develop as a result of each encounter.
Harness Talion’s free-running abilities to scale the cliffs, abandoned fortresses and Uruk strongholds scattered across the volcanic wastes of Udûn and the lush plains of Núrn.
Engrave runes on your sword, dagger and bow to bind them with Elven magic, and use your experience to learn devastating attacks and wield Wraith powers.
Take on diverse combat challenges, liberate slaves, hunt wild beasts and collect ancient artefacts to discover Mordor’s secrets.
Requires an Intel processor.
The following graphics cards are not supported: AMD Radeon HD 5xxx series, AMD Radeon HD 6xxx series, Intel HD4000, Intel HD5300, Intel HD6000, Intel Iris 6100, Intel HD5000 and Intel Iris 5100. This game is not currently supported on volumes formatted as Mac OS Extended (Case Sensitive).
To activate Middle-earth: Shadow of Mordor, you will need an internet connection and a free Steam account. If you do not already have a Steam account, please read the Steam Subscriber Agreement before buying the game.
MIDDLE-EARTH: SHADOW OF MORDOR GAME OF THE YEAR EDITION © 2014 – 2015 Warner Bros. Entertainment Inc. Originally developed by Monolith. Developed for and published on Linux and Mac by Feral Interactive Ltd. © 2014 – 2015 New Line Productions, Inc. © The Saul Zaentz Company. MIDDLE-EARTH: SHADOW OF MORDOR, THE HOBBIT, and the names of the characters, items, events and places therein are trademarks of The Saul Zaentz Company d/b/a Middle-earth Enterprises under license to Warner Bros. Interactive Entertainment. Powered by Wwise © 2006 – 2015 Audiokinetic Inc. All rights reserved. This software product includes Autodesk® Scaleform® software, © 2014 – 2015 Autodesk, Inc. All rights reserved. Uses Havok™ © Copyright 1999 – 2015 Havok.com Inc. (and its Licensors). All rights reserved. See www.havok.com for details. Portions of this software utilize SpeedTree®RT Technology © 2014 – 2015 Interactive Data Visualization, Inc. All rights reserved. Monotype is a trademark of Monotype Imaging Inc. registered in the United States Patent and Trademark Office and may be registered in certain jurisdictions. The Monotyope Imaging logo is a trademark of Monotype Imaging Inc. and may be registered in certain jurisdictions. Agent movement powered by PathEngine™ - www.pathengine.com. Tengwar Annatar © Johan Winge. Dolby and the double-D symbol are trademarks of Dolby Laboratories. DTS and the DTS Symbol are registered trademarks of DTS, Inc. and DTS Digital Surround is a trademark of DTS, Inc. Linux® is the registered trademark of Linus Torvalds in the U.S. and other countries. Mac and the Mac logo are trademarks of Apple Inc., registered in the U.S. and other countries. Feral and the Feral logo are trademarks of Feral Interactive Ltd. All other trademarks and copyrights are the property of their respective owners. All rights reserved. WBPlay, MONOLITH LOGO, WB GAMES LOGO, WB SHIELD: ™ & © Warner Bros. Entertainment Inc.
Muy bien escrito, el juego tiene excelentes gr?ficos y jugabilidad. El sistema n?mesis es muy singular. Los enemigos que no se mata por completo que recordar y se hacen m?s fuertes a medida que avanzan, as? que no s?lo se enfrentan a un caballo sin fin de enemigos diferentes, pero hay que matar a los jefes correctamente de lo contrario van a volver m?s fuerte. Tambi?n puede causar batallas entre los l?deres enemigos. S?lo un juego en general divertido. Se busca m?s cuando se hab?a terminado.
Middle-earth Shadow of Mordor has a poor story, a cliche unlikable lead, poor use of source material, a poor ending, and combat and stealth that are inferior to the Batman Arkham series and locations and climbing inferior to Assassins Creed, however, the nemesis systems helps to improve the game greatly by giving you entertaining enemies that act against you and each other. The nemesis system creates 20 captains and five war chiefs for you to fight against, each one will have a different name, title, strengths, weaknesses, and their own power level. Their strengths, weaknesses, and power can increase if you are killed by them or they fight you and live, if they complete or fail events they start or are involved in, or if you wound them and they return later with scars from the old battle. These characters can be killed by both you and one another and are soon replaced, getting killed by an unnamed soldier can see that character promoted to a captain. Each character might have a different fighting style, have followers, be immune or weak to certain damage types, have a group of followers, etc. You soon gain the ability to dominate and make your enemies fight for you, you can then order them to go on missions against your other enemies. Runes can be added to your three weapons to give you bonuses that fit your style, they are obtained by killing captains and war chiefs and you can get better ones based on how strong the enemy you defeated was and if you exploited a weakness or not. I would love to see a game make use of the nemesis system in the future and I'd want to see some kind of system for allies, to have unique people fighting on both sides, possible with you leading a force. Combat and climbing don't feel as fluid as they do in Batman or Assassins Creed, I would frequently hit the wrong enemy or jump to the wrong location, and you don't have as many options as you would have in those games, though you do still get some fun abilities. While the core gameplay has been done better, the game is still enjoyable and the nemesis system helps to make the game an easy recommendation. The GOTY edition includes tome nice additions such as additional game modes and characters to play as, new enemy types, and it allows you to start the game with some very powerful runes for your weapons if you choose to use them. The new enemies and missions do improve the game and the added modes should be a nice addition for people that enjoyed the main game.
Extremely well written, the game's got excellent graphics and gameplay. The nemesis system is extremely unique. Enemies who you don't fully kill remember you and get stronger as they go along, so not only do you face a never ending horse of different enemies, but you have to kill the bosses properly otherwise they will come back stronger. You can also cause battles between enemy leaders. Just an overall fun game. Wanted more when it was over.
At first I was worried that Middle-Earth: Shadow of Mordor was not going to live up to it's hype, so naturally I stayed away until a sale was on. After playing the game after getting it I have to say I regretted waiting so long. The game as a whole is story driven and has many other Pros too it but also suffers from a few cons. Pros: Story flows well and doesn't seem to simplistic,the game itself has massive amounts of lore from the series, stealth and combat are simple and easy to pick up on. Cons: Glitches occasionally occur nothing major though, sometimes certain mounts become stuck on walls.
i think that this game led up to what it said it would be with a great nemesis system and great combat. after thought the most fun to do after the story is over is just go around mid control a ton of orcs including leaders and just kill the most powerful orcs in there ranks and then kill them and do it over again. i also like the collectibles so it adds replay ability to the game plus we have the nemesis system for replay ability. the story was ok i don't think that's the games strong suit though but it's ok. but if it's one thing i like about the storyline is the last few missions so look forward to that if your getting the game. i think that about wraps it up i will leave the rest of the goods, bads, and other features for you to figure out yourself so i give the game a 89/100
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