Might & Magic Heroes VI: Complete Edition includes the critically acclaimed Might & Magic Heroes VI, two original DLC Adventure Packs and the Standalone Expansion: Shades of Darkness.Read full description
Might & Magic Heroes VI: Complete Edition includes the critically acclaimed Might & Magic Heroes VI, two original DLC Adventure Packs and the Standalone Expansion: Shades of Darkness.
Take the lead in an epic story of Angels plotting to end - once and for all - an unfinished war with their ancient rivals, the Faceless.
Follow the adventures of the Griffin Dynasty and their world shaping exploits, as well as the legendary Crag Hack the barbarian and Sandro the nefarious Lich, as they make an Epic comeback to the World of Ashan.
Determine the fates of 6 legendary factions, including the fan-favorite Knights of Haven, the Necromancers of Necropolis, and the Dark Elves of Dungeon, as well as the brand new faction, the Naga of Sanctuary.
Enjoy the critically acclaimed Heroes gameplay in a new enhanced premium edition: more than 120 hours of gameplay, 6 factions, 42 units and their upgrades, hundreds of artefacts and new Dynasty Weapons.
Experience the unique mix of Turn-Based Strategy & RPG: Explore extra-large adventure maps, collect resources and build extraordinary cities. Perfect your tactics, level-up your heroes, recruit troops & lead them to combat on tactical battle maps.
Shape your destiny: Lead your Heroes through an intriguing scenario. Choose your path & customize your gaming experience thanks to a brand new Reputation system.
Unveil new secrets of Ashan: Experience original and breathtaking returns of legendary “Legacy” Heroes, Crag Hack and Sandro, as well as historically crucial moments in the origins of the fan-favorite Necromancer and Dark Elf factions.
Enjoy extra bonus maps: re-discover the old Worlds of Varn, Xeen and Enroth, from the Might & Magic famous RPGs.
Dive into the richness of the M&M Universe: Discover fantastic landscapes and creatures from the world of Ashan. Enjoy improved 3D designs and brand new Townscreens.
Share with the community: Compete with your friends using a new and intelligent, online community interface: The Conflux.
NVIDIA® GeForce™ 8600 or higher NVIDIA® GeForce™ 9 Series NVIDIA® GeForce™ 200 Series NVIDIA® GeForce™ 400 Series NVIDIA® GeForce™ 500 Series ATI RADEON™ HD 2600 or higher ATI RADEON™ HD 3000 Series ATI RADEON™ HD 4000 Series ATI RADEON™ HD 5000 Series ATI RADEON™ HD 6000 Series
NVIDIA GeForce® 8600 or higher NVIDIA GeForce™ 9 Series NVIDIA GeForce™ 200 Series NVIDIA GeForce™ 400 Series NVIDIA GeForce™ 500 Series ATI® RADEON® HD 2600 or higher ATI® RADEON® HD 3000 Series ATI® RADEON® HD 4000 Series ATI® RADEON® HD 5000 Series ATI® RADEON® HD 6000 Series
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Well, it changed it's name, but in the Core, it's still Heroes of Might and Magic, and it still works. You choose your hero, level it up, get stronger with time, skill up, gather armies, artifacts and resources and fight turn-based battles against your foes. And it still feels like Heroes, the drive kicks in, the "just one more turn" at 2 am. While it doesn't offer the same depth as HoMM 3, it is comparable to HoMM 5. So, what major things changed compared to HoMM 5? -Factions: There are 6 Factions in the Complete Edition, that are similar to the ones of the prequel, while the "new" sanctuary looks different, but feels a lot like sylvan. Overall no real surprises here. -Heroes and Leveling: While in HoMM 5 you could choose from a couple of randomly selected skills, you now get much more control. There is a mage and fighter page, and each is divided into several subpages. There are 3 Tiers in skills, which are unlocked at hero levels 1, 5 and 15. You only get to the third tier if you chose the corresponding class at the beginning, but for the first 14 levels, your choice doesn't matter that much. So there is some loss in class identity for overall more freedom of choice. -Heroes and Paths - Speaking of choices, heroes can now follow the "path of blood" or the "way of the tear", which is like a simplified karma game. You get respective points if you do more "good" or "evil" decisions, like chasing a fleeing enemy or letting them escape. Once you acquired enough points, you can upgrade your champion up to 2 times, making some of his skills more powerful and unlocking up to 2 class specific abilities. I got the feeling, that outside of large maps and campaigns, you never got enough to level up, so that bothered me a bit. -Dynasty weapons and hero traits: Well, that sounds cool: You get special weapons (via the different campaigns) that all your heroes get and that level up as the hero gains experience, unlocking new and cool abilities, some are rather strong. Also at the beginning of each match your hero gets to choose from a set of different traits. Now, here's the downside to this: You only get these to level if you're logged in during the game. People who don't want to be always online also don't get all traits or even slots for traits, so face gameplay disadvantages. I think this is the biggest downpoint. Conclusion: If you liked HoMM 5 and like some fresh air, you can get this savely. I spend about 100 hours with this game, and had fun while playing, although it didn't have the same depth as the parts before. For ten to twenty bucks definitely worth it. If you are against uplay and always on, i cannot recommend this game, as the game depends heavily on it. Little tip: At http://heroes-6-conflux.de.ubi.com/soulforge you can level up the weapons that you already found. This is just for the weapons of the base game, however, all add-on and dlc weapons have to be leveled manually.
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