Mighty No. 9 is a Japanese 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!Read full description
Mighty No. 9 is a Japanese 2D Side-scrolling Action game that takes the best elements from 8 and 16-bit classics that you know and love and transforms them with modern tech, fresh mechanics, and fan input into something fresh and amazing!
You play as Beck, the 9th in a line of powerful robots, and the only one not infected by a mysterious computer virus that has caused mechanized creatures the world over to go berserk. Run, jump, blast, and transform your way through twelve stages using weapons and abilities stolen from your enemies to take down your fellow Mighty Number robots and confront the final evil that threatens the planet!
Every aspect of Mighty No. 9’s development—art, level design, music, programming, etc.—is being handled by veteran Japanese game creators with extensive experience in the genre, all the way up to and including the project’s leader, Keiji Inafune himself!
Classic 2D Action: Transformed! Face off against your 8 Mighty brethren and unlock new transformations as you defeat them, granting you completely different skills and abilities!
Play through 12 Challenging Stages in a single player campaign that will put both your thumbs and action platforming abilities to the test!
Unlock the New Game+ to add an additional two extra difficulty levels for those who want an even Mightier challenge.
The Single Player Challenge mode with dozens of mini missions will fully test your action platforming skills.
Boss Rush Mode: Play through each of the game‘s bosses, back to back, with a clock ticking to keep track of your best time, so you can share, compare, and show off your skills to your friends and frienemies alike!
Show the world how Mighty you are in the 2 Player Online Race Battle where you compete online, racing through each stage together in a head to head battle - adding an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign!
2 Player Online Co-Op Challenge Mode: take on over a dozen missions online with a friend, playing as Beck and his partner, Call! Use Beck and Call’s different powers together in order to defeat these special challenges!
Leaderboards & Rankings: Use Beck's Absorption Dash skill in tandem with his abilities & transformations to chain together combos and perfect your run-throughs to earn those glorious high scores and elusive S-Ranks!
Toggle between regular and 8-bit music: this game is a veritable who’s who of veteran game composers - Manami Matsumae, Takeshi Tateishi, Ippo Yamada, so we thought, why not tap into that retro vibe? As such, Mighty No. 9 features an optional chiptune version of the entire game soundtrack which you can toggle on and off!
Published 2015 by Deep Silver, a division of Koch Media GmbH, Austria. Deep Silver and its respective logos are trademarks of Koch Media GmbH. Co-published by Comcept Inc. Mighty No. 9, Comcept and their respective logos are trademarks of Comcept Inc. Developed by Inti Creates Co., Ltd. © 2015.
Mighty No. 9 is, for lack of a better term, a disappointment. It had a lot of promise and even more hype, but at the end of the day, Mighty No. 9 is just nowhere near as good as it should be. In Mighty No. 9 you play as Beck, a super fighting robot and it is your job to fight malfunctioning robots and defeat the one behind their malfunctions. If you have ever played a Megaman game, you know how this goes: you run, jump, shoot, and dash through various levels with numerous enemies unique to each level, defeat any mini-bosses, and defeat the boss at the end. Then you do the same with the other levels, only this time you have a new weapon that you gained from the previous boss, and so on until you defeat the final boss. There is some story, but it is basic Megaman stuff without any real surprises. Even though Mighty No. 9 is supposed to be a spiritual successor to Megaman that was made by the original creator of Megaman, it feels more like a fan-game made by someone who is talented enough to copy what made Megaman good but not much else. The levels arent as memorable, the weapons as quirky and fun, and we have already gone over the story. The only thing that is unique and genuinely good about the game is the collection mechanic where you dash into enemies that have taken damage and are glowing variously colored pixels in order to replenish your weapon energy, collect temporary buffs, and create a score chain; in order to take advantage of this mechanic you need to memorize how much damage each enemy can take before their energy can be collected and dash at just the right time. It actually gives a rewarding feeling when you do it correctly. Mighty No. 9 feels like an early Megaman game, but a fraction of the charm. It?s not the worst game out there, but it falls very short of what we were promised.
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