In Mini Metro, you take on the task of designing the subway layout for a rapidly expanding city. Your city starts with three stations. Draw routes between these stations to connect them with subway lines. Commuters travel along your lines to get around the city as fast as they can. Each station can only hold a handful of waiting commuters so your subway network will need to be well-designed to avoid delays.
The city is growing. More stations are opening, and commuters are appearing faster. The demands on your network are ever-increasing. You'll be constantly redesigning your lines to maximise efficiency. The new assets you earn every week will help immensely — as long as they're used wisely.
Eventually your network will fail. Stations will open too quickly. Commuters will crowd the platforms. How long the city keeps moving is up to you.
Compelling, constructive, hectic, relaxed gameplay. If that makes sense. It doesn't though, aye? You just gotta play it.
Three game modes: Normal for quick scored games, Endless for stress-free sandbox play, and Extreme for the ultimate challenge.
Eleven real-world cities to design subways for (London, New York City, Paris, Berlin, Hong Kong, Osaka, Saint Petersburg, Montreal, São Paulo, Cairo, and Auckland). Each has a unique colour theme, set of obstacles, and pace.
Random city growth, so each game plays out differently. A strategy that proved successful last game may not help you in the next.
Each game's map is a work of art, built by you in the classic abstract subway style of Harry Beck. If you think it's a keeper, save it, tweet it, show it off or make it your desktop background!
Soundtrack by Disasterpeace
Colorblind and night modes.
Trains! Did we mention them yet?
It is the end of the school year and, as a school teacher, I am pretty much left with nothing to do while waiting for summer break. So, there is this day when I am done with clearing my seat (we were renovating our office) and was sitting with my Macbook Air (MBA in short) looking for something to play. My steam would not download any games in school as the school has blocked all gaming sites (IP I presume), even for staff, and I am too lazy to set up a VPN. My MBA could not handle anything that is too graphical (if you know what I mean), so I went and start Mini Metro. The game is minimalistic, easy to understand, and fun. It is simply connection lines, shapes and moving rectangles that are presumably train carts. There is nothing intriguing about it, yet it is simplistically attractive, bite size (a game last around 3 to 5 minutes) and an extremely effective remedy for symptoms arose from office boredom, such as yawning and drowsiness. After a couple of rounds, my boss, the department head, walked pass. She looked at my monitor, and asked, "are you playing a game?" It took me around two seconds to give her an appropriate. "Nope. I'm working on a set of powerpoint slides for my class." "Oh, okay." She walked away after that. Well, that worked well, except that I no longer have any classes after that. Still, great game for these kind of situations.
I found mini metro an excellent game, which I found difficult to stop playing. It has far more in common with a puzzle score attack game than a city builder; failure is inevitable in the standard mode, and your only mission is to survive as long as possible and transport as many passengers before you fail. Your job is to manage a metro system within a major city (loosely modeled on real world cities) and transport passengers to various stations. There's a constant new flux of stations and passengers, and you occasionally receive a new track or train to help you deal with them. This ramps up until your system inevitably crashes and you lose (unless you're playing on sandbox mode). It's a very addictive game, and there's a real urge to keep playing, always trying to improve your score.
Mini Metro should be commended for its simplicity. Unlike many other games that focus on complex game mechanics or "flashy" graphics, this game has a simple 2D design that would appear to be best suited as a game for mobile devices. Though "casual" mode is slow-paced and relaxing without a rush, there is a "challenge" mode that will test players. The main issue with the game, however, is it becomes very repetitive within a set time span as the simple design is its ultimate undoing. Thus, little replay value exists. I give Mini Metro a C for standing out from other games in design but lacks significant
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