Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.Read full description
Monstrum takes the traditional survival horror formula and remixes it completely with procedurally generated levels, permadeath, and AI driven predators, ensuring that nowhere on its derelict cargo ship is ever truly safe.
Offering up a challenge to even the hardiest of gamers, Monstrum will force you to use your wits and whatever tools you can find to outrun or outsmart your pursuer. Attempt to escape from an environment that is out to kill you while evading the lurking terror that could be around any corner. Can you survive Monstrum?
Three Unique Monsters*
Face one of three monster types each play-through, each one with different behaviours and tactics. Can you work your way out of an ambush or escape a direct attack? And will the same actions work every time?
Prepare for a different gameplay environment each time you play as the ship's interior shifts shape with every run, changing the location of items along the way.
Discover different methods of escape and delve into the bowels of the ship to recover items you need to repair them.
Opportunities and Hazards
Use whatever you can find to try and outwit the monster. Hide in lockers or under furniture. Use distractions to attract the monster to you, or, perhaps more wisely, to where you've just been, but be careful not to run too fast lest you fall into one of the ships numerous traps along the way.
Death is death. Get killed in Monstrum and you'll be starting again. In a different ship, probably against a different monster. Good luck. Start running.
*Please see early access details for information on current implementation of features.
Monstrum™ is a trademark and/or registered trademark of Junkfish Limited. In the UK and/or foreign countries. All other marks and trademarks are properties of their respective owners.
Monstrum is a survival horror, but each level is generated randomly each time you boot the game. With permadeath, one mistake and you are done. What does that mean? That's also impossible to use solution to complete the game. Sometime you can get lucky, others not and your match will end soon. The random factor is good, but developers should also insert a fixed mode without permadeath so anyone can beat the game.
Monstrum is yet another in the long line of horror games where you need to escape from a location while being chased by a monster. It is quite effective in the scares department, but kinda lacks in the gameplay department, or is that the point? Monstrum takes place on a massive confusing ship and, as its name suggests, there is a monster onboard. You will have to hide from the monster in manner reminiscent of Alien: Isolation, as well as eventually escape from it and the ship, but how you do so and what you need to avoid changes every time you die. The game is essentially a survival-horror roguelike, which adds to the challenge, but given the way the game is played, the challenge can quickly devolve into frustration and eventually ragequitting. Monstrum is hard, possibly harder than the Dark Souls franchise. But unlike Dark Souls, you cannot learn from your mistakes, as everything in those games are carefully calculated so that you can win with careful planning and a good memory of the landscape. Half of Monstrum’s challenge is just dumb luck as to how the map will configure itself. Only play this game if you have a high tolerance for frustration and don't mind dying every other minute.
Monstrum born as an heir of productions the same way as Slender or Daylight, posing as an adventure horror with procedural elements and extremely punitive, that will force players to fight for their lives trying to escape from an abandoned ship. Each game begins the same way: we are locked in a room, we go out, collect a torch and we are in one of the corridors of the ship, chosen in a totally random. The only way out is to use one of the means scattered around the map, a helicopter and a submarine, which fortunately did not change places every time. The only problem will be able to find all the components needed to perform the necessary emergency maintenance, and just this research will be the focus of the gameplay. The random distribution of objects will make our mission difficult, because we will never know really where to look. All this is made even more difficult by the presence of a creature that will do anything to hinder us, and that can not be defeated. The AI behaves well and the degree of challenge is very high, especially in enclosed spaces. In the most cramped we can use some objects as old radios or glass bottles to attract the enemy's attention elsewhere, but even in this case will be recovered around and the space in our inventory will be limited. There will also be steam jets and deadly security cameras that will trigger alarms, without considering the many closed doors that will need a fuse to be opened. Despite Monstrum is still in Early Access (and lacks some content) is still a recommended purchase for all fans of fright.
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