"NaissanceE’s world is an interactive Carceri, powerful beyond description." -8/10 [- GameSpot ]
"It’s an unusual, singular game that uses the normal tools of first-person shooter design (UDK) to make something plainly weird. I’d give it some kind of gold star for just being different." [- Rock, Paper, Shotgun ]
NaissanceE is a first person exploration PC game developed on UDK by Limasse Five with the participation of Pauline Oliveros, Patricia Dallio and Thierry Zaboitzeff.
The adventure takes place in a primitive mysterious structure and the game mainly consists to explore and feel the deep and strong ambiance of this atemporal world but platforming and puzzles areas will also enrich the experience.
NaissanceE is a game, a philosophical trip and an artistic experience.
The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.
Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.
If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.
The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.
Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.
Warning! This game is not recommended for people with epilepsy.
NaissanceE is a walking simulator (running simulator would be more accurate) that revels in its own abstractedness and simplicity. While the story would seem to be somewhat lacking, it conveys a lot of emotion through its music and architecture. The design borrows from Escher and minimalism and throws you on a dialogue-less mind bending journey through tight corridors, wide desert landscapes, big futuristic cities and endless staircases (good luck getting out of this one). And while none of the puzzles are excessively hard, they're just enough to keep you engaged (if the beautiful visuals and atmospheric music aren't enough for that)
NaissanceE is a mix between Blame (the manga from Nihei) and Escher, with a music soundtrack that remember Blade Runner. The result is simply astonishing. Sometimes to figure out what to do you'll need a bit of time, because some areas are just giant mazes. But it's so good, the exploration is so well done that the game deserve to be played, even if it's only three hours long. Deeper into madness is one of the best level I played in a couple of years, so inspired, so creepy.
Beautiful ,Terrifying ,Artistic and mysterious, what's not to love one of the most unique experiences of gameplay you'll ever have is whilst playing NaissanceE, this game doesn't have a story in particular , no dialogue and loneliness , it's relay hard to define the type of game it is, lot's of puzzles , platforming , creepy and often soothing music , scary environments and light bulbs that illuminate the corridors and locales which lead you or make you want to stray to their directions . at some points though you'd feel it's not fresh and some puzzles will make you feel like you just want to get them over with and some other are well executed , level design though is amazing , I only wished they had a little bit of spice in the game , nothing further to say , it's one of those experiences that stays with you .
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