"A strategic simulation of modern naval warfare whose following is smaller than it deserves." - GamersTemple.com
"A welcome gulp of sea air for jaded real-time strategy fans" - PCGamer.com
Naval War: Arctic Circle is a Real Time Strategy (RTS) game where the player battles enemy naval and aerial forces for power and ultimate world domination. The game play takes place along the Norwegian and British coast, through Iceland and Greenland all the way to the North Americas and the North West Passage.
Naval War: Arctic Circle has an extensive campaign along with skirmish, LAN and on-line modes. In Arctic Circle, the factions includes the United States, the Russian federation, the Nordic countries and NATO. Ultimately, Naval War: Arctic Circle tells a story about a power struggle for control of the world’s resources and supply lines in the Polar Regions.
Two campaign modes, telling a narrative from Russian and NATO sides.
On-line play through LAN as well as over the Internet.
Enormous area of game play space, with over 35 million square km of open sea and coast line.
Extreme long range guided and self-guided weaponry; if you can detect the enemy, it will be possible to strike.
Vertical game play, from orbit aerial units to the bottom of the ocean floor using a seamless zoomable map of the entire North Atlantic Ocean.
Detection and evasion focus with realistic sensory measures and countermeasures yielding a strategic game experience based on stealth rather than head on tactical battle.
Great detail in unit management with fewer but more powerful units making selection and management more distinguishable and less cluttered with an unparalleled level of individual detail.
Realistic weather model, with real world implications for tactical and strategical deployment of resources at hand.
Real world units, with all major powers surface, subsurface and aerial units, both contemporary in service, as well as experimental and on the drawing board.
I love simulation games, but this one doesn't do it for me. I'm sure there are Navy buffs that would love it though. It's just too slow for my taste. I played through several of the tutorials that you are required to play, and I couldn't get into the game. For instance, looking for an enemy sub takes about as long as it would in real life. You have aircraft scouring the massive map while your ships and helicopters search other sectors. It's time consuming, but maybe that's what some people are looking for. In terms of the graphics, I feel slightly mislead by the pictures Even with the graphics on Ultra, I wasn't impressed. I can't even explain it, but my recommendation is that if you're interested in buying this game, check out videos of the gameplay on youtube first. That's what I should have done...
The game is well designed and well balanced. Decisions matter, and as movement takes a good amount of time, you can completely whack yourself with a bad battle plan. However, the missions feel repetitive and not rewarding at all. I would recommend getting this only if you have friends to play with, as the multiplayer experience is great. It adds much needed unpredictability to the game. Thanks to a nice guy at a Paradox event, I got this game for free, but for €20 I would probably look elsewhere for entertainment. If you can get it on sale and bring your friends with you you might have a good time though.
\Having tracked the progress of this project since it's first announcement I was filled with high anticipation of a worthy successor to both "Harpoon 3 ANW" (although not expecting anywhere near the detail) and "Fleet Command", and still venerable old Jane's title. Instead, and after several patches and a questionable DLC that I also bought, this "game" is flawed to the point of "man the lifeboats". If you can get through the tutorial, which is probably the best part of this amateur title, the ugly GUI and lack of a Save Game feature then you'll likely find yourself tearing your hair out with freezes and crashes that plague the game. That's right, no SAVE GAME. In a strategy title this is almost unheard of in this day and age, particularly with missions lasting up to several hours. If you have the time to sit for one to six hours straight then you might not have other 'real world' events to distract you. Even if you can play for that long without a break, the freezes and crashes will destroy your progress in any given mission but the most basic. The enemy also has an amazing ability to spot you coming from over the horizon, and yet no matter how many subs you've advanced or AWAC's you've deployed, you won't see them until the missiles are already descending on your fleet. Amazed that your 688i 'Los Angeles' Attack Sub, running deep and silent can be picked up more than 30km away using passive sonar you'll be doubly amazed when an enemy helo drops a homing torpedo without deploying any sonar whatsoever. Game over. The PI Forum is full of such anecdotes, and the hope was when the Devs gained more finance these issues would be fixed. Instead, they released a very questionable DLC that most original owners won't touch. Poor show, poor game. If you can pick it up for 5 bucks, you'll be paying what it's worth.
This game is quite decent. It's a great contender to many other games like this, since it has 3 key points that set it apart from other games like this: graphics, UI, and of course, the gameplay. Unlike many other games, this game includes many other ways to win your battles other than just ships, you've got airplanes, jets, ships, helicopters, submarines, etc. This adds a lot of variation and that makes it great to play. Even though I usually despise games in this genre, I highly recommend this one as it was very VERY good.
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