The largest asteroid in the belt has finally chartered its first colony and there's money to be made! Humanity proved that we could thrive on Mars... but, now we need to learn how to survive on a dead rock.Read full description
The largest asteroid in the belt has finally chartered its first colony and there's money to be made! Humanity proved that we could thrive on Mars... but, now we need to learn how to survive on a dead rock. Enjoy the brand new scenery of Ceres while mining for Uranium, a resource unique to the landscape of the frozen asteroid. Use it to power the new Nuclear Power Plant building and fuel your colony while you fight for dominance of the stock market once again!
New Location: Ceres - The largest asteroid in the asteroid belt, Ceres presents great challenges to colonization with its vast spans of ice and rock. Enjoy some new scenery as you crush your competition to remain on top of the stock market.
New Resource: Uranium - Only available on Ceres, this mineable resource provides power to Power Plants and is just one more way to manipulate the stock market in your favor.
New Building: Nuclear Power Plant - The new Power Plant is an excellent source of energy for your colony and can be built on any tile. This building is powered by Uranium and is only available on Ceres.
New Patent: Liquid Batteries - This new patent could be critical to the success of your colony on Ceres. Liquid Batteries will allow you to keep your Solar Condenser running no matter what time of the day it is, collecting valuable carbon, oxygen, and water so you can keep your operations running smoothly.
New Challenge: Depleting Resources - On Ceres, resources deplete as they are used. Over time, your plots will start to decrease and you will need to be on the lookout for new resource points to mine since even the best of them won't last forever.
The game is more like a gradostroilku such settlers, than on the RTS. Just build houses that are either mined or processed resources. And the Same resources are transported by robots - futuristic colleagues peddlers. Is that the road they should not build, because the fly. Combat units are not present at all in any form. But the first big difference - it is hard and rather low limit on the number of buildings. Even if you have enough materials to build, then we must also have the right to privatize the land, which is then called a claim. Though you can get a new claim, but never enough for development in simcity style and almost always it is a tough choice on which to spend it. The ultimate goal of the entire production and insertions of the game is a market where you can buy and sell any resource. Prices are constantly changing, every purchase results in an increase, and sales - to fall. If you chase after expensive electronics to mass-manufacture it, the excess of the kiss quickly to the bottom prices, and rising price of food, which is necessary to work, make a hole in the budget. Market dynamics are so important that it forms a whole strategy. How long will the electricity expensive, or other players are already starting to build power plants and will soon fill Mars cheap energy? If the card in all three areas of water, is it worth trying to grab them all, to sell it then the other players at monopoly prices, but rskuya far behind at the beginning, is a cheap price for it? If the production of food, water should be 2 units, and the price is now the same can be advantageous to stop the farm and sell the water? Even just to have a stock of some lshiney steel and watched as it slowly rises in price, thinking to himself - selling for 200, 197 and see how it has plummeted to 120, because someone else started to get rid of their stocks. To win, you have to save up enough money to buy all the shares of its competitors, taking control of them. Shares are bought by one, their price increases, together with the development and decreases in the presence of debt. The appearance of signs of buying your shares far more unnerving than "your base is under attack". What's planned competitor? Whether he's buying more, or he just bought one, until prices have risen? Do I need to immediately extinguish the debt to raise the price of its shares? In the game there are other elements that change the basic process. The types of databases (analogue races in other games) change the rules - for example, the robots do not need food, scientists can do without mines, etc. As the game progresses you can design patents, which change the rules, but only for the one who first bought it. Teleportation replaces the peddlers that not only allows goods to move Available immediately, but also will remove the need for fuel. Directional drilling allows digging with neighboring cells, allowing you to collect resources, even if a competitor sitting on their hex. Black Market sells a variety of services for sabotage, and also on the ever-increasing prices. If the high price of water to cut off production of its opponent, not only will not be able to cash in on it, but also in absence of the user reserves, it will be forced to buy it for their workers. It is difficult sometimes to read a map - houses, though different, still have to learn their appearance, so you can quickly figure out what do the competitors (fog of war is only in the very beginning of the game). And in the game more than the two of us, redeeming competitor gets all of its construction, and also need to quickly grasp what he had built here. One game session lasts too long, sometimes very intense and on what not similar.
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