"1920s murder-robbery-corruption is back." - Gamespot.com
o·mer·ta (-mûrt, mr-tä)
A rule or code that prohibits speaking or divulging information about the activities of a criminal organization
Omerta - City Of Gangsters puts you into the boots of a fresh-from-the-boat immigrant with dreams of the big life. Work your way up the criminal hierarchy of 1920’s Atlantic City, starting with small jobs, recruiting new gang members and expanding your empire by taking territory from other mobsters. Establish your own crime syndicate and become the de facto ruler of Atlantic City!
Under the Boardwalk:
Conquer a historically accurate Atlantic City with 20 unique districts featuring real-world landmarks in a story-driven campaign or sandbox freeplay game
Craft a criminal empire:
Strategic real-time gameplay for planning coups, expanding your territory, extorting the competition and bribing the authorities
Nobody move! It’s a robbery:
Lead your henchmen into elaborately planned tactical combat as they pull off bank heists, robberies, street battles and more
Join the gang:
15 unique player-controlled characters each with distinct personalities, backgrounds, skills, equipment and “RPG-lite” development trees
Keep your friends close, and enemies closer:
Competitive and cooperative online multiplayer modes with persistent gangs
Omerta, game from Kalypso. Kalypso means Tropico. And Omerta is a mix of Tropico and XCOM: Enemy Unknown. It takes management, earning money, setting up production and distribution, from Tropico series. And when you send your henchmen to do some dirty work, combat is very similar to XCOM series - turn based, with cover system. It is a bit simplified, but still enjoyable. Graphics in Omerta is fairly good. You can see night and day cycle, weather effects, pretty detailed surroundings. Cars on the streets, people walking about. Animations in combat is appropriate. Could be a bit better. I like how enemies who were near obstacles slump to the ground, sliding, propped against the wall/car/crate. Voce acting - another good job, voices are the quality of those you can hear in Tropico. And the music... First time launching Omerta, I spent five minutes in main menu, just listening to the swing track playing there. Whole soundtrack is amazing, and well worth listening to on its own. To sum up - Omerta is a pretty light economic RTS with turn based combat. If you like Mafia/30's and 40's era, Prohibition, jazz and swing music, add 20 to my rating.
The idea of this game is awesome to me. The 20's gangster culture has always intrigued me, and it wouldn't be the first time it was done well in a game. The management and tactical gameplay should add unbelievable depth to the experience and make you feel like a criminal mastermind. Instead it's rather tedious and bland. The game kind of just tells you what you should do, and the options you do get give literally no visual reward, you're just told that you did it. It's quite disappointing. It's not bad, but it could have been a lot more.
Despite the problems that published reviews pointed out, I gave this game a chance after I read about patches that gave the game a somewhat of an overhaul. The combat is easy to learn but can be a little difficult to master for novices, while gang management is simple yet encourages a little bit of thinking on the part of strategy. It was addicting early on, but after awhile, managing your criminal organization in this title starts to fall a little flat with repetition.
What struck me most was the potential. Omerta is a good game but if it succeeds, it has the potential to be a great game. Add opposing AI gangs and allow for turf wars to occur, shrink the building sizes on the strategic maps and give players control over many more buildings, and you have a strategy title that has no equal and is infinitely playable.
I think the biggest problem this game faces is XCom fans expecting it to be Mafia:Enemy Mobsters rather than an entirely different game by an unrelated company, which is exactly what it is. The game itself is a mix of both running the gang as a whole and combat missions alongside that. The main focus is the former - buying new joints, taking over businesses, and generally bringing in the cash while expanding your control out further. For me, the balance of this larger aspect along with the more focused henchmen control and combat feels nice, and I actually really enjoy playing. You can't just randomly make buildings and toss whatever upgrades on them that there are, especially not early on. Along with that you have to decide on how to expand - do you do a drive by or a buyout? This actually does matter and will often drastically change important aspects of your gang, and of course the most important thing that could end up in trouble for this; the income. Kalypso is known for the Tropico games which can be pretty challenging compared to others in the genre, I'd say some of that has carried over well into this game and gives a good level of difficulty so that you feel like you get something out of playing it and progressing. The combat is strategic (albeit starter guns feel almost based on random chance to hit sometimes) especially after you start buying better weapons and getting new henchmen - and the town gameplay takes a good amount of planning to get down right and is surprisingly pretty addictive. The actual combat can be pretty challenging on a good level at times too - rather than feeling like things are too easily or unfairly difficult. *Recently there was a large patch that actually added in a lot more to both phases; the combat is much more cleaned up and a lot of stupid bugs are fixed (like shooting through some obstacles before by the enemy AI) - but more importantly are the updates to the mob operations side of things. I haven't yet played with the patch, but there's been additions of rival gangs also spreading into your territory, attacking/taking over your businesses, and so on. This new aspect really sounds like it's made that part of the game miles better than how good it already was. Overall, I'd say it's great if you don't mind a slower paced strategy game, and even moreso if you like the mafia at all. It's got a nice laid back pace while also keeping you thinking about your next move - but if you're looking for a lot of exciting action and combat you might want to go to XCom.
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