OmniBus is next-to-last gen physics game about the most powerful bus in the universe that can't stop or even slow down for reasons incomprehensible to the simple human mind. OmniBus must complete missions at the behest of citizens as its speed increases to unsafe speeds and without landing on its head or sides. OmniBus drivers will choose from the bizarre mission mode, thrilling trick mode and versus multiplayer mode for up to four players to achieve goals, set high scores, and receive total enlightenment.
Deep Emotional Narrative: Throughout history man has looked to the noble bus in times of chaos and turmoil to bring peace, prosperity, and a lift to those that it serves during hours of operation. Slay demon buses, harvest space corn, and transport astronauts to a wedding as the legend foretold to become the one true OmniBus. There's also a pretty cool level with a football field on the top of a skyscraper.
Multiplayer Derby Mode: Jump into the chaotic free-for-all multiplayer versus mode where drivers are pitted against each other in a high score trick mode or the visceral deathmatch mode sure to raise tensions down at the bus depot.
Free Play Trick Mode: Choose your favorite bus and pull off unbelievable jumps, flips and twists to hit incredible high scores and impress friends, family, and other OmniBus drivers on the leaderboards.
Cutting Edge Everything: OmniBus has the best of everything from graphics and sound effects to physics and an options menu. This is the future. This is OmniBus.
Omnibus is a good game, that would be better if with tighter mechanics. I get the joke of having wonky physics or a bus that easily flips over, but you're going to spend a lot of time in air not playing the game and landing upside down to start the level over from instant death. The joke wears thin quickly. The joke of odd physics is way funnier when something looks initially real, or when something is going right like racing well in Burnout only to crash into a million pieces. The graphics here are Jaguar level and the bus is too unwieldy to feel like you're doing well. Imagine if rather than being qwop/happy wheels inspired this game played with the tightness of controls Rocket League has. The levels could be scaled to be harder and you'd have a more fun game, one that was overall less frustrating. Omnibus is still a good game though. It's really varied in terms of level type, and the final boss even has you use all the basic mechanics to beat the game (something that many modern games forget to do.) You can also skip any level which is nice if you get fed up. I beat the game at 5 hours skipping 2 levels. I'd really like them to take another shot with this concept. Take the silliness out of the controls and put it into more of their inventive level ideas!
This game is frustratingly fun. Just like goat sim, this game is not polished or finished but still offers great playability with added annoyance. This game is not about graphics but more about replay-ability. Trying to get gold time and collecting all the extras (like hats) will take time and you may break your controller/keyboard in the process (through frustration).
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