Developed by Irish-based Digital Furnace Games, Onikira: Demon Killer is a 2D side-scrolling, beat’em-up set in a fantasy feudal Japan. Players assume role of Yamazaki Jiro, a lone samurai battling to prevent the forces of the Japanese underworld, Yomi, from taking over the world of the living.
Onikira: Demon Killer blends together complex deep fighting mechanics of traditional 3D beat-em’ups and merges them with classic 2D platformer mechanics. Some will prefer to go toe-to toe with heavy weapons and mash some buttons while other players will prefer a ranged game, avoiding heavy melee encounters and the game’s expressive fighting system enables each player to engage in the way that suits them best.
Onikira: Demon Killer will boast seven challenging areas and players will be able to express themselves with over 40 uber-cool moves and using four devastating weapons. Each level is littered with foul demons that players must dispatch back to the underworld. Players must also face two mini-bosses and two epic mega bosses.
Onikira: Demon Killer originally launched on Steam in November 2014 as an Early Access title. The developers, Digital Furnace Games, would like to take the opportunity to thank everyone who took time to offer feedback, helping them make Onikira: Demon Killer the best it can be.
Unique high-level combat – Onikira mixes 2D platform game elements into the combat system to make something special. Moving platforms, wall jumping, wall running and grappling all serve to make for dynamic and emergent combat encounters.
Seven Areas – the narrative unfolds over highly polished and gorgeous hand-painted levels featuring rain drenched villages, destroyed opulent cities, mountaintop locations and an erupting volcano.
Master unique weapons – Each weapon - sword, tetsubo, naginata or arm blades - has multiple unlockable moves which can result in massive combo chains when moves are strung together. Combo chains turn directly into score multipliers.
Responsive and Expressive Combat System – players are rewarded for strategic and skill-based fighting. Play flows naturally from move to move, allowing the player to create new combos that haven’t been designed explicitly by the developers.
Soul Shop – souls are the currency of Onikira. Use them to revive your health and trade them. At certain points inside each level, the player will find rifts into Yomi where benevolent spirits will trade moves for collected souls.
Challenge Arenas – players complete combat related challenges and improve their score and skill to gain achievements. The arenas are fully integrated into Steam’s online leaderboards.
Specific enemy types – with their own unique vulnerabilities, every enemy emphasises a particular fighting style, like a floating, possessed Mempo mask that encourages the use of air game or a monstrously twisted high-ranking samurai, where hit and run tactics are the best way to stay alive.
The game can be summarized as follows: Shank in feudal Japan with an admixture of their folklore and mythology. This game is cool and I would gladly give it a recommendation because it deserves it, but not in the state it is now. The game is constantly crashing on my PC, especially when I want to continue the game. I'm very disappointed at the moment.
In the blood-steeped lands of feudal Japan exists a history rich with gruesome folklore of oni and yokai, creatures of our minds creation that lurk in the darkness and haunt mortals from beyond. Onikira - Demon Killer takes a bold step into the darker side of Japanese tradition and mythology, pitting you against the dark energies of hellish realms that threaten to creep into the world of the living and feast upon the souls of the unsuspecting. The gritty, heavy visual style of the game and its usage of dark demonic imagery and lots of blood red hues gave me strong vibes of the PS2 era Shinobi and evokes that same kind of obscure attraction to the Japanese underworld felt from that series. The gameplay itself takes cues from only the greatest of action games with a grading system strongly resembling Devil May Cry's, insane almost endless aerial combos reminiscent of Bayonetta, and brightly colored red and blue orbs for replenishing your health or energy that fans of the Onimusha series will be familiar with. In the end, this is a developer who wears their influences on their sleeve, and some mighty fine influences these are. The music is dark, heavy, and fitting. The percussions beat with the strength and power of a taiko drummer, the eerie and almost Gothic sounding riffs of the interspersed guitar tearing in and out. When I hear the evil and ominous melodies in Onikira with their Eastern overtones I am instantly reminded of some of the best music from Mortal Kombat, particularly of the 3 and 4 era, and this is a very good thing when it comes to the subject matter dealt with in such a game. Currently Onikira features two very lengthy, sufficiently challenging (though a hard mode would be nice for the old schoolers!), and detailed levels and one outstanding boss battle. If the boss fight we're shown here is any indication, Onikira has some huge ambitions when it comes to monster designs and the bosses will hopefully continue this giant titan-like structure that gives the current boss such an epic feel. Aside from hacking and slashing your way through the first story based levels available currently. There's a combat arena facing you against waves of increasingly difficult enemies, and is the perfect place to hone and perfect your skills while testing your ability against the rest of the world with the included Leaderboards. Just like these great hacknslash titles of the past, Onikira - Demon Killer has some of the sharpest and most responsive action around. You can slice your enemies with a barrage of normal attacks, toss them in the air with a heavy attack and continue your onslaught with a follow-up air combo. Freakish oni heads float above shooting lasers at you while you use the dash ability to dodge the beam and keep the combo meter going. Boss battles are already beyond exhilarating and show huge ambition in size, and the weapons you're given to slay these grotesque creatures with are already a serious blast to experiment with. In the end, this is an already satisfying action slash 'em up with some incredible influences and only a few non-gamebreaking rough spots, and if you're as excited as I am about its future there's no better time to get involved than now.
Onikira Demon Killer is a side scrolling beat em up where you play as a samurai who starts off trying to protect a village and his daimyo from the forces of the underworld. You soon discover that you have the spirt of a dragon bound to you and must learn more about your lineage. You start with a katana but eventually find three other weapons that you can quickly switch to by holding down a different button, each weapon has their own moves and special ability. In each level you can find hidden objects, including items that will increase your health when you collect three of them. As you kill enemies the dragon will convert them into health and experience for you, the experience can be spent to upgrade your weapons moves or to learn new ones. Your weapons don't have very many attacks or combos by themselves, the game relies more on you using them all together when fighting to get combos. Enemies can also be covered in a shield of a certain color, the color matches a weapon and that weapon must be used on them to break through the shield. There are not many upgrades for each weapon, some only having about four so you won't be improving them much as the game goes on. Levels dragged on for too long for me. There seems to be some input delay and performance issues with the game, and some odd control decisions such as allowing you to move with a d-pad or the left stick but then not allowing the d-pad to aim special attacks or your grapple hook. The game feels similar to The Dishwasher Dead Samurai series but is not as good and does not control anywhere near as well.
Onikira is a gorgeous and fantastically designed sice-scrolling hack-n-slasher, in the vein of Strider or a more action-oriented Mark of the Ninja. The art is beautiful and the game runs really smoothly. The controls are tight, and the action is hectic, but not so crazy that you can't employ strategy to take down your enemies or take a moment to admire how well it all flows. The one big downfall is that it's a fairly short game, even within its typically short genre. I definitely wish there was more, but for $10 it's a worthwhile experience.
Sleek, cool, smooth, stylish, suave, fun, good control, epic fights, so what is the problem? It is short. Wish the game was longer however it was announced that there is still a lot planned for the game. I'd recommend waiting for that time to fully enjoy the game.
Simply rate this game out of 5 stars and submit
All of our reviews are moderated and may not appear on the site straight away.
Thank you for your patience whilst we complete this process.