Developed by Irish-based Digital Furnace Games, Onikira: Demon Killer is a 2D side-scrolling, beat’em-up set in a fantasy feudal Japan. Players assume role of Yamazaki Jiro, a lone samurai battling to prevent the forces of the Japanese underworld, Yomi, from taking over the world of the living.
Onikira: Demon Killer blends together complex deep fighting mechanics of traditional 3D beat-em’ups and merges them with classic 2D platformer mechanics. Some will prefer to go toe-to toe with heavy weapons and mash some buttons while other players will prefer a ranged game, avoiding heavy melee encounters and the game’s expressive fighting system enables each player to engage in the way that suits them best.
Onikira: Demon Killer will boast seven challenging areas and players will be able to express themselves with over 40 uber-cool moves and using four devastating weapons. Each level is littered with foul demons that players must dispatch back to the underworld. Players must also face two mini-bosses and two epic mega bosses.
Onikira: Demon Killer originally launched on Steam in November 2014 as an Early Access title. The developers, Digital Furnace Games, would like to take the opportunity to thank everyone who took time to offer feedback, helping them make Onikira: Demon Killer the best it can be.
Unique high-level combat – Onikira mixes 2D platform game elements into the combat system to make something special. Moving platforms, wall jumping, wall running and grappling all serve to make for dynamic and emergent combat encounters.
Seven Areas – the narrative unfolds over highly polished and gorgeous hand-painted levels featuring rain drenched villages, destroyed opulent cities, mountaintop locations and an erupting volcano.
Master unique weapons – Each weapon - sword, tetsubo, naginata or arm blades - has multiple unlockable moves which can result in massive combo chains when moves are strung together. Combo chains turn directly into score multipliers.
Responsive and Expressive Combat System – players are rewarded for strategic and skill-based fighting. Play flows naturally from move to move, allowing the player to create new combos that haven’t been designed explicitly by the developers.
Soul Shop – souls are the currency of Onikira. Use them to revive your health and trade them. At certain points inside each level, the player will find rifts into Yomi where benevolent spirits will trade moves for collected souls.
Challenge Arenas – players complete combat related challenges and improve their score and skill to gain achievements. The arenas are fully integrated into Steam’s online leaderboards.
Specific enemy types – with their own unique vulnerabilities, every enemy emphasises a particular fighting style, like a floating, possessed Mempo mask that encourages the use of air game or a monstrously twisted high-ranking samurai, where hit and run tactics are the best way to stay alive.
Onikira Demon Killer is a side scrolling beat em up where you play as a samurai who starts off trying to protect a village and his daimyo from the forces of the underworld. You soon discover that you have the spirt of a dragon bound to you and must learn more about your lineage. You start with a katana but eventually find three other weapons that you can quickly switch to by holding down a different button, each weapon has their own moves and special ability. In each level you can find hidden objects, including items that will increase your health when you collect three of them. As you kill enemies the dragon will convert them into health and experience for you, the experience can be spent to upgrade your weapons moves or to learn new ones. Your weapons don't have very many attacks or combos by themselves, the game relies more on you using them all together when fighting to get combos. Enemies can also be covered in a shield of a certain color, the color matches a weapon and that weapon must be used on them to break through the shield. There are not many upgrades for each weapon, some only having about four so you won't be improving them much as the game goes on. Levels dragged on for too long for me. There seems to be some input delay and performance issues with the game, and some odd control decisions such as allowing you to move with a d-pad or the left stick but then not allowing the d-pad to aim special attacks or your grapple hook. The game feels similar to The Dishwasher Dead Samurai series but is not as good and does not control anywhere near as well.
Onikira is a gorgeous and fantastically designed sice-scrolling hack-n-slasher, in the vein of Strider or a more action-oriented Mark of the Ninja. The art is beautiful and the game runs really smoothly. The controls are tight, and the action is hectic, but not so crazy that you can't employ strategy to take down your enemies or take a moment to admire how well it all flows. The one big downfall is that it's a fairly short game, even within its typically short genre. I definitely wish there was more, but for $10 it's a worthwhile experience.
Sleek, cool, smooth, stylish, suave, fun, good control, epic fights, so what is the problem? It is short. Wish the game was longer however it was announced that there is still a lot planned for the game. I'd recommend waiting for that time to fully enjoy the game.
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