Gallow is a young boy that nothing pre-destined to become a True Knight, one of the world's most treasured titles. When he is summoned by the Crusaders and forced to leave his village of Hermon, the pain of losing a friend is too hard for Liza to endure, and she can't resist the urge to secretly follow him. But when a legendary monster attacks them both at night, she realizes that she, like Gallow, may also have more in her than meets the eye. Can the two of them have what it takes to preserve the world from the rise of the Blight? Play Opaline and discover what awaits Gallow and Liza!
I thought this RPG would be like a hidden gem but it really isn't. First off, the difficulty modes are all too easy even on hard. I found that I could cheese the ai very easily due to a bug. The combat is very average for players like myself familiar with the genre and games like Final Fantasy. It didn't do much to innovate the genre basically. The dungeons look average to most games because it was simply too linear. The plot however was the best thing about the game. I really enjoyed how they split the two main characters in two parties. It truly lends itself to the gameplay mechanic. Beyond that however, the game failed to excite me or motivate me to finish the game.
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