"breathtaking attention to detail, deeply satisfying gameplay, and a focus on pure, simple fun that doesn't in any way defeat or diminish a richly powerful thematic narrative." - Tap-Repeatedly.co.uk
"It's painfully addictive, screen-shatteringly frustrating at times but so moreish it's like the computer game equivalent of Chocolate Fingers." - GamersTemple.com
Painkiller Black Edition includes the expansion pack Battle Out of Hell, featuring 10 additional single-player levels and many new villains.
Gothic Story, Frantic Gameplay. Painkiller is a first-person horror shooter, designed to satisfy a gamer's hunger for intense, fast-paced action. It's an adrenaline addict's nightmare, where hellish monsters swarm in seemingly endless mobs.
Graphically, Painkiller is unmatched. The proprietary PAIN Engine puts out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques, including soft shadows, DOT3 bump mapping, water reflections, glass simulation, volumetric light and fog, and more. Plug in the Havok 2.0 physics engine, and you get a realistic environment in a totally fantastical setting.
Stranded in a place between Heaven and Hell, your time of judgment is at hand. The Underworld is on the verge of unholy war, and you are but a pawn in the infernal battle. As you fight for your purification, the truths behind the deceptions are revealed.
Next-generation graphics: The game uses the proprietary 3D "PAIN Engine" capable of pumping out an unbelievably high polygon count, while adding increased texture quality and the latest lighting and shadowing techniques.
Combo weapons: All weapons come in pairs, with a primary and secondary fire.
Morphing: Your unholy pact gives you the power to morph into a powerful possessed creature with every 66 souls collected.
Lasting replay value: Painkiller features a standard single player campaign, with additional modes to encourage replay. The game also features full multiplayer support.
Physics Engine: Painkiller employs the Havok 2.0 physics engine, allowing for inverse kinematics ("rag-doll physics") and deformable, interactive environments.