Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs.Read full description
Quico’s best friend, Monster, is a huge beast with razor-sharp teeth, but that doesn’t scare Quico away from playing with him. That said, Monster does have a very dangerous problem: an addiction to poisonous frogs. The minute he sees one hop by, he’ll scarf it down and fly into a violent, frog-induced rage where no one, including Quico, is safe. And yet, Quico loves his Monster and wants to save him.
As Quico, players will build their friendship with Monster by solving puzzles together and adventuring through a magical, surrealist world. Players will need to learn to use Monster’s emotions, both good and bad, to their advantage if they want to complete their search for a cure and save their pal.
Real Relationships – Through a unique mix of gameplay and interactive narrative, players explore the complex relationships between Quico, Monster, Lula and Alejandra
A Magical World – a beautiful South American favela based in fantastical realism which highlights actual pieces by celebrity graffiti artists
A Captivating Original Soundtrack – a soulful sound design created entirely from scratch by Venezuelan-born composer Brian D’Oliveira and La Hacienda Creative
Environment-based Puzzle – explore and interact with a world full of whimsical surprises to progress in your journey
A Personal Story – inspired by Creative Director Vander Caballero’s tumultuous childhood
About the Soundtrack:
Composed by Venezuelan-raised Brian D’Oliveira of La Hacienda Creative, this highly-anticipated soundtrack comes from live recorded artfully mixed pieces of dynamically layered melodies and rhythms triggered by players’ movements within the game. Having had a difficult childhood growing up in South America, Papo & Yo was also a deeply personal project for Brian. In these soulfully composed tracks, Brian personally plays a wide variety of “traditional” instruments such as flute(s), cello, guitar, and violin, but many others as well. Fusing rhythms, melodies and sounds from various South American countries, Brian also incorporated influences from India, Africa and early European Baroque music, evident in his choice of instruments like a 100+-year-old Sarangi, African kora, Brazilian hunting whistles, and others which he handcrafted himself. Brian is joined by Orlando 'Vovo' Conceinçao on percussion, Kamal Sabri on lead sarangi, Loga Ramin Torkian on guitar viol, and Elinor Frey on cello.
“… one of the best games to come out this year.” Kotaku
“One of the top ten games of 2012” 4.5/5 -TIME Magazine
“Papo & Yo, a lyrical tale of a boy and a monster, has set a new and altogether different standard in gaming for representing the world as it is.” New York Times
Papo and Yo is an indie game that is heavily story and puzzle driven. The gameplay is fairly good, with controls that are responsive and puzzles that are creative. The graphics are not the best, but the fantastic art style more than makes up for this technological shortcoming. The soundtrack is fantastic, and I definitely recommend buying the game bundled with the full OST. It enhances the overall experience like not much music can. The story is the main focus of the game, juxtaposing the real world issues of a boy being abused by his father and his fantastical imagination. The plot is quite creative, and the ending packs quite an emotional punch. For people who love story in video games, Papo & Yo is a great game.
Papo & Yo is an absolutely beautiful game. It is set in a Brazilian favela where you play a young boy named Quico who has the ability to re-imagine and manipulate his surroundings. The graphics are gorgeous- I appreciated the fact that there are a lot of settings in the options menu that you can tinker with, something I noticed a lot of other indie games don't aways have. The gameplay is great; the puzzles are not overly difficult but there is something where satisfying in completing them. Also, the different ways that Quico can manipulate his environment are wonderful- he can turn on gears, pull levels, and send his robot friend Lula flying causing the entire landscape to shift and bend and move....definitely awe-inspiring. The subject matter may not be relevant to all but the game does a good job making you feel connected to the characters and the storyline; you will definitely cry by the end but you will love what you experienced. While it is a relatively short game (3-4 hour), it is definitely the experience that makes this game worth the price. I definitely recommend the soundtrack; it's absolutely beautiful and worth listening to outside of the game (though of course, depends on your budget!). Overall, really wonderful game!
Papo and Yo tells the story of Quico, a young Brazilian boy who re-imagines his traumatic world as one that can be bent and manipulated in ways that will allow him to protect himself from his father's alcoholic rage. The gameplay elements are pretty limited - you can run and jump and pull levers to solve mostly straightforward puzzles, but there's very little to test or challenge the player and no gameplay penalty should you fail. The story is also not altogether original, as there are certainly a number of examples in fiction centered around children imagining fantastical worlds that allow them to overcome demons they aren't able to in the real world and some have pulled it off with symbolism that isn't quite as blatant as it is here. However, the combination of the story and the gameplay make for a very affecting experience as the player drives the action and everything feels a bit more immediate and intense than it does while passively watching a movie or reading a book. Blessedly, I have no first-hand experience with the kind of trauma at the center of this story, but from my uneducated perspective the game certainly seemed to do a very effective job of making me feel many of the emotions that must come with such a situation - a sense of dread when the substance appears, desperately trying to remove it from sight to keep yourself and those around you safe before it's too late, an inability to do anything but hide yourself until the storm has passed, and the familial love during the good times that can make it impossible for a child to reconcile what's going on. In case I'm scaring anyone off, I should say that the game is not a totally somber affair. There are moments of absolute joy and wonder as you set about reshaping the world, and even if you don't find the story as engrossing as I did, it's not terribly long at around 3 hours and it's well worth experiencing the rich environments the dev team has created. The street art adorning many of the buildings is particularly impressive. On a technical level, it's worth noting that this is a fairly demanding game that my 3 or 4 year old hardware struggled with a bit. I don't blame the game for that at all - hardware always becomes obsolete eventually and if any game has the right to strain a system it's one that looks as beautiful as this one does - and it didn't significantly detract from my experience, but don't be fooled into thinking that just because this is an indie game it lacks the production values that can bring older systems to their knees. A quick note about the soundtrack for those deciding between this version and just getting the base game: the music is very well crafted and adds a lot of depth to the game world, but I'm not sure I see a whole lot of value in owning it as an album I can listen to outside of the game. I don't mean to disparage it, it's just that it feels like something less than whole on its own and not something I expect to listen to a lot. Of course, it's true of most things and especially musical tastes that your mileage may vary, but if you're tight on cash there's no harm in just getting the game without the separate mp3 soundtrack. This is a game that will stick with me for a very long time. Highly, highly recommended.
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