When a young schoolboy gets stranded on a remote old planet, a unique and eccentric journey begins. His search for a way off the planet takes him through cities and castles, attics and space stations into a dreamlike yet dangerous world.Read full description
"Might and Delight have successfully filled the world with wonder and mystery. If Roald Dahl had ever made a videogame, this would be it." - Kill screen
"If you’re looking for a game with a beautiful, unique art style, try Pid. If you’re looking for a fun platformer, try Pid. If you’re looking for a pretty hardcore puzzle game, try Pid." - Gaming examiner
"One of the best all-around platform games we've seen for some time!" - Jayisgames
We are happy to introduce the Challenge Rooms with the latest patch!
Enjoy this brand new mode in the fantastic world of Pid and unlock up to 72 brainteasing levels and compete on the online leaderboard to get the best time possible using all the tools presented in the main story line of Pid.
Can you get the full three star grade in each of the levels? We dare you!
When a young schoolboy gets stranded on a remote old planet, a unique and eccentric journey begins. His search for a way off the planet takes him through cities and castles, attics and space stations into a dreamlike yet dangerous world. Along the way, he outsmarts a variety of malicious robots bent on stopping him and, befriends unlikely allies that start to shed light on a huge conspiracy that keeps the planet mesmerized and prevents him from ever reaching home.
The Pid adventure
Pid is a platform adventure game in which the player is given a rich set of features that he must use and combine to survive in the world. A wide variety of fast paced action, puzzles and precision platforming forces the player to creatively master the tools at hand. Gameplay situations can always be solved in tons of alternative ways and the rich contrast between the different locations challenges the player to adapt to enemies that demands new strategies and methods.
Unique platforming moves
The core feature in Pid allows players to manipulate a powerful force that can be used to maneuver around the levels in thousands of unique ways. To top it off, it completely changes the way you maneuver within a 2d world. It's also used to move enemies and objects, deflect bullets, activate machinery and change level layouts. Mastering the use of this core feature will turn everything you know about platforming upside down.
Travel with a friend
In Pid, two players can experience the adventure together. In coop-mode, players are expected to truly cooperate in order to safely advance through the levels. Both are highly dependent on the other, and even if friendly cooperation is a must, there is plenty of room to wildly compete and test your retro skills against your friends.
Music in Pid
During the course of the game, players will experience a lovely and very special soundtrack composed and recorded by Retro Family - a small group of studio musicians that focuses on tailored music for games, films, dance and theater.
For an indie game at this price, Pid is surprisingly deep, and full of content. A received it free a while ago, and been playing it on and off again ever since. If you like platformers, that requires you to use your brain, and not just your thumbs, this one is for you.
PID is an interesting, entertaining and sometimes challenging platformer game. It's a game, which exceeded my expectations in many ways. I get it when it was free and wasn't expecting anything good. But when I tried it I was fascinated by its lovely graphic design and interesting gameplay. I recommend playing this game in coop - I found the cooperative gameplay really entertaining. I've rarely had such fun in a platformer game. Sometimes it gets a little frustrating when you can't figure out a certain puzzle or when you're stuck somewhere, but when you share your gameplay experience with someone it's always funny. The game keeps changing a lot - graphically and in terms of gameplay - you'll never do the same thing twice. The story is good and keeps you interested. Although I got the game when it was free I'd definitely buy it if I knew how good it was. So, yes, I recommend getting this game, it's fun.
The game itself is pretty hard, it goes with lots of levels , you have to defeat lots of enemies and solve puzzles.The visual of the game is great, the gameplay is a bit slow in my opinion but everything else is fantastic.
Pid is a 2.5D platformer, standing between hardcore and puzzle approaches to its design. It certainly stands from the crowd for how beautiful it looks, with a colorful and joyful visual style, but left me a bit skeptical in its gameplay. I had my eye on this game for a while. After playing Shelter (Might & Delight's other game), I was interested in what else they had done, as Shelter is certainly a unique game! Pid seemed more traditional, but hey, why not give it a go? You play as Kurt, a kid lost in a totally unknown planet, after oversleeping in the bus. This new world draws the player in with its visuals and, well... peculiar characters. It certainly creates a wonderful world, and that was the main factor that kept me going. You visit several different places, slowly learning more about the planet and the crisis it's going through, while trying to get back to your home. All you know is that traffic and communication to the outside has suddenly stopped, leading you to help with its problems so that you can get back. The story wasn't its main focus, but it was certainly well done, and fairly interesting. And to be honest, it wasn't the actual plot I cared about, but the setting, and the people living there. And Pid certainly did the trick for me. Let's talk about its presentation. The game looks pretty incredible. Everything is very clean and smooth and has a characteristic look to it. Every person/creature looks like a puppet of sorts, and I think it contributes positively to its vibe. Its simplicity is its great strength. Also, the areas you visit look significantly different, with detailed backgrounds to draw your attention (whenever you don't have to worry about dying). Despite all the enemies in the game, it doesn't feel hostile, and it reminds me of certain games of my childhood, which is good. The music was also one of its highest points for me. Retro Family did an incredible job with it, maintaining the feel of old-school games, with a more jazz-y feel to it. Again, fairly simple, but it sounded really great, and went along with the game perfectly. It's actually something I'll be listening to outside of the game, it's pretty great! They also managed to keep it on par with the different areas, making some things more classical, or eerie, others more fast paced... I liked it a whole lot. So, let's about gameplay, shall we? This... is what left me very uncertain about the game. On one hand, I wanted to fully recommend it, but it's not nearly as well designed as I had hoped. The main mechanic is a beam of light, which alters gravity. It's a simple, yet effective mechanic. Throughout the game, you'll unlock many different items to go along with it. Some of them seemed pretty useless, however. Other were fine, but none particularly interesting that I remember. Still, it kept the gameplay varied enough not to get too boring, and it led to many different ways of approaching each problem. With this mechanic, it's obvious the it could go both ways: being a puzzler, or a hardcore platformer. It ended up doing both, but these two just felt thrown in together, with no sense of pacing, in my opinion. You'll also collect Stars to buy more items (if you don't find enough in the environment), and there are Special Constellations as well as Souvenirs, that are hidden, and work for achievement hunters, and just exploring in general. The game starts out great! Smaller rooms (with good maneuvering space, but not overwhelming, and good recovery time), with good checkpoint placement. I started out taking the time to get these secrets, and despite being challenging, it didn't feel frustrating. You would get back in the action quickly enough. I was having fun! Then, the game started to show far bigger areas, with very sparse checkpoints. And I've found myself trying to collect these secrets, and dying afterwards. And I had to do everything over again, which started to get infuriating. Besides, these checkpoints aren't reactivatable, which means that even if you get back to the supposed checkpoint, it's pointless. With the smaller rooms, this system worked fine, but as soon as it opens up, it all falls apart. You'll have to thread the same territory over and over again... the game simply doesn't respect the player's time in these circumstances. There is also a fair amount of vertical paltforming, which won't kill you for mistakes, but it'll throw you all the way down, resulting in even more time where you're not actually having fun. And this is probably my main problem with the game, and the reason why I stopped trying to go for the collectibles at one point. It was simply not worth it. While trying to be an hardcore platformer, it went against the games' foundations, and resulted in a frustrating experience, unfortunately. I don't mind hard games, but I hate games that thrive in trial and error, and repetition due to lack of checkpoints. One simply change would be letting the player keep the stars after he died, or just save whenever the player reached those secrets. It would have made things so different... but it doesn't, and it feels badly designed, in my opinion. Other than that, it's a pretty good game! If you focus more on progressing itself, and try to get into the world and the story, I'm sure you'll have a wonderful time. Maybe go for the collectibles in a second playthrough. The game has 4 Boss Fights (if I remember correctly), and each fight feels very different from each other, as well as each Boss. Each of them looks unique, and has its own very simple, yet recognizable personality. And they're also a good challenge! Several patterns to memorize, but you'll surely ace it after a few deaths. I enjoyed these quite a lot! Now, each stage is mostly about getting to the ending without getting killed, more in the style of a hardcore platformer than a puzzle. I say this because its focus was in execution rather than identifying the solution. Even after knowing what to do, you're likely to die several times, sometimes due to a bit unpredictable enemy behaviour. Still, as I said, there are several ways of completing each area, and while a bit hard, they're accessible, as long as you don't try to collect every Star, which gets infuriating fairly quickly. At least it did for me. Now, one big flaw, it the lack of pacing. Instead of spacing out the hard sections with a couple of puzzles in the middle, Pid just seems to have no specific order in which to throw ou problems. And it keeps getting worse, unfortunately. I think it would have benefitted from being more intervaled. Do a hard section, and then give the player a break. Let him look at the world, solve a couple of puzzles, relax. Then throw another hard sections. And then rinse and repeat. There were two moments where it had short periods of calm (after the storm) and they both felt great! On of them was the farmlands. After going through a lot, you reached a very green and lively place, that was pretty striaghtforward, without challenge for 2 minutes. Just that. Look at the houses and the trees, appreciate the world. They you're on your own. Another moment was right after the first Boss. He summoned a few creatures that felt quite hostile, with the music, the Boss and everything else. Yet, after the Boss was defeated, only one of these was alive, and there was no music. And it was at that moment that you could just look at it, listening to the noises the creature done by jumping, and realized how simple and easy it was, without all the chaos of the Boss fight. I'm not sure this was intentional, but it was certainly something that amused me! Some moments in Pid made me smile at how some simple things worked so well. The rest was a bit too frustrating, unfortunately. It seemed to punish exploration, rather than encouraging it. Don't do that... But despite its flaws, it's a good game!
Pid is a good game,but not great.Game's basic gameplay elements levitating and make move towards to a direction of main character sounds fun and game has some really fun designed levels and enjoyable puzzles even boss fights.But all these aspects gets boring fast unfortunately.Other platforming element are weak also.Pid is lenghty egoungh but not worthy playing more than once.Game's graphics and backgrounds look charming and detailed but not outstanding when compare games like limbo.Also there are many enjoyable sountracks to listen. Ultimately pid is a good game.But fails to stand solid of its own.
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