“Obsidian (and its Kickstarter backers) have done it: Pillars of Eternity is one of the best RPGs since Baldur's Gate.”
9/10 – [IGN]
“It's the best new, isometric RPG to come out in years”
5/5 – [The Escapist]
“This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.”
92/100 – [PC Gamer]
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™ together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
This package of the game includes the following items:
Digital Original Soundtrack
Digital Campaign Almanac
Access to making of the documentary
Digital high resolution game map
I want to start straight to the point with one thing: this game, if you are from the old school of gaming, will bring you an overdose of nostalgia. Playing it has been like a punch in the face from mixed feelings between nostalgia and childhood. This game has been made with the heart. So many cares for the music, the scenario, the story and the characters is something that has been missed for so long in the pc gaming and this game nailed everything. Is even hard for me to think about a bad point in this game because i don't think there is even one. You can build your own character with a lot of combinations between classes, races and backgrounds and you'll feel at some point like you are really getting interest for what the rest of the characters are thinking, for what your choices will bring you to. The gameplay might be hard to understand at first and to manage with higher difficulty but it will be really satisfying to try new combination with your party, with the possibility of adding new characters as mercenaries (even if it's hard not to like the primary characters, you might do it most likely to smash people with some class combo). An isometric rpg like we didnt see in a long time, and from the kickstarter of a lot of people that really have a true passion for this. Bravi.
Pillars of Eternity is designed in the style of the old real time with pause Infinity Engine games of the late 90s and early 2000s and it does an excellent job of improving on what came before. The game has eleven different class types that each feel unique and give you multiple ways to build a character. Each of the stats are useful to all characters depending on how you are building your class, which is a great update when old games of this style usually had one to three stats that served no purpose for characters. You need camping supplies and drawing one enemy towards you usually brings the entire group so you are unable to just draw one or two strong enemies towards you then rest like you could in older games. Inns now give reason for paying to rest in them because different rooms will give your characters stat bonuses. You can turn on a faster game speed that will save you time traveling around environments, it's great to see a developer care about your time instead of trying to waste it so they can pretend that they made a longer game. Reputation makes more sense as it ties in to individual cities and factions, and can be used in some conversations. Experience is only given by completing quests and will only be gained in combat the first few times you kill certain enemies to complete their bestiary listing, this allows you to play the game with a more nonviolent or stealth play style instead of needing to kill everything to level up. Many fights can also be avoided through conversation if you have the right information, stats, reputation, class, or background. In a recent patch you were given the option to respec characters which is nice if you want to try out different builds, you can also create you own characters instead of using the game's companions if there are certain party combinations you want to try. Unused party members will also gain experience when not in the active party which is nice as it allows you to swap people out at different times. There are also a few occasions where the game uses a choose your own adventure story style mechanic where you can make different decisions or use different abilities and companions to get through different dangerous locations in a text and picture based format, which is a nice addition. Pillars of Eternity creates a new setting and the writers have done a great job creating their world, races, gods, and lore, with a large focus on souls that are reborn over time in different bodies. I found all but one of the characters to be interesting and likeable, with each of them helping you to learn more of the world and the people and places that inhabit it. The game has a good soundtrack, not amazing, it can be easy to ignore sometimes but a few of the themes are really good. Combat is a bit more exciting than previous games in this style as characters can learn many different abilities allowing you to play a more active role with more strategic options, though this does lead to more micromanaging. Engagements when characters are touching and attacks of opportunity if you try to walk by your enemies makes positioning important and prevents you from just attacking or having your ranged or magic characters attacked. The only negative things I found for the game is very poor in battle pathfinding, which can really be a problem with the new combat mechanics and that your stronghold really just isn't that interesting. The stronghold would benefit from more events and less random annoyances like small groups of enemies attacking, some of the things you build like the prison serve very little purple and it would have been nice to see more people move in to make use of some of the other things that could be added. It would have been nice to see conversations between party members involve more than two people since you can have five companions with you at once. It would have been a nice feature if the side missions that you can send your allies on where able to be played out through the choose you own adventure style story segments the game occasionally uses. Pillars of Eternity is a great RPG with mostly enjoyable combat, a well designed setting, and some great characters, I look forward to seeing what they do with this series in the future. The Champion Edition includes some nice extras if you are a big enough fan of the game to be interested in them. The documentary gives you some insight into the games development and will be a good watch if you are a fan of the style of game and of the team members. The soundtrack is also nice to have.
Retrieving a isometric RPG proposal very popular in 2000 gone, Pillars takes up elements that made games like Baldur's Gate, Icewind Dale and the unforgettable Torment icons of an era. Unlike the previous ones, is not based on role-playing scenarios known table (Forgotten Realms and Planescape), but brings a new scenario created especially for the game. In this new scenario, the creators of them are quite competent, bringing us a new universe with a rich and diverse history. This same wealth is shown in the way the plot unfolds for the main character. Speaking of which, the game gives the option to create a first character around which the story will turn. Hence, the option is given to "recruit" pre-generados characters throughout the game (similar to the model used in Baldur's Gate and Torment) or create from scratch followers. The first model particularly interests me because I think that adds new elements to the game with the individual stories of each character while the followers generated by the player will not generate these interactions. In addition to not using a scenario belonging to D & D univeerso as their ancestors, Pillars also does not use this rule system, bringing its own mechanics that brings some small additional levels of complexity. However, the fight still follows the same logic to be in real time with the ability to pause for entering commands. Graphically, the game is quite interesting and makes for a good wealth of relevant details of the proposal adopted perspective. Details such as the possibility of owning a castle (point might be a bit further explored in my opinion), evolution of weapons through enchantments (and through the arms of the "soulbound" / untested because they do not own the expansion) creation of consumables and own systems of certain classes help to add "flavor" to the game. It is a warning: if you do not like a lot of reading and games with a slower pace and paused, regardless of how good the story, this game is not for you. That's part of the fun of these games: what would be too complex to perform graphic or mechanically, the writers put in the game through scripted texts and dialogues. However, are just some of those moments that bring games like Baldur's Gate and Pillars of the table RPGs and attract certain players like me.
Pillars of Eternity is a very well done old-school RPG. The world is interesting and has a lot of backstory if you don’t mind reading books, and feels very living. The dialogue is also nicely written, and sometimes funny, which feels fresh in a world this dark. Just the main game is very long, but there are also long side quests, and they are also really interesting and well done. The graphics are good with nice textures. The combat is good, and can be really intense. Your team consists of four people, everyone with their own backstory and dialogue, except some that can be customized by yourself in case you would want to do that. There’s many different spells and attacks to choose between, and there’s also a lot of classes. The stats feel pretty standard, with some that improve your guys in combat and some for the main character that may open up new dialogue choices. Early in the game you get a stronghold, which can be customized with different parts like barracks and towers. It’s not complex, but it’s nice that it exists. If I would have to point out something bad, it’s probably that not much of the game is voice acted. Not even all the dialogue in the main quest is. But the voice acting that is present is good. If you’re a fan of old school RPG’s like Baldur’s Gate, or interested in trying on, get it. It’s amazing.
Pillars of Eternity is simply the best crpg present at the moment on PC. There's so much content here, that if you want to see all of it, on Easy difficulty, you need at least 60 hours (by doing side-quests, tasks and main missions). Graphics are good but nothing great, but the game is so valuable, even for those little "cutscenes" that remember a text adventure.
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