“Obsidian (and its Kickstarter backers) have done it: Pillars of Eternity is one of the best RPGs since Baldur's Gate.”
9/10 – [IGN]
“It's the best new, isometric RPG to come out in years”
5/5 – [The Escapist]
“This is a big, fat, deep adventure that lets you carve your own unique path through a fantasy world that’s been brilliantly brought to life with rich, evocative writing. It’s a game steeped in a bygone era of computer RPG design, but somehow it doesn’t feel archaic. Obsidian have always been bound to other peoples’ worlds—Fallout, Dungeons & Dragons, Star Wars, South Park—but in creating their own from scratch, they’ve made not only their best game to date, but one of the best RPGs on PC.”
92/100 – [PC Gamer]
Prepare to be enchanted by a world where the choices you make and the paths you choose shape your destiny. Obsidian Entertainment, the developer of Fallout: New Vegas™ and South Park: The Stick of Truth™ together with Paradox Interactive is proud to present Pillars of Eternity.
Recapture the deep sense of exploration, the joy of a pulsating adventure, and the thrill of leading your own band of companions across a new fantasy realm and into the depths of monster-infested dungeons in search of lost treasures and ancient mysteries.
So gather your party, venture forth, and embrace adventure as you delve into a realm of wonder, nostalgia, and the excitement of classic RPGs with Obsidian’s Pillars of Eternity!
Play as any one of six races: Human, Aumaua, Dwarf, Elf, Godlike and Orlan.
Utilize five core skills to overcome any situation: Stealth, Athletics, Lore, Mechanics and Survival.
Deep character customization: Build a character as one of eleven classes such as Barbarian, Chanter, Cipher, Druid, Fighter, Monk, Paladin, Priest, Ranger, Rogue and Wizard.
Sculpt your own story: Side with various factions using a reputation system, where your actions and choices have far reaching consequences.
Explore a rich and diverse world: Beautiful pre-rendered environments laced with an engaging story and characters bring the world to life.
Obsidian Entertainment has been a great studio, but before Pillars of Eternity, it never had the opportunity to create an original title in its specialty. I don't wanna make big deal out of it , maybe many people will pass Pillars of Eternity and of course they have some reasons to do so. But what's certain is that Obsidian stood up on its feet by making this game, and they did their job well and with that money they got from Kickstarter. Almost all of the gameplay is summarised in struggles which are complex and challenging. Forget the idea of developing characters who are capable of slaying a hundred opponent at once, because there was no such a thing in traditional RPGs and so you won't find it here too! The game has a beautifully artistic design, but looks dry and unobtrusive. but Obsidian's first and most complete and independent work, with 2.5D graphics, and perhaps some imaginative history, has a lot to say.
It's amazing that after 15 years somebody has managed to create a game that can compete with the Baldur's Gate and Ice Wind Dale series. It's hard to express my admiration for the whole Obsidian crew in any words. Pillars of Eternity has been made perfectly. Everything, from graphic style to mechanics, has been prepared in every detail. We are surely dealing with one of the most important games for RPG players and one of the games that should be considered as the best game of 2015.
What a wonderful game. It reminded me of Baldur's Gate II which was my favourite RPG for a long time. Dragon Age: Origins was probably better, but this game hit me in the nostalgia much more than DA:O. There are many interesting classes and the systems made more sense than ol' AD&D 2.0 that BGII was based on. The difficulty really ramps up if you choose to go solo and Path of the Damned. I liked this game so much I also kickstarted the sequel. I would highly recommend if you like isometric RPGs.
Pillars of Eternity is designed in the style of the old real time with pause Infinity Engine games of the late 90s and early 2000s and it does an excellent job of improving on what came before. The game has eleven different class types that each feel unique and give you multiple ways to build a character. Each of the stats are useful to all characters depending on how you are building your class, which is a great update when old games of this style usually had one to three stats that served no purpose for characters. You need camping supplies and drawing one enemy towards you usually brings the entire group so you are unable to just draw one or two strong enemies towards you then rest like you could in older games. Inns now give reason for paying to rest in them because different rooms will give your characters stat bonuses. You can turn on a faster game speed that will save you time traveling around environments, it's great to see a developer care about your time instead of trying to waste it so they can pretend that they made a longer game. Reputation makes more sense as it ties in to individual cities and factions, and can be used in some conversations. Experience is only given by completing quests and will only be gained in combat the first few times you kill certain enemies to complete their bestiary listing, this allows you to play the game with a more nonviolent or stealth play style instead of needing to kill everything to level up. Many fights can also be avoided through conversation if you have the right information, stats, reputation, class, or background. In a recent patch you were given the option to respec characters which is nice if you want to try out different builds, you can also create you own characters instead of using the game's companions if there are certain party combinations you want to try. Unused party members will also gain experience when not in the active party which is nice as it allows you to swap people out at different times. There are also a few occasions where the game uses a choose your own adventure story style mechanic where you can make different decisions or use different abilities and companions to get through different dangerous locations in a text and picture based format, which is a nice addition. Pillars of Eternity creates a new setting and the writers have done a great job creating their world, races, gods, and lore, with a large focus on souls that are reborn over time in different bodies. I found all but one of the characters to be interesting and likeable, with each of them helping you to learn more of the world and the people and places that inhabit it. Combat is a bit more exciting than previous games in this style as characters can learn many different abilities allowing you to play a more active role with more strategic options, though this does lead to more micromanaging. Engagements when characters are touching and attacks of opportunity if you try to walk by your enemies makes positioning important and prevents you from just attacking or having your ranged or magic characters attacked. The only negative things I found for the game is very poor in battle pathfinding, which can really be a problem with the new combat mechanics and that your stronghold really just isn't that interesting. The stronghold would benefit from more events and less random annoyances like small groups of enemies attacking, some of the things you build like the prison serve very little purple and it would have been nice to see more people move in to make use of some of the other things that could be added. It would have been nice to see conversations between party members involve more than two people since you can have five companions with you at once. It would have been a nice feature if the side missions that you can send your allies on where able to be played out through the choose you own adventure style story segments the game occasionally uses. Pillars of Eternity is a great RPG with mostly enjoyable combat, a well designed setting, and some great characters, I look forward to seeing what they do with this series in the future.
I haven't had a lot of opportunity with some of the old school RPGs that this one is modeled after, like Balder's Gate, but I'm a big fan of fantasy RPGs in general. The story to this one is exciting and engaging, with plenty of intrigue and not but a few twists that keep you engaged. I felt like the story had plenty of interesting and different elements compared to other fantasy games. The depth of the backstory that's built into the game is expansive, and is up to the player as to how much they would like to delve in to it. That's sort of the whole pitch to the game, really, is that it's entirely up to the player to delve deeper. There seems to be new areas to discover, new dialogue trees to expand upon, and even new characters to find. The game is so expansive, in fact, that it feels like I'm missing something (good or bad? who knows, really). I'd say the only downside is that the combat can turn into a bit of a slog. As mentioned in other reviews, the combat music can be really repetitive and the curve of difficulty seems to be dramatically steep, either far too easy or far too difficult. That being such a big part of the game, however, is definitely a downside but doesn't make it a miserable experience. Overall, highly recommended if you're itching for a world to lose yourself in within a fantasy setting.
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