Pillars of Eternity: The White March - Part I is a large sprawling expansion pack with hours of gameplay integrated into the main adventure. Along with the new quests and area content, the team at Obsidian continues to support and make improvements to the entire game, including the additions of Player Party AI and Enhanced Enemy AI. Even if you haven't played Pillars of Eternity, now is a great time to jump in and experience the hardcore classic RPG with The White March - Part I.
Raised level cap: Your party of six adventurers can now progress beyond level 12 to 14. The additional levels add powerful new spells, abilities and talents for all 11 classes. New areas to explore: Largely focused on the snowy environments inspired by Icewind Dale, the expansion will feature a new quest hub, and many additional quests and dungeons.
Soulbound weapons: The expansion features mighty artifacts that grow stronger over time. These weapons gain different powers and attributes depending on the character class that binds to it.
New companions: Part 1 of the expansion introduces two new companions you will be able to use throughout all of your adventures. The Devil of Caroc, a rogue, and Zahua, a monk, will be available to join you on your quest in The White March and will travel back with you into the base game.
Multi-class talents: Classes will now have additional options to diversify and take on some of the abilities of other classes.
Party AI: Now you will have the option to set AI scripts for your party, allowing you to focus on controlling the characters you care about most.
Enhanced Enemy AI: Enemies and monsters are now smarter than ever. The new AI makes the entire game more of a challenge, and spell casters will use a wider variety of their spells in more devastating ways.
Respec: At any inn or tavern the player can re-level their party members. It gives flexibility for the player to experiment with the RPG systems and try out builds with the newly added multi-class talents. If you aren't completely satisfied with your character, you can now do a rebuild and start over fresh.
© 2015 Paradox Interactive™. Trademarks belong to their respective owners. All rights reserved
This is only a mild recommendation for me. There are some nice additions to the basic systems such as party AI, improved stealth and soulbound items which slowly unlock new abilities. Due to that everyone should really pick this up. I found the main story arch to be pretty good. There were some nice additions to the enemy list but they could have used some more exciting stuff here. I don't want to spoil anything so I won't get specific. I am just quite tired of spirits and we have a large section of the content fighting them again. And other new enemies fight like the base classes so really don't feel very exciting. The beginning in Stalwart was quite fun though. The main reason this is a mild recommendation is due to the final area and the high level optional content. It is just hard and not very fun. Especially the optional stuff. I should say I am playing on hard / expert and had a max leveled party. When your party is a high level you are asked if you would like to scale the content up to your level. I am guessing the difficulty may stem more from the scaling than anything but I can't be sure. Also the enemy AI was changed up some and they now love to chase your squishy mages and rogues. When these guys have abilities to stun and teleport around the battlefield it made so that I stopped using Aloth altogether. I was spending most of my time trying to keep him alive. I love his spells but ended up dumping him which was sad. This is really only a problem for the really tough battles and may not apply to normal difficulty at all.
The White March Part I adds new areas, enemies, companions, a higher level cap, and new equipment making a great game even better. The other features listed, such as respecing, better AI, scripts, etc were all added to the main game with a patch. A higher level cap is nice and allows you to get some good new abilities and spells, you can also choose to make areas more challenging if you are entering them with a higher level party than they were originally designed for.The White March is a snow covered area with a setting and town that might remind people of the Icewind Dale games, the new town gives you a variety of quests that can be handled in different ways and a few bounties like the ones you can find at your stronghold. You can find two new companions, a monk named Zahua with a focus on suffering and freeing himself from the things that hold most mortals back, and the Devil of Caroc, a rogue and murderer who has had her soul transferred to a machine by a researcher. Zahua gives you a high strength and health monk who can do quite well with certain builds, his companion quest will not be available until the second part of the expansion, and he seems to be a character more for amusing moments and interjections rather than really bringing much of interest to the setting. The Devil of Caroc doesn't have very good stats and has poor armor forced on her by her body, she is a bit more interesting and ties into the games focus on souls and also has some amusing moments, but she has a short and easily completed quest. While the primary focus of the expansion is exploring the town and three areas of the White March and restarting the forge, you will see some new content for the main area of the game, an area and quest Siege of Cr?gholdt. The Siege of Cr?gholdt isn't that interesting, it's more of a combat area for parties that have passed the old level cap of 12 and are looking for a challenging fight and some items. The recent patch also added the Battle of Yenwood, a series of quests that has you fighting to maintain control of your stronghold against a large army, the main game, part 1, and part 2 of the White March expansion allows you to get the aid of allies to help you out in the battle. One of the nice additions with the expansions is soulbound weapons, weapons you can bind to certain characters that become stronger and unlock new abilities when you complete their required tasks, they also might have unique bonuses based on the class of the character holding them, they are powerful weapons that give you more backstory on the weapon as it becomes more powerful. There is only a few new areas, so far I think the companions could be better, and more will be learned about the area in part two but the higher level cap, soulbound items, the different setting, and some amusing character moments (both from old and new characters) make this a great purchase for fans of the base game.
Yes and No. You have your standard variety of weapons and skills. But what makes me like this is it has it's own lore built around the game. They change a few things just enough to make it feel like it's own game even though you can sense familiarity from other games (isn't that true with most games though?). I am a big RPG fan and this did not feel like a cookie cutout to me. With that said, I feel the pricing is fair and you definitely will have a decent game and can replay using a different character for variety.
The White March is simply a more of the same, but one of the good kind. It adds new areas, new AI options, new companions...just like the old fashioned expansion did back in days. Providing a good amount of additional gaming time, The White March is worth every cent Paradox asks for it. It's really a must.
Simply rate this game out of 5 stars and submit
All of our reviews are moderated and may not appear on the site straight away.
Thank you for your patience whilst we complete this process.