Pillars of Eternity: The White March - Part II is the conclusion to the grand expansion pack for Obsidian’s critically acclaimed RPG, Pillars of Eternity. Returning to the frozen north, your party will learn additional secrets about the gods of Eora as they adventure through brand new content. With the aid of a new companion, your party will face challenging new enemies and bosses.
Climactic Conclusion: Part II offers a climatic conclusion to the White March story, adding a wealth of new content to the world of Pillars of Eternity.
Higher Character Levels: Two new character levels have been included, adding dozens of new and unique abilities to the game while raising the level cap from 14 to 16.
Story Mode: For people who would love to experience the rich and deep story of Pillars of Eternity, Story Mode lets players get through combat more quickly.
Stronghold Improvements: The player stronghold has been updated to give special rewards, add rich stories, and present new challenges.
New Barbarian Companion: With the introduction of Maneha the Barbarian, all 11 classes of Pillars of Eternity now have a unique companion representing them, each with their own personalities and quests.
Expanded Skill Uses: Both the Athletics and Survival skills have been updated to be more compelling, allowing for greater choices in making unique characters that are tailored to your playstyle.
Improved UI: The character action bar has been made more streamlined, there is better feedback during combat, and there is a more comprehensive breakdown of your characters' stats.
Knockout Injuries: There is now an optional difficulty feature that inflicts long-term injuries when a character is knocked out in a fight.
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You can tell as you play the expansions to Pillars of Eternity that the dev team is taking feedback to heart. The main plotline is more engaging. There is more interesting loot (as well as a limited enchantment resource). There are some great personal stories to be found, and the new soulbound weapons are interesting and fun to upgrade ... they really help to flesh out the world and provide more of a sense of place. Finally, while the stronghold is still far from perfect, there are some upgrades to how that works, in the place of written-out adventures that your companions can undertake (complete with unique loot), to visitors with problems they need you to solve. There's good opportunity for role-playing. It really feels like Obsidian hit their stride with the Pillars setting on this, and I'm now really looking forward to Pillars 2 next year.
Incredible game, EPIC plot in a fantastic world, and characters I will miss for a long time. Just the right balance of mystery, philosophy, humour, grit, dark fantasy, choice-'n'-consequence, and awe-inspiring regions and architectures. Highly recommended for the world and the story alone. The tactical combat is just my style, but I'm aware it's a bit of a love/hate system for some people. I find that it works great, personally.
The White March Part II takes you back to the White March area after you have visions of an army attacking and destroying everything in their path, even all the way to your stronghold and beyond. The White March area has had some time to rebuild and grow after your reopening of the forge and fighting back an ogre attack. You will see some new faces in Stalwart, a new mayor, a new shop, a newly opened mine, and you are likely to see some reactivity based on your actions from the first part of the expansion. A new area of Durgan's Battery needs to be cleared out and new areas have been added to the map for you to explore. A knew barbarian companion, Maneha, is available to recruit, a humorous companion on the outside but one with memories of a past life that she is trying to forget. You can also complete a companion quest for Zahua. The two additional levels add a few new abilities, an additional level of magic, and a lot more soulbound equipment that your party may be able to make use of. This is a great add on and wraps up the things that the first part set up.
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