Platypus is a fast, frantic and fun arcade-style shoot-em-up!!
The vast continent-spanning city of Collosatropolis has finally reached the limits of its expansion. Tall buildings cover every available space. The air is thick with smoke and poisonous chemicals. Parking is a nightmare.
The Collosotropolan leaders have decided the simplest solution is to invade the neighbouring country of Mungola. They don't anticipate much of a struggle - Mungolans are simple, earthy types without much love for industry. In fact, Mungola's entire defence force consists of a single squadron of fighter planes - the venerable F-27 "Platypus".
What possible threat could a few antique aircraft be to the mighty Collosotropolan Battle Fleet...?
To the Mungolan people the venerable F-27 "Platypus" is their last best hope for freedom!
Two-Player Simultaneous Action
Stunning Claymation Graphics
Addictive, Exciting Game Play
Adjustable Difficulty Settings
Perfect for the Entire Family
A classic! A rare gem in the world of claymation video games, Platypus brings "FUN" back into "horizontal scrolling shooters". Okay, okay, I know "FUN" is not in those words but let me explain why it's a worthwhile game (weather on sale or full price, that's up to you). All you gamers who played it as child, already know what I’m talking about. Platypus, the beautiful brainchild of Anthony Flack, is the name of the plane(s) defending its home state against a much larger, invading country, and is also the name of the game. The core of Platypus is perhaps the artwork, done mostly (if not entirely) in claymation. From the ship to background to the counter keeping score, you really have a sense that you're in a “Wallace and Gromit-esque” world. The detail placed on creating the world is breath taking and considering the original Platypus was released well over 10 years ago, it is safe to say the graphics have aged beautifully (well not at for that matter). The gameplay is pretty standard for horizontal shooters. You can fly solo (default is mouse) or with friend (default is keyboard; note: co-op/multiplayer is local on one machine), with three levels of difficulty to select from (easy, normal, and hard). During my initial plays I found that the game, both from menu to menu (short loading periods, which does depend on your machine somewhat) and during the actual game was very smooth. Nothing felt choppy and things seemed to mesh together. Perhaps one of my favourite, but very subtle game mechanics is when you move your ship up, the world/camera also seem to move up, and vice versa for when you move the ship down. It give the game a strange, pleasurable feeling of movement and gives it a live-action feel. The game does seem a bit simplistic, and linear in nature, common I guess for games of that era. It would be nice if there was more to the main menu. For instance you have to start a game, die or exit before you see the scoreboard; it would have been nice to access the scoreboard directly from the main menu. The music might be a bit dated by today’s standards, perhaps, but it does bring with it the nostalgia of the ‘80s/‘90s and synthesizers. Oh yeah, it still has the “credits: #” which is nice throwback to the days of yore gaming. --Overall Results-- Overall this is a classic, kick-butt game. I have only played it on easy, and it does make for nice, passive, kill-time type game. Would recommend to have either for yourself if you’re feeling nostalgia/want something to pick up and play, or just for your inner chi–…I mean if you have kids and want to introduce them to the world of horizontal shooters. (At the very least, give the demo a try). Score: 9.7/10
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