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Project Temporality





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Project Temporality





Experience the mind bending power of single player cooperation.

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Game description

Experience the mind bending power of single player cooperation.

Project Temporality is a third person action/puzzle game built around the concept of allowing the player to play with time. Thanks to our propriety engine Sparta 3D we make the fourth dimension as available as the other three. Just as with a VCR you can rewind time or fast-forward through it seamlessly.

Combining this and our time line concept you will solve mind-bending puzzles, by giving yourself a helping hand. Any time you need a friend, you can be that friend. Create a new timeline at any time/any place there are no restrictions. This game is all about giving you full freedom in four dimensions.

Solve puzzles involving lasers, mirrors, force fields, trap doors, platforms, keys etc. Exploit time to do the impossible. Explore the world and see into the mind of its people. We hope that you will enjoy the result of our years of evenings and weekends.

Key Features:

  • 4D Gameplay

    The fourth dimension Time is as accessible to you as the other three since at any time you can rewind to any earlier point in time, to find that perfect moment for you. No more frustrating replays performing the same sequence over and over again. Just rewind and fix.

  • Single Player Cooperation

    This is the key part of the game. You can exist in many parallel timelines using time clones. It means that every time you need a friend's help in the game, you can be that friend. You can spawn a new time clone at any position and time in the game, and once you create a new one it’s there forever.

  • Multiple true timelines

    Time clones will continue to perform the actions you recorded. They are, however, still a part of the game world, and if you change the game world the end result will also change.

  • Temporality fielded objects

    A temporality fielded object is an object that won’t be affected by your time manipulations, because it is inside a field that cancels out all timelines except the original one.

  • The Paradox Effect

    Combining the true timelines with the temporality fielding allows us to create paradox based puzzles where one single timelines performs multiple different actions depending from where in time it is viewed. Mathematically every temporality fielded object increases the number of dimensions with one which is what allows the paradox effect.

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Game info

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Plug-in Digital
Defrost Games
Action, Puzzle
Tuesday, May 20, 2014
Digital PC Download
Customer notes
Minimum Requirements
  • OS: XP
  • Processor: Intel Pentium Dual-Core [email protected] GHz or AMD Athlon64 X2 3800 + @ 2.0 GHz
  • Memory: 2048 MB RAM
  • Graphics: Intel HD3000
  • DirectX: Version 9.0c
  • Hard Drive: 600 MB available space
  • Additional Notes: The graphichs card needs to be DX10 Compatible but can run using DX9.
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Reviews for Project Temporality

{{(r.PositiveVotesCount || 0) | number:0}} {{(r.PositiveVotesCount || 0) === 1 ? person : people}} found this helpful. Was this review helpful to you?
Sweet game concept


The game features a very interesting concept. Some puzzles are pretty complicated and that is what I like. I mean, we don't want games you can easily solve every "mission" in 10 seconds. Needs to be a bit hard, and some puzzles try to make your brain working, very successfully. Overall, a pretty nice game with some minor bugs that could easily get fixed and some sweet graphics that are hard to find these days.

Nice spin on the concept


This is not the first game to make use of rewinding time or creating clones, but Project Temporality does so in a novel way. Set in an off-planet research station, your character is testing a suit which allows you to rewind time. By rewinding, you can undo mistakes or create a clone which will perform the exact actions you just did before rewinding. You make use of this ability to solve puzzles, mainly by doing something like standing on a button to unlock a door, and then rewinding time so your clone stands on the button while you progress. Each area tracks the time taken and amount of rewinding done, so there is replayability to perform more efficiently if you choose. There is a maximum number of clones allowed in each area and increasingly complicated puzzles to solve Notes left by fellow researchers expand on the background of the project and the testing station, including their doubts on the morality of the work. There is a sinister undertone to the game that I find very intriguing. I always find that small bits of story like this make a fun concept even more interesting. Overall, it is an enjoyable puzzle game with a great concept.

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