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PulseCharge

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$2.99 USD

$2.99 USD

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PulseCharge

$2.99 USD

$2.99 USD

-{{product.discount}}%

$2.84 USD

PulseCharge is a 2D platforming game with an emphasis on speed and exploration. Absorb enemy attacks to charge up your own attacks! You must absorb, dodge and weave your way through intense gauntlets and defeat your evil self

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Game description

PulseCharge is a 2D platforming game with an emphasis on speed and exploration. Absorb enemy attacks to charge up your own attacks! You must absorb, dodge and weave your way through intense gauntlets and defeat your evil self.

Do you have the heart for such a challenge?


Key Features:

  • Intense levels that will test your platforming and speedrunning prowess.

  • Soothing Soundtrack.

  • Gamepad support, rebindable keys and resolution options.


Game info

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Publisher:
New Reality Games
Developer:
Frozenmark Games
Genres:
Action, Adventure, Indie
Source:
New Reality Games
Released:
Wednesday, January 27, 2016
Modes:
Languages:
English
Format:
Digital PC Download
Headset:
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Customer notes
Minimum Requirements
  • OS: Windows 7
  • Processor: 1 GHz
  • Graphics: 1GB
  • Storage: 60 MB available space
  • Sound Card: Stereo Soun
Recommended Requirements
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Reviews for PulseCharge

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60
Could be better if the devs work a bit more on the game.

PulseCharge is a budget title that tries to offer a unique experience but fails in some aspects due to the fact game was hastily released and really could benefit in some more testing. Graphics are hit or miss at times because sometimes it can be considered as nice but sometimes it looks like it was made in MS Paint. For the controls, do get a gamepad because while you can play on keyboards it's a bit clunky.

56
Cool idea, poor execution

Unique concept that could have end up as a great game, but sadly got destroyed by lack of polish and proper testing. Idea is that in platforming environment you can absorb enemy attacks and use them to your advantage. Blast through walls by reusing one type of attack, fly by absorbing another etc. Sadly level design doesn't help to showcase these unique concept and most of the time you spend preparing for just one action which is pretty boring. Then again your abilities can be unreliable. One time they will work as supposed to, other time they will bug forcing you to start over. Artstyle is specific and not for everyone but is unique and well made. All in all it could be really cool fresh idea for a platformer, but with weak level design, pacing and bugs it's much weaker than it could be.

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