Neo-paris. 2084. Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical progression of the explosive growth of social networks at the beginning of the 21st century.Read full description
Personal memories can now be digitised, bought, sold and traded. The last remnants of privacy and intimacy have been swept away in what appears to be a logical progression of the explosive growth of social networks at the beginning of the 21st century. The citizens themselves have accepted this surveillance society in exchange for the comfort only smart technology can provide. This memory economy gives immense power over society to just a handful of people.
Remember Me™ is a 3rd person action adventure where players take on the role of Nilin, a former elite memory hunter with the ability to break into people’s minds and steal or even alter their memories. The authorities, fearful of her knowledge and capabilities arrested Nilin and wiped her memory clean. After her escape from prison, Nilin sets out on a mission to recover her identity, helped by her last and only friend. This search for her past leads to her being hunted by the very people that created this surveillance society.
Speculative, stunning vision of our future – Discover Neo-Paris 2084, where augmented reality and memory digitisation have taken control of peoples’ lives.
Play as Nilin – an elite memory hunter with a clouded past – Become the most wanted memory hunter in Neo-Paris and experience the power to break into peoples’ minds to steal their memories. Gain the information you need directly from people’s heads, to complete your missions and recover your own memory.
Memory Remix – This innovative new gameplay mechanic allows players to use Nilin’s powers and alter parts of people’s memories in real-time gameplay. This will change characters’ complete perspective on their self-image and the people around them, which can have grave consequences for the world in 2084.
A balanced mix of combat and exploration – Fight your way through the different environments Neo-Paris has to offer, using Nilin’s proficiency in martial arts, as both hunter and prey!
Combo Lab – Remember Me allow players to fully customise the combos Nilin uses during the game. Players can adjust combos on the fly to suit every situation.
©CAPCOM CO., LTD. 2013 ALL RIGHTS RESERVED.
Pretty decent game. Has just enough of that level of polish needed to make it engaging, but it's not going to blow you away. If you like cyberpunk and 3rd person combat, check this game out. The game's unique features (the combo customisation, and the memory remix sequences) unfortunately aren't very fleshed out and could have been improved upon, but they're still interesting enough to warrant a play through. The memory remix sequences where you mess with people's memories to make them remember specific situations differently are very cool to see the few times they do happen. Oh, and it's gorgeous to look at.
Remember Me is a third-person action game with platforming sections and moments where you look into and alter memories. The combat in the game is nothing too interesting in how it plays out but they included a system that allows you to edit your own combos with certain ones being able to break enemy guard, give you health, etc, this system makes the battles more interesting but there are some things that you should obviously do that will limit more unique or creative options and the enemies and move variety themselves aren't that varied. Changing the memories of characters is done by viewing a flashback and interacting with things in the environment to change the situation, these are the more interesting moments in the game and there can be different ways to fail (which leads you to do it again) or to complete the memory. What hurts the game is the fairly short length, dull platforming that seems to just be there to make it longer like in a lot of modern games, and the uninteresting and fairly ridiculous turn that the story starts to take at the end. It's worth a try to see something a bit different but by themselves, none of the ideas is that original and it is only average in some areas.
Remember Me is above all a ballad in the heart of neo-Paris, the real star of the game that is undressed in music; It is a visual and sonorous trip, the feast of eyes and ears. The atmosphere of Blade Runner sticky and fascinating throat cuts alternates with the rich and flamboyant architecture of the beautiful neighborhoods. The cream of what is done visually in science fiction. Neo-Paris is a beautiful building where the massive and the old, the modern and its rust, the futurist and its neons marry perfectly in a delightful capharna?m. To walk there, even if held in leash by a level design directionist, is a pleasure of all the moments. Those who came to seek an aesthetic walk will not leave disappointed. As for the other ... Linear, nice but unreal, Remember Me is a game you can not really criticize - and this is perhaps the most frustrating. He has no weak spot but lacks strengths, the artistic leg aside. One can not even blame him for being too banal or sleeping pills, he who relies on a dynamic combat system focused on combos with parametric effects and (too few) successful memories remix scenes. The scenario is flat, agreed and predictable, but not bad. It lacks here and there the mark of the great games, even that of the wobbly games which tear a frank adhesion. So how do you go through Remember Me, a game that never fails on its promises but hardly ever honors them either, they and the hopes they have created, without having the face of a double-faced mid-ravi mi -Deceived? Here are my instructions: I propose to take a look at its editor, Capcom, and all it evokes, to consider the first production DONTNOD not as an action / adventure game of today, Hui but as a beat them all friendly from the MegaDrive era, one of those games that was once played for its great backgrounds and its catchy music more than for its gameplay yet not unpleasant, enjoying the texts that we content A common but not unpleasant story between each level. Except that here everything is in 3D and that the texts are replaced by cut-scenes and other artifices of our century. And I am surprised thus to re-cross for pleasure the first levels (the best) as in an arcade game, happy and satisfied.
The art and music of the game are absolutely beautiful. While there are great ideas in the game like the memory remixes it ultimately suffers from many deficencies. The controls are clunky and show it's a console port, the levels are linear without much chance to explore the game world. A lot of players who are in for the narrative will be put off by the constant pressure from the crowds of enemies you have to fight and some will not have the skill and/or patience to overcome the fights with the AV-78 'Zorn' robots and are therefore stuck in the game progression which is always a bad design decision which makes the game inaccessible for part of the audience. The camera is sometimes really bad and makes some fights more difficult than necessary and to make the finishers in boss fights QTE events is also questionable. Parkour is done better in many games as is the fighting. I liked the topics of global warming and climate refugees and excluding economic refugees by big walls presented to the player in the game's lore as they are directly related to actual events. I sympathize with the developers choice of Nilin as a female protagonist of mixed race which was a bold move and cost them sales for sure. My decision to buy and play the game was of course influenced by the huge success of Life Is Strange from the same studio and you can see where their concept of rewinding time came from. To put it simple the game shows excellent production value - word is it cost around 20 million - but fails to realize its full potential in many ways and thus is sold always for a bargain bin price. If you happen to pick it up for under 10 ? you'll have a beautiful game with some quirks that can be forgiven due to the fact that it was their first attempt and they lacked experience,time and money to polish the game. There are solutions to make the cutscenes skippable and change the FOV - look them up at the game hub. Given my mixed feelings about the game it's a 6.5/10 overall and I recommend it on sale.
When I started playing Remember Me I was so confident I was playing a vastly underrated game. I mean, the premise is great. You control Nillin, a "terrorist" agent who has the ability to shape other people's minds to her will, changing or completely erasing their memories. However, at the start of the game, Nillin herself has no memory whatsoever, creating a pretty good contrast. The depiction of modern society is great, too. You have the rich, "more important" class, and the poor, "complete trash" class. The rich controls the technology of memory changing and the poor are addicted to it. This would all make for a great game, but that's not the case here. Remember Me, as a game, is horrible. The combat tries to mimic that of the Arkham games but it's extremely clunky, and this shows even more as you progress through the game and the battles become harder. It's not that the game is hard, but the funky combat system will let you down a lot of times. There's also some parts where you get to change memories of other people, and these are supposed to be the high point of the game, and they are indeed nice, but happen only three or four times. The graphics are ok, considering this is an UE3 title. The art is good too, but it doesn't take long for it to become very repetitive. And the story that starts with a good premise ends up being a forgettable experience. Maybe it would be better if it was a movie.
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