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Resident Evil 7

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$59.99 USD

$35.99 USD

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Resident Evil 7

$59.99 USD

$35.99 USD

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$35.99 USD

 

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Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal.

Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level. The Resident Evil® 7 Teaser: Beginning Hour demo, portrays events leading up to the main game and ties directly into the impactful PlayStation VR “KITCHEN” tech demo first shown at E3 2015. In the new teaser demo, the player awakens inside a dilapidated cottage on an ominous plantation mansion. Can they make it out alive?

Terrifying fans at events across the globe last year, the PlayStation VR “KITCHEN” tech demo was developed utilizing the RE Engine’s VR oriented tools, and is the foundation on which the talented Resident Evil team has crafted the immersive horror experience in Resident Evil 7. Powered by the RE Engine in tandem with industry leading audio and visual technologies, Resident Evil 7 is poised to deliver a disturbingly realistic experience that will define the next era in horror entertainment.


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Publisher:
Capcom
Developer:
Capcom
Genres:
Shooter
Source:
Capcom
Released:
Tuesday, January 24, 2017
Modes:
Languages:
Format:
Digital PC Download
Headset:
{{vrNames}}
Customer notes
Minimum Requirements

PC Specs: 

  • OS: WINDOWS 7,8,8.1,10 (64-BIT Required) 
  • Memory: 8 GB RAM 
  • DirectX: Version 11 
  • Additional Notes: Hardware specification target 1080P/30FPS. *Internet connection required for game activation.
Recommended Requirements

PC Specs: 

  • OS: WINDOWS 7,8,8.1,10 (64-BIT Required) 
  • Memory: 8 GB RAM 
  • DirectX: Version 11 
  • Additional Notes: Hardware specification target 1080P/60FPS. *Internet connection required for game activation.
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Reviews for Resident Evil 7

{{(r.PositiveVotesCount || 0) | number:0}} {{(r.PositiveVotesCount || 0) === 1 ? person : people}} found this helpful. Was this review helpful to you?
80
A fresh feeling back to RE

I was first introduced to RE through 4. After playing 6 I was lost all interest and wasn't that hyped for this game. Once I heard of the first person point of view, I bought it to see what it was liked. The look and feel of the game dragged me in and I powered through it. I was disappointed that their wasnt really much of choice selection in the game. Replayability is kinda there. Speed runs of the game is really cool and the expansion do add more fun lil gamemodes.

60
Resident Evil feels like a game trying to be 3 other games at once.

I beat the game and had wildly conflicting thoughts about so much of the game. Only after beating the second boss did I really get what went on... The game is really trying to be 3 games at once. I know fans of the game try and deny it but the influences are very hard to deny. It's got bits of Resident Evil in it with the first mansion and how keys and such fit together. But at the same time, it feels very Alien Isolation and Outlasts with how the first boss constantly is on the prowl for you. Then you get to the second mansion and now it's really apparent they want to show off VR and like movies, I hate when they sacrifice something to show off that. You run into these bugs that will hover infront of your face and zip left and right like "look at me! I look crazy in VR right!?" I'm not sure they actually attack you in the back. Same with swarms of bugs, you can back into them and they won't hurt you (as far as I'm aware) but turn around or get fully into them? NOW they attack. Then it goes full F.E.A.R. with a evil little girl with super natural things going on (that they explain later). This makes sense since they apparently hired the writer of F.E.A.R. but it really makes it feel weird....and the fanservice that they throw in at the end was cringe-y as heck. Mix in a decision in the middle of the game that amounts to do you want the bad ending or good ending and little more? Frustrating. The first house is the best part with a lot of tension and some great ideas, and it declines fast from there. The finally is literally all combat with an assault rifle and bombs. Was not really impressed. The Demo provides a more scary experience! I'm not saying RE7 isn't scary, it can be pretty scary to some but it really just feels all over the place. The biggest problem is the enemy variety. There is none. There's 4 different 'mold' monsters bees and that's it. In RE1 from 1996 you have zombies +variants, dogs, giant spiders, snakes, bees, crows and of course Hunters. Nevermind it's remake and sequels where you got more things going on. If you want to include RE7's bosses as enemy types well then there's RE1 and it's sequels have bosses too. Madhouse mode (hard mode) is probably a better game over all with less ammo, different ways to acquire upgrades and limited saves. But you have to beat the game to unlock it so that's annoying. The game is very light on content. Resident Evil 3-6 offered alt game modes, most famously the Mercenaries mode...an arena mode is DLC in this game. No alternate characters, no different campaigns. There just isn't much replay value to the game because of this. So, for full price do I recommend this? No. I don't. It's a scary 8-9 hour romp with pacing problems, a dull protagonist, has no idea what it wants to be. I'd say Alien Isolation is a better game overall, it knows what it wants to be and it sticks to it.

100
Back too the roots

Resident Evil 7 brings it back to it's survival horror days. Resident Evil 7 is the best Resident Evil games since RE 4. Better than RE4 as survival horror game. RE7 has changed the perspective too first person which isn't a bad thing, actually a good decision in Capcom's part. Outlast is something people compared this game too before release. I was not a fan of Outlast, it felt boring after 2-3 hours, you couldn't fight back, something you could do on the old survival horror games from the 90's those were the games i loved. If you are a fan of horror games or survival horror games then you should buy this.

40
Good early environments can't save a dull plot, poor combat, lack of tension, and lack of horror

Resident Evil 7 attempts to bring the series back to the survival focused gameplay of the older series entries and away from the action focus of the last few games, for me it completely fails at this. The atmosphere of the starting few areas are what the game does well with good details and gives you areas that you want to explore, unfortunately even this drops in quality in the final two places you go to that have a very bland and uninteresting look to them. The VHS tapes that you find are a nice addition, playing them allows you to see past events and play as different characters, there are only four of these though, and two of them don't even make sense in regards to how they were recorded. Previews of the game seemed to imply that you would be chased around by the Baker family members who were strong and unkillable, forcing you to hide from them. This is actually not true at all as it really only happens once very early in the game and avoiding the character is easily done by just going into the save room and shutting the door on him, a strategy that also works on regular enemies with any door. The combat is poor and awkward with guns and melee weapons almost always feeling weak (with the exception of the shotgun) and not being fun to use, the knife is somehow unable to hit downed enemies unless you duck, your character moves very slowly and can only manage a slightly faster forward walk when you want to get away from something. The enemies themselves are dull, three types of oil like monsters (one that you only see maybe three times) and two types of bugs in one area. They are slow, weak, and can be defeated by doors or just slowly walking past them. Sometimes shots will stagger enemies, sometimes they won't, sometimes they will take five headshots, sometimes they will take 12 it never really makes any sense. Boss fights are horribly designed glitchy messes where they can clearly miss you but still hit, do attacks that clip through objects to hit you, and get stuck on random things in the environment. The survival elements are practically non-existent as we have lost the powerful or one shot kill enemies that have been around for some time, I ended up finishing the game on normal (the most difficult mode available at the start), by only using two items that fully healed me and raised my max health, I could have made about 40+ medkits and had other healing supplies, at no point could the game be considered remotely difficult or tense because of this. Plot necessary items taking inventory space is a time wasting needless thing to bring back, as is the smaller inventory, you will run into sections where you will be caring very few things, you will go into a room with so many items that you will then need to travel back to the storage box with no enemies or things of interest in your way, sometimes even needing to make multiple trips if you want to collect everything, this seems like it was added to the game to pad out the short length. The story is pretty uninteresting with obvious reveals. The main character barely seem to be effected by anything but moves worse than almost any horror main character I've ever seen, he seemed to have more of a negative reaction to being surrounded by caterpillars in a crawl space than almost anything that happened to him. At times it felt like they wanted to make him a funny B movie style character, which would actually fit well with the main antagonists. In one boss fight the guy you are fighting tears open a fence, grabs a giant pair of scissors, and says "Groovy." Your character then says, "That's no groovy," you can then pick up a chainsaw and I was expecting him to say something like, "This is groovy," instead he says nothing making it all just awkward lines and like they forgot that he is just some average guy who shouldn't be delivering one liners to mutated people while surrounded by body bags. It also feels like they couldn't fully abandon the more action oriented titles of the past by having you fight some giant mutated creatures, one battle being a ridiculous affair where you can just keep jumping from the second story of the area to the first and then slowly climbing back up a ladder to easily avoid the attacks of your enemy. The game is full of jump scares meant for VR where people suddenly appear on screen (sometimes letting you even look in the direction they were supposed to come from, allowing you to see them just appear out of nowhere), grab you, and then scream in your face. The game is actually far more gross than scary, like watching a bad "horror" movie like Drag Me To Hell where somehow vomit and bugs are supposed to scare you. They start making cheap attempts to scare you such as having random noises around the area and sounds from monsters that will never show up but anyone who has played enough video games will know this, and even if I was worried about being suddenly attacked you are so well equipped to handle everything that it wouldn't matter. I was willing to give them some credit by never having the little girl start singing but they even managed to throw that cliche in near the very end. I didn't think it would be possible but I actually liked Resident Evil 6 more than this just because of the few decent moments it had and the so bad its funny bad moments in it.

100
Amazing comeback

Resident Evil was always kind of experimental franchise. After first game, the franchise was trying everything it could to stay relevant and fresh, from bigger aspect of puzzles (Resident Evil 2), tension and threat from race against the clock from great enemy (3) or taking series into completely other direction (4). After 4, the series went with more action like 5 did, and 6 followed it up, only weaker, but it showed how dated this idea is. This game, though, is refreshing, something new and back to experimenting to not only Resident Evil franchise, but also for the genre. Outlast or other Amnesia are Benny Hill simulator most of the time - you run from the enemies, here you finally can fight them off and because of that stakes and tension is much bigger. Graphics and sound are amazing, so is the atmosphere - it feels as great as playing Resident Evil 1 and 2 for the first time. Simply amazing game, especially if you can get your hands on VR. Recommended.

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