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Rise Of The Tomb Raider






Rise Of The Tomb Raider




After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity.

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After uncovering an ancient mystery, Lara must explore the most treacherous and remote regions of Siberia to find the secret of immortality before a ruthless organization known as Trinity. Lara must use her wits and survival skills, form new alliances, and ultimately embrace her destiny as the Tomb Raider. Experience high-octane action moments, conquer beautifully hostile environments, engage in brutal guerilla combat, and explore awe-inspiring deadly tombs in the evolution of survival action. In “Rise of the Tomb Raider,” Lara becomes more than a survivor as she embarks on her first Tomb Raiding expedition.

Key Features:

  • Lara’s Journey – Lara uncovers an ancient mystery that places her in the cross-hairs of a ruthless organization known as Trinity. As she races to find the secret before Trinity, the trail leads to a myth about the Lost City of Kitezh. Lara knows she must reach the Lost City and its hidden secrets before Trinity. With that, she sets out for Siberia on her first Tomb Raiding expedition.

  • Woman vs. Wild – In “Rise of the Tomb Raider,” Lara battles with not only enemies from around the world, but the world itself. Hunt animals to craft weapons and scavenge for rare resources in densely populated ecosystems. You’ll encounter beautifully hostile environments, full of treacherous conditions and unstable landscapes that will require Lara to push her limits to the very edge.

  • Guerilla Combat - Use the environment to your advantage, scale trees and dive underwater to avoid or takedown enemies, configure Lara’s gear, weapons, and ammo to suit your play style from stealth to guns blazing, craft explosives on the fly to sow chaos, and wield Lara’s signature combat bows and climbing axe.

  • Return to Tomb Raiding – Tombs are back, and they’re bigger and better than ever. In “Rise of the Tomb Raider” you’ll explore huge, awe-inspiring ancient spaces littered with deadly traps, solve dramatic environmental puzzles, and decipher ancient texts to reveal crypts as you take on a world filled with secrets to discover.

Fuzzy's Lowdown


Rise of the Tomb Raider builds upon the extensive successes of its predecessor in almost every way you could imagine. Its pacing is practically perfect – Lara’s latest adventure never leaves you feeling fatigued by waves of enemies, instead always picking the best moment to trigger shifts in action or delivering new abilities, items, and areas to explore.

The Tomb Raiding itself is back, but bigger and better than in the 2013 game, recalling Lara’s classic beginnings. They are the true pleasure of this game once again, with valuable skills served up as rewards. But the relationship between fast-paced action and gentler exploration and puzzle-stuffed adventuring is incredibly well-balanced here. Ultimately, Rise of the Tomb Raider is a dynamic, confident game, delivering an experience that will set the heart pounding and leave you truly satisfied.

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  • Rating
Square Enix
Crystal Dynamics
Square Enix
Thursday, January 28, 2016
English, French, German, Italian, Portuguese, Russian, Spanish
  • Operating system: Windows 7 64bit
  • Processor: Intel Core i3-2100 or AMD equivalent
  • Memory: 6GB
  • Hard disk space: 25GB
  • Video: NVIDIA GTX 650 2GB or AMD HD7770 2GB
  • DirectX®: DirectX 11
  • Operating System: Windows 10 64bit
  • Processor: Intel Core i7-3770K
  • Memory: 8GB
  • Hard Disk Space:25GB
  • Video: NVIDIA GTX 980Ti 2560x1440 or NVIDIA GTX 970 1920x1080
  • DirectX®: DirectX 11

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Reviews for Rise Of The Tomb Raider

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Overall score based on 14 reviews

An outstanding game... again

Don't get me wrong, this is a great game. One of the best open-world action/platform games out there, but this is just the same game that we played in the original reboot. And I'm not talking about gameplay mechanics, graphics or things like that. I mean, I've played ten Assassin's Creed games, I know what it is like to play the same game over and over again. Rise of the Tomb Raider is the same in a new way, in a way where everything happens the same way, in the same kind of areas and at the same time. What I'm trying to say is that the structure is exactly the same as the original one. It is as if the whole game have been re-skinned and nothing else. You'll have the standard climbing parts where rocks will fall in front of you or situations where you have to run while the whole scenario is collapsing. The problem is not that you are just facing the same situations, it is just that you are facing them in the same order. This Tomb Raider reboot may have improved a lot, and of course I agree it was exactly what the franchise needed. The problem is that storyline didn't improved that much. The story for the first one wasn't unique, and there is nothing memorable in this new plot. The game really needs a better story. I've spent the whole review pointing out the flaws of the game, but it has a lot of good things in it. Gameplay is awesome, stealth mechanics are well implemented and action parts are incredible. Graphics are overwhelming. The only problem that Rise of the Tomb Raider has is the previous game from the franchise. It was just too good to be true!

Gorgeous, fun, exciting game...

After suffering from a roller coaster of highs and lows throughout the years, the series was rebooted in 2013 with a game that made me fall in love with Lara all over again, the way I did back in 1996. Rise of the Tomb Raider follows the "if it ain't broke, don't fix" mentality by offering a new adventure that plays pretty identical to the first...but that's a great thing. The game offers a good story, amazing graphics and fun gameplay and fans of Ms. Croft, of stealth games or of exploration games should all equally enjoy this adventure. If you're a fan of all 3, then you owe it to yourself to pick up this game. It's quite superb.

Loved it on console, love it more on PC

I've been a Tomb Raider fan for QUITE some time now, and Rise of the Tomb Raider really got me back into the series strong. I originally played this on Xbox One as it was the ONLY console that offered it, but now that it's on PC, it looks, plays, and genuinely interacts better in every way. The graphics are a LOT better, the gameplay is so much smoother, and lastly, it feels so much more immersive with 60fps. The campaign is amazing, great storyline, lots of character development and interaction, GOOD combat system, GREAT crafting system, and now with the new survival multiplayer mode coming out, I'm sure that'll be a blast to play as well. If you're a fan of ANY of the Tomb Raider games, definitely give this one a go, you won't be disappointed.

If you liked the last Tomb Raider then this is almost the same

Ok yes, this game is actually a lot like some sort of expansion for the last game. Don't get me wrong, we have a new setting, story, all the stuff. But you're basically doing almost everything exactly the same way as in the last game, just new names and skins and voices. But like the last game it is fun. More so with the new options it brings to the table. But it does lack a bit of the oomph that the last one had because that was her first adventure, but then again you're not left with the nagging sensation of wondering how she literally just became a badass and killer. However the story is done a little better. I mean like the last one you will see everything coming but everyone does a good job. To sum up, this is good. It's not great because it doesn't really improve on anything or bring anything too new to the table other than elements that are more like some dlc. But it isn't bad either because all the good things from the last game are present here, and some things are handled better plot and environment wise.

New and better mechanics. New and better plot. New and better Lara.

I picked it up at release, but I'm posting this review because I picked up the Season Pass in the Steam Summer Sale, and wasn't aware you could add reviews on here so easily. It actually is like they took everything from the 2013 reboot and took it up to the next level. Thanks to a promo code GMG sent out beforehand, and an unexpected drop in RRP price on the day of release, I scored my copy of Rise for 27 in the first week of it's release, so personally, my experience with the game was already off to a good start before I'd even started playing. First off, the graphics are very, very nice. Very nice indeed. My R9 290 was easily pumping out 60fps with the High preset on in the settings, and as I play it again now, it's easy to forget how nice the game looks, at least when you have the hardware to run it. A couple of areas took me to the 45fps mark, but it was hardly noticeable. Besides, it ironed itself out pretty quickly, so it was a hiccup more than anything. Rise introduces more cutscenes than I remember were present in the 2013 reboot, and it's not a bad thing at all. Very film-like, very nice. I'm a fan of movies, so the occasional breather was more than welcome, and the stunning visuals just make it all the more better. I checked every now and then, and my GPU was always running around the 70C mark. About 67C, 68C. I was surprised, I thought Rise would put it through it's paces a bit more, and take me up to the 90s. Which leads me to believe Rise is generally fairly well optimised if I'm reaching those temperatures at High settings with my GPU, although you can research a little more into that if you so choose. Regardless - display-wise, all very pretty, all very glamourous. The story this time is a lot more solid than her previous outing. Rather than being a victim of the elements in the reboot, TR2013 hardened Lara up, and she's become a bit more tougher, y'know, having seen - for lack of more appropriate vocabulary - 'the events of TR2013'. This time, however, is her first expedition as the infamous Tomb Raider, and is off to investigate the 'Divine Source' - an artifact with links to immortality. Of course, she faces her troubles along the way, like your typical action flick. I don't mean to sound like I'm downplaying it - it's surprisingly decent - but I find it hard to review the plot of a story-focused game. There's a couple of decent twists along the way, and whilst it's still falling as a bit cliche, I still enjoyed it. The character development is a bit better, thanks to the cutscenes, so we learn more of our antagonists - "the ruthless Organization known as Trinity" - along with some accompanying motivations, which are plausible enough that I'll let it pass. I'd say it was a bit cliche, but it'd not like it stopped me playing. Whilst the 2013 reboot took me about 8 hours, my time in Rise was sitting at about 15 (before I started playing again thanks to the Season Pass purchase), with a little bit of sightseeing, so it's fair to say the experience overall is much more consistent, with significantly much better substance to begin with. Mechanics-wise, Rise introduces a couple of neat ones, like being able to fire arrows into certain surfaces and make your own pathways (for what little it's used for), along with hunting having a bit more purpose. However, the major new mechanic is crafting, which allows Lara to utilise objects in the environment (a bottle of alcohol, for example) into various weapons (a molotov cocktail in this case). This gives some much needed juice to the combat, which is by default, fairly bland. They can be used to lure enemies away, or simply get the jump on them. Play your cards right, and you can eliminate an enemy squad before they know what's hit them, which is obviously more effective at higher difficulties. The only downside to the crafting is that she can't keep what she makes. So for that molotov, or whatever she makes, has to be used there and then, unless you carry it with you (which means you can't use any weapons). I'd prefer if it were like Alien: Isolation, where you have an inventory for your creations, but I can appreciate how it's more to take control of a new situation rather spontaneously than to walk around prepared for one. So unless there's that bottle of alcohol by the gods that are item spawning, you won't get to make the molotov. It's annoying she can't carry, say, 1 of every type, but I guess it's a minor complaint. Stealth has also been reworked, meaning it's not just up until you get the jump in them like in the reboot. You can now hide in bushes, and silently eliminate passing foes. You can fire your bow and arrow from afar, sending those nearby who witness your precision into a panic. You can distract enemies, and skip entire firefights (again, another tactic more valid for higher difficulties). The addition of other guns also is a nice change of pace, so my 'rifle' slot can be for the assault rifle, or a bolt action rifle, or an SMG. It's the same for pistols (although there's not much between a revolver and 2 pistols), and the shotgun I believe, and of course the bread and butter that is that bow and arrow. The crafting significantly improved combat, although there's still a somewhat 'missing ingredient'. Regardless though, it holds up, just not stand out amazing. Rise adds in a couple new factors though, for those interested in the level of replayablility. 'Expeditions' allows the player to replay a chapter, customizing the experience with different sets of cards, that alter variables for that particular playthrough (a certain set of armour to begin that section with, killing enemies restoring health, purely aesthetic changes like giving Lara a big head, that sort of thing). You complete extra challenges you add to the chapter replay to earn more earn credits, which can be used to purchase more card packs for use in chapter replay. I've dabbled a little, but I'm more inclined to do another playthrough than just cherry pick certain segments for achievements. For me personally, it seems a little weak for the primary rival to the PlayStation exclusive franchise Uncharted - which has recently released it's latest iteration - so I'd have been intrigued to see how a player-versus-player multiplayer mode, like the one piggybacking the reboot, would have gone down for Rise, although I suppose I appreciate the extra effort and resources that went to the main game, improving the core experience greatly over it's very setpiece heavy predecessor, rather than spending those resources essentially tacking something on for the sake of it. The Season Pass also adds 2 extra modes, and some story DLC. I've already written enough, so I'll stop it here, and there are reviews on the content more specifically, given they're available individually (and that I also havent played them as extensively as I'd need to for a proper opinion :P). That said, I'm thoroughly enjoying what I have played of it, and am continuously upping the playtime. 8/10: Rise continues the core gameplay that the 2013 reboot introduces, along with improving upon it in every way; new and better mechanics, new and better plot, new and better Lara. If you're a bit of a completionist, there's plenty to see and do here; if you're not, then Rise should still have you covered far beyond the reboot's short running time. The core experience is far more substantial, and if you're willing to keep up with them, the visuals don't disappoint either. Definitely worth it if the price is right.

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