Triumph over the land, take charge of the fate of China! Conquer territories and fly your colors!
A struggle for land where new strategies are born: from points to planes!
The vast land of China is represented a single realistic map, with the characteristics of the land replicated beautifully in CG. The vast map is comprised of 46 cities and approximately 340 regions. The regions are collections of detailed territories, and the struggle for land is intuitively expressed through a color scheme. Players can conquer territories to unite the land and fly their colors more elaborately and more freely.
New strategies created by supply lines and maintaining the front line
When troops are on the march, and the march origin city is connected to land controlled by the players’ forces, the supply lines will be maintained and troops can battle with ample supplies provided to them. However, if the connection with the march origin city is cut, the troops will lose their supply lines and will be weakened and fall into a disorderly state. Securing the supply lines is an integral part in maintaining the battle front.
Administration changes completely by doctrine and a unique policy!
Players can organize the administration, the center of power, as an element that expands the player's strategy. Administration is shown in an organization chart, and as retained officers are added to the organization, various commands and effects are obtained. It is important to make administration that suits your own strategy.
More than 150 “characters” and over 1,000 officers – the most in the series!
More than 1,000 unique officers, which is the largest in the series, are in the game, and each officer is given a “character” (trait). There are more than 150 characters, with some being useful in battle, some in administration and so on. Some officers possess a powerful and unique character, and arranging the right officer in the right place will help in shortening the path to conquering territories.