Ronin is stylish a turn-based action platformer following the exploits of a vengeful heroine determined to strike down five prominent figures of a powerful corporation. Move with precision by meticulously planning out each silent step, soaring leap, and devastating swing of your blade from the shadows as you seek your revenge.
Turn-Based Action: Carefully plot your movements to setup the perfect strike before retreating back into the shadows or boldly confronting your opposition head-on with your katana.
Decisive Strikes: Dispatch all that oppose you with your lethal blade and razor wire or avoid their attacks with a holographic replicator and grappling hook to find a more advantageous position.
Path to Vengeance: Battle through over fifteen complex missions as you stalk and cut down five closely guarded figures within a secretive conglomerate.
Copyright 2015 Tomasz Wacławek. All Rights Reserved.
RONIN is a combination of real time and turn based stealth game with some story elements taken from Kill Bill. You can walk and climb on walls but most of the game is spent leaping from place to place and using a grappling hook to swing or pull yourself to walls and ceilings. When enemies spot you they will aim their guns at you showing you a red line showing where their bullets come from, you are then only able to jump and can see how far you can cover on your turn before they fire, you will need to tackle your enemies to bring them down and then spend a turn killing them with your sword. As you finish levels you can earn skill points by completing bonus objectives allowing you to throw your sword, recall it, knock enemies down with shuriken, use a decoy, etc by earning time based points by killing and hitting enemies. There are good ideas behind the game but it ends up being short, the level design is linear and can often be finished easily if you get a stealth hanging ability, only three enemy types, repeated objectives, and there are occasionally problems where the UI that shows you where your jump will go but will be wrong.
RONIN is the thinking man's murder simulator. Most games with a basis of assassination go the 3rd person real-time action route but this one bucks the trend in favor of a turn-based mechanic. Whenever you are spotted by an enemy the game switches into this mode where you can plan out your movements and attacks all while avoiding the bullet trajectories of the people around you. For more information check out the VIDEO REVIEW: https://www.youtube.com/watch?v=0qGcWLpR49g&feature=youtu.be
Positive: Nicely made and well animated sprites. Awesome turn-based combat tactics. Thought-through level design. Cool, stealthy gameplay. Epic samurai fighting. Weapon upgrade system making you try to fail less. Ear-overwhelming soundtrack perfectly suiting the game.
I am not a big fan of 2D and unrealistic 3D games in 2015, but reality is reality: This game is awesome. It's a great action platformer with heroine put in the story. I am against drugs in real life, but they do look fun in games, especially this one. It is a 2D game that really gives you a lot of fun and I have to congratulate Tomasz Wacławek on the great idea turned into a great game. Go for it, you won't regret to spend even $13 on something like this. It's worth a try.
Ronin is basically a spiritual sequel to Gunpoint. In some side-scrolling levels, yoy need to carefully plan your moves and kill opponents. It can sound easy, but it's not. In fact the game requires a great strategy sense, and make new tactics to clean out rooms and proceeding is very rewarding. The graphics are also very good, even if very simple. If you liked Gunpoint, you can blindly purchase Ronin too.
Simply rate this game out of 5 stars and submit
All of our reviews are moderated and may not appear on the site straight away.
Thank you for your patience whilst we complete this process.