Serious Sam: The Random Encounter follows Sam and his band of oddball mercenaries as they battle across a pixilated world teeming chaotic battles, hordes of bizarre creatures, and mysterious secrets. Choose your weapons and take aim at the most random Serious Sam adventure yet!Read full description
The legendary Serious Sam reloads and rearms in an explosive, turn-based RPG developed by indie developer Vlambeer (Super Crate Box, Ridiculous Fishing). Serious Sam: The Random Encounter follows Sam and his band of oddball mercenaries as they battle across a pixilated world teeming chaotic battles, hordes of bizarre creatures, and mysterious secrets. Choose your weapons and take aim at the most random Serious Sam adventure yet!
Serious Sam Indie Series:
The Serious Sam Indie Series is an extraordinary program launched by Croteam and Devolver Digital to partner with gaming's most creative independent developers and design radically unique Serious Sam games in a variety of styles and genres.
Turn-Based Awesome: Battle across three worlds of pandemonium with Serious Sam and his band of quirky commandos as they clash with legions of relentless creatures hell-bent on ruining your day. Choose your weapons and prepare for an absolute onslaught of merciless enemies charging from every direction.
Extraordinary Visual Design: Behold the pixilated brutality of Serious Sam’s struggle against evil in glorious retro-styled graphics. Visit the exotic locals of Egypt and dangerous caverns overrun by Mental’s twisted horde. Battle by land or take on all-new aquatic variations of classic Serious Sam baddies in underwater skirmishes unlike anything Sam has faced before!
Serious Strategy: No magic here, son. Select from a variety of dynamic items to increase your party’s stats, toss out some Headless Kamikaze bait, or bring everything to a devastating halt with the all-powerful Serious Bomb.
Challenge Mode: Take on a never-ending wave of Mental’s most fearsome minions and attempt to post the best score to win the admiration of your friends and family.
Serious Sam: The Random Encounter was created by Dutch indie duo Rami Ismail & Jan Willem Nijman and features crisp pixel art by Roy Nathan de Groot & pixel-animator Paul Veer. The game had its chiptune music created by Alex Mauer and the trailers were produced by Canadian video-magician Kert Gartner.
© 2011 Croteam Ltd. Serious Sam, The Serious Sam logo, Croteam and the Croteam logo are trademarks and/or registered trademarks of Croteam. All rights reserved.
Serious sam the random encounter is a wicked shooter which has some so to say interesting features,enemies and weapons.The gameplay is smooth and i really recommend it.I had tons of fun with it.
Serious Sam: The Random Encounter is a mash-up of Serious Sam, old-school JRPGs (say, Final Fantasy) and, unexpectedly enough, a bullet-hell shooter. Yes, it is definitely all of those things! Context Just a little bit of history, this was part of a series of promotional Serious Sam games, created by Devolver Digital to promote the (at the time) upcoming Serious Sam 3. The other game of the series I've played, was a 2D side-scrolling shooter, where you could mount guns on top of other guns, and had massive mobs of enemies exploding around you. It was a blast! With that said, when I saw this available on a sale, I decided to give it a go, as ridiculous as the premise sounds! It's a byte-sized game made by Vlambeer, so you know what to expect, knowing them -- sometimes unfair, yet really fun and chaotic arcade gaming! Presentation The visual style in this game immediately shows what the game is. It features the indentifiable Vlambeer style, with the whole SS crew of headless guys with bombs for hands and lava monters! I'm not too familiar with the Serious Sam games (I own them, just haven't gotten around to playing them), so I can't say how faithful it may be. Regardless, it looks pretty cool. It's a retro looking and sounding game, but not in a lazy way. You'll literally fight dozens of enemies at once, in each battle, all with a big flare of explosions and bullet flying around. You may argue that it sometimes obfuscates the screen and isn't very clean -- but honestly, that's not the point. It's supposed to be silly, mindless and over-the-top, and that's exactly what it is! In a good way. Each area has a very characteristic look, and it's really great to see hordes of enemies on screen getting obliterated. The music is a bit strange. I can't tell if it's a different and more retro arrangement of SS's music. Regardless I think it's pretty good! Some of it (especially the drumming) sounds like MIDI, and the rest is simply synth based music. It does fit the theme, though! Futuristic levels sound futuristic, egypt level sounds oriental, that sort of stuff. I really enjoyed the music while I played the game! In the way of options and interface, it's a bit limited, but it doesn't really matter very much. I beat the game in less than 2 hours, so there weren't any major problems that I've found worth mentioning. The writing isn't at all serious, being very self aware and constantly poking fun at both SS and JRPG tropes. It was amusing to me, taking the context of the game into account. General Structure In this game, you have 3 different levels, each with 3 different stages. It plays like a JRPG. You have a topdown view and a small map, sometimes with "puzzles" to solve. I say "puzzles" but I don't think they count as that. It's more the concept of puzzle that the game uses to poke fun at. Go to A, press switch, door opens -- with guts and explosion in the middle. In these maps, there are, as the name suggests, random encounters! Yes, about every 2 steps. Literally. Don't worry, the maps aren't all that big. At the end of each battle, your characters gain a bit of armor, if they didn't get hit, so it definitely rewards "decent" play -- skill isn't a big factor in this game, no worries! You'll have to balance exploration (very minimal, each stage fits easily in one screen) and just rushing to the end. Why? Because there are chests spread around the stages. These chests contain weapons and items that will certainly prove useful. On the downside, you'll have more encounters, which is more dangerous. At the end of each level there's a Boss fight, which mainly involves a big horde plus a really big unique monster. Death is punished, buy it's not too punishing by any stretch. I find it completely fair! You have 3 lives. If you die in any encounter, you'll go back one step behind that encounter, and lose a life. If you lose all your lives, you simply restart the stage. Since the stages are really short, it's never a problem. You start with only one character, but then pick another 2, on later levels. General Mechanics and Combat System Ok, this is the interesting part of the game, of course! How exactly do they combine JRPG combat with bullet-hells? Well, honestly, not very well, from a design standpoint. It is, however, a fun idea to experiment in a game like this! Basically, it's a turn-based bullet-hell game. The game stops every 5 seconds. When it stops, you get to choose an action. Use an item? Change weapon? Or maybe you'll simply attack. When you attack or change weapon, you'll chosen which direction you'll want to shoot, and that's about it. While it's really simply, conceptually, it has many more ideas thrown in, which I'll talk ahead, regarding weapons. (1) Outside the turn, you basicaly move vertically, trying to shoot your enemies, and dodge bullets (which is worth mentioning by itself (2)). The items aren't very interesting, although they certainly are useful. There are items that heal the party, give them full armor, 4x damage, speed, huge bombs, etc. Nothing very unique, but I'm glad they're there regardless! It adds variety and some degree of tactic to the combat. I think that's enough to give you a general idea of what the game is. Now, I'd like to discuss some aspects that may make-or-end the deal, for you. 1.Weapons First off, I'll write about the weapons, since I think it's the coolest aspect of the game. There are several different weapons. And when I say different, I mean different! Not just more powerful, faster, bigger -- they actually feel different, and have mechanics of their own, playing with the turn-based side of the game. For example, there's a Revolver that is a bit weak, but auto-targets close targets, killing them one by one. There's a Shotgun that shoots only in a certain range that you assign to it when you choose your turn-action -- Trading individual damage for less, spread damage. There's a big Cannon that is piercing and very large shot, basically killing everything in front of it (or the direction you choose) -- however, you always have to wait for a turn for it to recharge! And using items doesn't count. Then, there's a Grenade Launcher and damage a radial area of your choosing. I could go on, but this gets the point across. The weapons are really different from one another, and it adds quite a lot to the combat! It also adds interesting aspects to the weird, unique concept of this game. 2. Dodging enemies and bullets with 3 characters I've talked about my favourite aspect; now it's time for by biggest problem! The game is very unbalanced. Period. There was certainly some thought put into it, since the game is beatable for sure, and item placement helps with that. However, this is a very byte-sized game, and such a thing wouldn't work on a bigger game. But I'm digressing. The point is, when you're in battle, it's almost impossible to dodge enemies and bullets. Your only defense is actually a brutal offense. If you can kill everything before it gets to you, you're in a good spot! Otherwise, you're screwed. I mean, there are 3 characters, with a decent space between them. So, if you want to dodge, you'll have to dodge with all three at once. Besides, with the amount of enemies that there are, you'll often be overwhelmed, at one point or another. It happens a lot, but you can be more prepared on your next try. Conclusion The game doesn't require a lot of skill, directly because of this. It's a mindless game about slaughtering hordes of enemies at once, with big guns. Still, it's chaotic and fun! If you want a short, little, but mechanically ball-sy game, look no further! It's not perfect, but it has its moments!
This is another Serious Sam game made by indie developer and I must say that he put in this game the essence on original Serious Sam. Only thing I don't really like is that it's turn based, but that didn't stop me from playing it, this game still gives you those massive fights where you kill many many aliens. This game is like RPG version of SS, you explore the map and you get into a fight with monsters. It might sound easy, at least that's what I thought before, but in here you need to use some strategy if you want to survive a fight, one more thing - playing through this game alone would be impossible you you will get a small team. Graphics of this game are really nice, it's a bit pixelated, but not too much. They are unique and really smooth.I don't know what else to say here besides that this game has everything you will want from Serious Sam and it's how expensive so as SS fan I think that you just must have it.
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