Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armour, and arcane relics of legend.Read full description
Shadow Warrior 2 is the stunning evolution of Flying Wild Hog’s offbeat first-person shooter following the further misadventures of former corporate shogun Lo Wang. Now surviving as a reclusive mercenary on the edge of a corrupted world, the formidable warrior must again wield a devastating combination of guns, blades, magic and wit to strike down the demonic legions overwhelming the world. Battle alongside allies online in four-player co-op or go it alone in spectacular procedurally-generated landscapes to complete daring missions and collect powerful new weapons, armour, and arcane relics of legend.
Five years have passed since Lo Wang shattered the alliance between his deceitful former boss and the ancient gods of the shadow realm. Despite noble intentions, Lo Wang’s efforts to annihilate the darkness corrupted the world, creating a strange and savage new order where humans and demons live side by side.
The once feared warrior now lives in the shifting wildlands outside the reach of his enemies and the neon glow of Zilla’s cybernetic metropolis, scratching out a meager existence as a hired sword for the local Yakuza clans. When a simple mission goes wrong, Lo Wang is drawn into a volatile conflict between a brilliant young scientist, a controversial cult leader, and a terrifying new drug known as Shade. The sharp-tongued hero must once again wield lethal blades, staggering firepower, and archaic magic to purge the world of evil.
Blades and Bullets: Lo Wang delivers his own brand full throttle brutality with an expanded array of over 70 lethal blades and explosive firearms to overcome the demonic opposition. Become a whirlwind of steel and blood with razor sharp katana, short swords, crescent blades, and hand claws or unleash a hellish symphony of ornate firearms to decimate your enemies.
Four Player Co-Op: Battle through the expansive campaign alone or team up as a four-player typhoon of destruction online in campaign co-op mode. Tackle challenging primary missions or thrilling side quests while maintaining your own ninja style with customizable armor, items, and valuable loot from your triumphs.
Procedural Environments: The breach between the human and demon realms created an interdimensional hernia resulting in constant shifts to the world of Shadow Warrior 2. Procedurally generated landscapes and paths bring new twists and turns to once familiar terrain and routine missions.
Brutal Damage System: Choose your weapon based on the situation at hand and then dismantle everything that stands in your path with an advanced gore system. Use precision blade strikes to separate limbs and heads or switch to heavy ordinance and blow a hole right through colossal beasts.
Custom Upgrade System: Upgrade weapons in your arsenal with up to three stones at once to improve performance or augment them with devastating elemental effects. Collect karma, amulets, and armour to enhance Lo Wang’s power and shift his death-dealing artistry into overdrive.
IGN - 8.6 - "Shadow Warrior 2 is an energetic shoot 'n' loot with great melee and ranged combat, co-op, and a pile of dirty jokes".
Attack Of The Fanboy - 4/5 - "Shadow Warrior 2 is a worthy successor to the 2013 reboot. Flying Wild Hog obviously put more work into some of the gameplay systems for the game, while keeping the original's great combat system and charm".
Gamespot - 8/10 - - "Shadow Warrior 2 nails many important aspects of being a first-person action experience".
Set 5 years after the events of the original Shadow Warrior reboot, you take control of master Ninja Wo Lang once again to battle thousands of demons. After the 2013 reboot, Shadow Warrior is back in earnest with fast & fun first-person action. Expect loads of variety from this ultraviolent game, which is slated to have deep leveling systems tied to over 70 weapons that you can choose from. Levels will also be procedurally generated, so replay-ability is likely to be through the roof.
I'm really glad that a game like Shadow Warrior can get a sequel in 2016, especially when it looks to have as many fresh, new ideas as it has currently. We'll be playing this one for a long time to come - especially considering the game's procedurally generated levels!
Shadow Warrior 2 is just around the corner and following on for such a memorable game series, we have looked at many of the new features coming in the new title to the series.
Copyright 2016 Flying Wild Hog. All Rights Reserved.
This game is one of the best games of the year so far and not just this year, but in general! The content you get in this game is just mind-blowing, you have semi-open-world game in style of wolfenstein 2009, but this game pulls it off 10 times better! You have so many options of playing, you can play it as an epic cyber ninja or as some RPG Diablo-style game in first person! You get a lot of areas with most of them feeling a lot of 80s(my personal favorite era of all time), the player can take different upgrade items for almost everything - weapons, armors, coop experience, powers... The soundtrack is just mind-blowing and I have yet to get to the gold stan bush - warrior song! I do recommend this game to everyone who loves - 80s, hectic action, guns blazing, chaos, tribute to the 80s and gamers in general even if you are not fans of the first person shooter genre!
Great game. What it lacks in story line it makes up for in immature jokes, movie references, gorgeous environments, and some of the best first person hack and slashy gameplay I've personally experienced. Old school fast paced movement combined with some interesting next-gen touches makes this game a whole load of pure, gore-fueled fun.
All action and no story make me go something something. That being said Shadow Warrior 2 is a fun game to play with the one liners being dropped more than Donald Trumps name during the Presidential Election. But as a person who hasn't played the first Shadow Warrior this game was a lot of fun and enjoyable to play. The controls were fluid while slicing demons in half and was very satisfying. The story was barely intelligible so wasn't really worth following but other than that I had a blast with the game.
"Intimidation is the tool of the fearful heart," said the dude across from me, trying hard to live into his sensei role. ADVERTISEMENT "Hey, better than being the fool of the tearful fart," said Lo Wang, "hero" of Shadow Warrior 2. I was already giggling at that point, and even more so when Wang's chatmate remarked on what a "deeply stupid" reply that was. Sure, it's kind of a "You had to be there" thing, but you can safely take it is as a test of how much you'll get out of Wang's ever-extending story. There's satisfying combat beyond all that and great co-op fun, but it's stuffed with hours of penis-shaped swords on display stands, penis constellations in the sky (which must be the "high wang"), and a mountain of off-color quips. It's crass and juvenile, and it reminds me a little of Duke Nukem in his better moments. But Duke never managed to make me laugh quite like this. Shadow Warrior 2: Hack and Shoot And Slash Wang's remarks are violently stupid, but there's a hint of genius about them. Believe it or not, there's a decent story here about a young woman whose soul gets trapped in Wang's body, but their effort to restore her to her own body by killing lots of interdimensional demons and robots doesn't matter so much as their endless banter about each other and their surroundings. Wang's remarks are violently stupid, but there's a hint of genius about them, to the point where I heard co-op friends in my voice chat channel routinely stop talking to hear whatever awful thing he said next. You got a lot of that in 2013's Shadow Warrior reboot, too, but Shadow War 2 goes well above and beyond that game. Shadow Warrior embraced linear level design, but Shadow Warrior 2?s roughly 12-hour single-player and co-op campaign thrives on roomy, open zones that are accessible through quick-travel points on a world map presented before each mission. Shadow Warrior 2: Gameplay Overview - Naomi Plays Live Its environmental diversity and consistent attractiveness surprised me to the end. Within the space of an hour or two, Wang's adventures could find him in steampunky cities awash in glowing neon or Japanese gardens where stoic torii stand guard among light-splashed forests, and the transitions between them always seem to somehow make sense. They offer a good mix of the horizontal and the vertical, offering numerous chances for Wang to leap up on rooftops and bound about the terra cotta. Some of the secondary mission areas even boast a degree of procedural generation for the sake of replayability, although this somehow also creates long stretches where I didn't find any enemies at all. Shadow Warrior 2 plays like Doom with a potty mouth and Japanese decor. In the heat of the action, Shadow Warrior 2 plays like the 2016 Doom with a potty mouth and Japanese decor, and that's high praise. It's fast and furious, with much of its fun springing from the way Wang dashes and double jumps with no fear of falling damage, dodging out of the path of enemy strikes. With a surprisingly diverse arsenal of both physical and spiritual weapons, he can blast enemies in their faces with bursts of chi to knock them back, stealth through demon hordes with a timed invisibility spell, or unleash pent-up fury, and there's beauty in how each action rolls into the other. Shadow Warrior 2: Check Out These Early Easter Eggs - Naomi Plays Live But it's melee that shines the brightest here, thanks to the ability to precisely lop off arms, legs, and heads with precise katana slices using the mouse and keyboard or gamepad thumbsticks. It encourages jumping into the thick of things, complete with upgradeable abilities that let Wang cut demons down like a steel tornado or skewer them from afar. It's weapon variety that keeps Shadow Warrior 2 entertaining. Placing skill points allows you to focus on melee or ranged, but one of Shadow Warrior 2?s strengths is that preferring one doesn't forbid the use of the other. An emphasis on melee often meant ranged combat suffered in the original game, but in Shadow Warrior 2 guns and other weapons hold their own. The shotguns roar with much the same force as those in Doom, machine guns with skull ornamentation pepper demons with satisfying rattles, and chainsaws allow such precision I probably could have carved my initials with them. It?s variety like that which keeps Shadow Warrior 2 entertaining, and thanks to its more than 70 weapons, it lasts a good while. Even when I was merely upgrading from, say, a regular bow to a compound bow, I always found myself admiring the detail and personality given to each weapon model. Shadow Warrior 2: Crazy Action and Boss Fight Many battles rely on an intense juggle, switching between favorite weapons with the tap of a button. One time, on the glassy decks of a soaring skyscraper, I battled with a named robot that looked like a sleeker cousin to Robocop's ED-209, staying out of the firing arc of his guns by swatting at its legs with dual katanas. When I?d cut him down to 50% health he went into a shield mode, spitting out floating spherical drones which made my swords feel like ineffective fly swatters. So out came my shotgun, felling each with two blasts a piece. Just for a bit of flair, I finished it off with a rocket launcher. Far too many bosses rely on the same shielding design. Named, bigger guys like this are usually what count as minibosses in Shadow Warrior 2, and they often make for a satisfying change of challenge from the ordinary rabble. I just wish some of the variety I found in combat and environments carried over to them, as far too many rely on that same design of shielding and then forcing you to fight minions, regardless of whether you're dealing with a giant robot, a giant samurai, or a trident-toting snakeman. Hours in, watching that shield go up again is one of the few things I found annoying me. But other "real" bosses pick up the slack a bit, such as one of the first major ones, who towers over you like a slender mountain while jabbing down with legs meant to impale. At times multiple beams shoot out from her across the arena, largely forcing you to fight within them while she summon demons to rough you up (and, happily, drop the occasional badly needed health pack). None of the bosses are particularly memorable, but neither are any of them especially dull. Shadow Warrior 2 Interview - IGN LIVE: Gamescom 2016 Dead enemies drop loot, and loot is in fact king in Shadow Warrior 2 ? a strength it borrows from the likes of Borderlands and Diablo. The vast majority of said loot comes in the form of weapon mods, which add effects such as an extra crit chance or flame damage. Around five hours in, you can use the ones you haven't used to craft new and better mods. It's a smart design because the relatively rare weapons are always a joy to find, but the more common items still have value. Replaying levels in groups is renewed fun. Shadow Warrior 2 is also great to play in the co-op mode for up to four players, especially when those players specialize into roles with either a melee or ranged focus. (You all play as Wang, but you just see each other as random ninjas in action.) Replaying levels in such groups is renewed fun, particularly since the light randomization often throws in different enemies on different playthroughs, sometimes creating significantly different experiences. If there's a drawback to the co-op design it's that some of the enemies end up feeling like bullet sponges due to the greater health pools needed to absorb punishment from four players at once. Even so, I found myself enjoying the way most enemies responded to my attacks in some way, particularly when slicing them up with twin swords that fire energy rays or giving them a rough back scratch with Wolverine-like claws. A little more variety in demon types would go a long way, though.
If you played the first shadow warrior and you're expecting a similar experience you'll be pretty surprised with what you get out of shadow warrior 2. The largest change would probably be that the game isn't as linear as its predecessor, you take on missions and side missions and embark on your journey in a fashion similar to borderlands, another large change would be the enemies actually have health bars this time around, i kinda enjoy this change but some might not as not knowing what the enemies health is at adds a level of difficulty to the game play. the last large change would be the weapon and upgrade system, your cash wont go a long way but its basically loot city as you mow down enemies and pick up the various weapon and skill drops, also in a similar style to borderlands. now as I've compared this to borderlands its not as large as borderlands and don't expect the longest of play times as they have yet to add any type of challenge or arcade/survival modes to the game. my first solo play through took about 9 hours but its definitely worth playing through again with some friends, a survival mode would be nice though.
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