Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns.Read full description
"One of the most memorable and complex RPG stories of the decade." - PCGamer.com
"Dragonfall’s a big improvement on Shadowrun Returns [...] and it pulls off the smart trick of being both a superior starting point and a more satisfying follow-up." - Rockpapershotgun.com
Shadowrun: Dragonfall - Director’s Cut is a standalone release of Harebrained Schemes' critically-acclaimed Dragonfall campaign, which first premiered as a major expansion for Shadowrun Returns. The Director's Cut adds a host of new content and enhancements to the original game: 5 all-new missions, alternate endings, new music, a redesigned interface, team customization options, a revamped combat system, and more - making it the definitive version of this one-of-a-kind cyberpunk RPG experience.
NOTE: The Director’s Cut is free to existing owners of the Dragonfall expansion for Shadowrun Returns. It will be automatically added to your Steam Library when the game is released.
Man Meets Magic & Machine
In 2012, magic returned to our world, awakening powerful creatures of myth and legend. Among them was the Great Dragon Feuerschwinge, who emerged without warning from the mountains of Germany, unleashing fire, death, and untold destruction across the countryside. It took German forces nearly four months to finally shoot her down - and when they did, their victory became known as The Dragonfall.
It’s 42 years later - 2054 - and the world has changed. Unchecked advances in technology have blurred the line between man and machine. Elves and trolls walk among us, ruthless corporations bleed the world dry, and Feuerschwinge’s reign of terror is just a distant memory. Germany is splintered - a stable anarchy known as the “Flux State” controls the city of Berlin. It’s a place where power is ephemeral, almost anything goes, and the right connections can be the difference between success and starvation. For you and your team of battle-scarred shadowrunners, there’s no better place to earn a quick payday.
Now, a new threat is rising, one that could mean untold chaos and devastation. One that soon has you and your team caught on the wrong side of a deadly conspiracy. The only clue: whispers of the Dragonfall. Rumors that the Great Dragon Feuerschwinge may still be alive, waiting for the right moment to return…
Shadowrun: Dragonfall - Director’s Cut Features:
A Classic, Story-Driven cRPG: See why PC Gamer hailed Dragonfall as “one of the most memorable and complex RPG stories of the decade.” Dragonfall hearkens back to the golden age of computer RPG’s with a novel-like branching narrative full of sharp prose and deep character development. Immerse yourself in a smart, 20+ hour campaign with a diverse cast of all-too-human characters.
A One-of-a-Kind Cyberpunk Setting: Experience the unique “Tech meets Magic” dystopian future of Shadowrun, a fan-favorite game setting now celebrating it’s 25th anniversary. Shadowrun: Dragonfall - Director’s Cut is the perfect entry point to the setting for those with no prior Shadowrun experience, while providing plenty of classic Shadowrun characters and tech for veteran players to sink their teeth into.
Command Your Team: Lead a small team of shadowrunners - each with their own outlook, motivations, and backstory. The members of your team are designed to play contrasting roles during missions, and each has a distinct set of skills, abilities, strengths, and weaknesses. But it’s not all about the mission - each team member also has challenges to face in their own lives, which you can choose to brush aside or play an important part in.
Gripping, Turn-Based Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With over 200 weapons and spells at your disposal, every turn is filled with meaningful choices.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun: Dragonfall’s classless skill system allows you to grow your character in any direction you choose.
New in the Director’s Cut:
Standalone: Due to popular demand, Dragonfall is now a completely standalone title!
Five All-New Missions: The Director’s Cut features five all-new original missions, including three related directly to the personal stories of your team members. These missions take you to previously-unseen locales - both within the Flux State and beyond - where you’ll have to face challenging enemies and make tough choices in order to help your team members prevail.
Revamped Combat System: The Dragonfall combat system has received a major overhaul. An all-new armor system adds another tactical layer to the experience, while refined cover and damage mechanics emphasize the importance of battlefield positioning. Complementing these improvements is an upgraded AI system which reacts more intelligently and accurately to your actions.
Redesigned Interface: The Dragonfall in-game interface has also been rebuilt. Spells, items and abilities are now much easier to access, while improved combat feedback allows you to fully understand the tactical situation in any given encounter.
Customize Your Team: Guide your team members as they progress in each of their unique roles, choosing between different focus options to grant them new items and abilities. In addition, if you don’t like a team member’s default spell, item or weapon loadout, you can now customize what they bring on each mission.
Ten New Pieces of Original Music: Fan-favorite composer Jon Everist brings ten new tracks of moody cyberpunk music to the Dragonfall experience, including compositions based on the stories of individual members of your team.
The Complete Dragonfall Soundtrack: As a free bonus, the Director’s Cut includes the entire soundtracks from both Dragonfall AND our previous title, Shadowrun Returns. This also includes the brand new tracks exclusive to the Director’s Cut. Featuring music from the composers of the classic Shadowrun SEGA and SNES games, this exciting cyberpunk soundtrack pays homage to the past with a modern sentiment.
And Much More:
Steam Trading Cards - collect your favorite Dragonfall characters
All-new alternate endings to the main campaign
Enhanced visual effects including splatter and dismemberment, improved animations, and optional post-processing effects
New bioware augmentations provide an extra edge on the battlefield… if you’ve got the nuyen
A variety of new items, cyberware & spells
Additional player customization options
Expanded character development for several side characters
Writing and design tweaks and polish throughout!
© 2014 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.
Cyberpunk meets XCOM. When you look at Shadowrun and look at the gameplay, it really does carry many parallels to the XCOM turn-based series. However, Shadowrun is unique in a charming sense that kept me going until the end. Expansive customization and skills allow you to perfect your team and game play is tough enough so it isn't just a walk in the park. Unfortunately, there was the occasional bug or two that I came across, some as small as a breakdown of UI or delayed responsiveness of buttons, to complete breakdown of any navigation forcing me to have to restart the mission altogether. Small things that occurred sparingly, but worth nothing. Overall a great game that could be worth more with some bug fixes
Dragonfall has one of the best RPG stories I've ever played. The story is interesting practically from the beginning and even seemingly trivial side quests are interesting and more than once will serve the player an unexpected twist. We do not have a simple choice between good and evil, and I was forced to reflect on my decisions which is a great thing. Our team is another great element of the game. Returns from time to time offered a help from our friends, but most of the team was people we hired. Here we can still choose mercenaries before the mission, but why, since we have brilliant comrades? Discovering their secrets has given me so much pleasure. The quest associated with Glory is simply divine. Shadowrun: Dragonfall is an amazing game that every turn-based fans will love!
I underestimated Dragonfall. Coming into the game, I was just expecting a solid turn-based RPG in a unique cyberpunk/fantasy setting. It certainly delivers there, but all the care and thought put into the details elevates it into a great game I would recommend to all RPG fans, not just those that clap gleefully at the idea of troll mercenaries sniping corporate mages. One of the primary elements that sets Dragonfall apart is how well it embraces player choice. The levels are carefully designed so that whatever your character's specialty, s/he'll have a time to shine. Maybe you can hack some turrets to fire on the security guards, or maybe you're a smooth enough talker to convince them to let you in. If you've got a drone with you, there might be a vent you can send it through to explore. Some levels will feature ley lines which empower your mages' spells or maybe there's a restless spirit just waiting for your shaman to bind him. These aren't just one-off examples, every mission has this kind of care put into it, letting your character do whatever awesome thing he or she can do. Combat is similarly diverse, with different skill sets gaining access to different spells and weaponry, each with their own benefits and shortcomings. You run a missions with your character and three additional characters of your choosing. While the game doesn't force you to do so, I would highly recommend switching up your party makeup some, as seeing different abilities and developing strategies around them is one of the fun aspects of the game. Tragically, only a subset of the available characters have in-mission dialogue lines. They're just a few flavor bits here and there, but I still resented missing out on them whenever I took a mercenary instead. The second huge success of Dragonfall is the story. I was expecting the writing to mostly revel in smashing cyberpunk and fantasy tropes together, but it goes well beyond that, forging the disparate elements into an engaging mystery and quest. Of particular note are some of the moral choices your character can make, where conflicting agendas and imprecise information will leave you wondering what the "right" choice was even after you've seen the consequences. Thematically, the story definitely leans a bit more towards cyberpunk, with elements of class disparity and technological progress outpacing morality. I would be remiss to not mention that this game was developed on a budget much smaller than most modern RPGs, and it shows. There's no voice acting, no cinematics. The character models, while solid enough to not break immersion, look low poly/low texture resolution if you stop and focus on them. VFX and animation are similarly limited; most spells don't end up looking as awesome as you would expect. These shortcomings never took me out of the experience, but it did feel like the game relied more on my imagination to fill in gaps than most modern games. Provided you can get past the lack of AAA gloss, I would recommend this game to anyone who loves RPGs. It's got best-in-class diversity of characters paired with excellent level design and a great story with some of the best moral choices I've seen in games.
ShadowRun: DragonFall is a wonderful blend of great storytelling and rewarding combat. What makes this game so great however is how all these greats parts come together to form a incredibly immersive experience. You can tell that everyone who worked on this game was very passionate about making sure this would be the best possible experience. That isn't to say the game is perfect but it is damn close. Fans of well-crafted stories and those who enjoy tactical rpgs will all find something to love about this game. The world of ShadowRun feels so believable; the culture and the characters of the world are very consistent. On top of that, the choices you make, both in conversation and decision making, help concrete your sense of presence in the world. Will you storm in guns blazing, sneak past security, or talk you're way out of trouble. You have a handful of different classes and races to play as which all utilize very different tactics. You have mages that rely on spells, street-samurai that need to get up close and personal, and deckers who have the ability to control drones and hack into security. ShadowRun uses a turn-based tactical combat system. You have a wide top-down view of your characters and the environments they pass through. You can only see as far as you characters and the more distance between you and your enemies the harder they will be to hit. You can however increase you stats to help increase your accuracy along with a multitude of options to boost charisma, intelligence, defensive, and other attributes. You also have a vast array of skills that you can use to both inflict damage, weaken enemies, or heal and protect your allies. Soon after you start a new game one of your teammates is killed and you decide to investigate and hunt down the party responsible. In the process you have to convince you allies to cooperate with you and get everyone on your team to share your vision. All the main characters have very different personalities and react very differently depending on how you engage with them. Over time you really start to feel like you really know the characters and have an idea of how they'll behave under different conditions. What I find especially interesting in this game is how many of the elements of the story that seem to be isolated events all manage to start to tie in together as you get close to the conclusion. I was honestly surprised by how good this game was. The graphics are gorgeous, the story is immersive, and the combat is just the right level of challenging. Its a deep RPG that will require quite a bit of investment in time and thought but its well worth it. The though choices and scenarios are very rewarding once you see them through. I was pleasantly surprised by how long the game was and even after finishing I was very tempted to jump right back in try approaching things in a different way. In the meantime I will look forward to playing the other entries in the series and will continue to reflect back on the good times I had playing through this magnificent adventure.
This is an excellent strategy rpg that manages to improve on the original in almost every way. Very much worth it, especially to a Shadowrun fan. PROS: + The story is great. It comes across as more of an interactive novel with deep plot points and very fleshed out characters. Throughout, you'll learn all about each of the characters in your team and around you and be able to affect your relationships. There's a lot of past in Berlin that ties into the main story which you'll learn about through people and events in the game. It gives the world life. + There are good choice scenarios. Throughout the conversations and events in the game, you'll have the chance (if you have the right skill) to guide the dialogue in a certain direction or go down a different path. They also throw some moral choices at you which get as deep as killing a person or letting them go which will affect many things including your crew morale. + The combat is much improved over the original as well. It feels more streamlined and just works much better with the refinements they made. The soundtrack seemed much the same. The graphics seemed much the same (new tileset, but same art style). Neither of these things are a negative to me. CONS: - Either I'm misunderstanding the Smartlink weapon or there's a bug that made it disappear from my inventory until I got into a mission. Then it showed up. - You still can't swap out inventory items with your crew. When you pick up items out of combat, you can only put them in your inventory or send it to your stash. Why can't I give it to my crew member? - It sometimes was difficult to click on an area behind a character because of the perspective. Not a big issue a lot of the time, but it became problematic during some fights when cover was hidden behind a person. Overall, it's the best Shadowrun game I've played so far!
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