HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.Read full description
HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
Extend the story with the Shadows of Hong Kong: Set in the weeks following the events of the main campaign, this bonus campaign will give you -- and your team -- the opportunity to turn the tables on the corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.
Shadowrun: Hong Kong - Extended Edition is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun RPG yet with an all new crew, expanded magic and cyberware, a completely revamped Matrix, an upgraded release of the Shadowrun Editor, and much more!
New in Shadowrun: Hong Kong , thanks to our generous Kickstarter Backers:
© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.
Posted: April 20 A very fun, and immersive game in the Shadowruns world. I love reading and really getting into the story which Hong Kong delivers on. If you're not into reading you may find the pacing and action too slow for your taste, but I never felt like the walls of text got in the way of my enjoyment, (Quite the opposite for me) I personally found the detailed descriptions and fleshed out dialogue very engrosssing. It's a mark of a good game when you promise one last run/ mission and find yourself three hours later still soaking in the beautiful atmosphere. The art style is great, bright neon colors on washed out blues like a watercolor painting.
Game was absurdly difficult..... like, really hard. At least for me.. -.- But after hundreds of thousands of loads, I finally beat the main story and felt satisfied. -.- Albeit ashamed. But fun game.
Improves on the gameplay of Shadowrun Returns and Dragonfall Directors Cut. The game has better cyberware, now allowing you to equip more of it and to use cyberware weapons. You can give companions items (even over their locked ones) if you don't like what they are using or have better versions of what they have. The trend of having great writing and characters continues, especially with Gaichuu, Racter, and Ambrose. You can now start combat early but only if enemies are nearby and are known to be hostile, it seems to be kind of buggy and not that useful but it's better than nothing. More spell options are available but magic still isn't too interesting, the new foci that you can buy in spell shops are extremely uninteresting only giving some stat improvements. Decking is also improved but still not enjoyable or a good representation of the matrix. Shops and level up screens don't give necessary info on purchases or skills. For example you might be able to choose between one of two abilities for your companions but one of them doesn't tell you the AP cost of the ability. You might want to buy a new drone but it won't tell you what skills the drone has, forcing you to buy each of the four one at a time, go into a mission, and then get into a fight to see. You might want to buy a new spell, drone, weapon, etc for a companion but some of those have skill requirements and you can only check your companions skills when going into or during a mission. You also can't change your companion's items until you load into a mission, even though the selection screen before a mission shows you everyone's inventory you can not make changes until the level loads and it brings up the inventory screen again. The game had a lot of bugs at launch when I played it, some pretty inexcusable and that lead me to believe that they never even played through it, but from what I can see now anything that would have caused a big issue has been fixed. It's a well written game with great characters and a great setting made by people who don't seem to understand how to make a well functioning game and who obviously had no QA team, so it's kind of like playing 5th edition Shadowrun. I still really enjoyed the game because most of it is just reading and making conversation choices, but the combat is still mediocre and so easy that it's basically just a waste of time. Instead of waiting for the 1st or 2nd patch I probably should have waited for the 4th or 5th. If you are looking for a game with great writing, great characters, and a great setting you can't do much better than Shadowrun Hong Kong or Dragonfall but the actual mechanics of the game continue to hold it back from being one of the best series out there.
Shadowrun : Hong Kong is a whole new game from the developers of Shadowrun Returns and Shadowrun Dragonfall. It's a completely new campaign set in the city of Hong Kong where deep story meets cool combat. Gameplaywise, the game hasn't changed much. Shadowrun : Hong Kong uses the same turn-based combat system. However, everything has been refined. The UI is a lot better and a lot of things have been added to the mix. The gorgeous 2D visuals also have been enhanced in Hong Kong. It's a very good western RPG with excellent gameplay and story-telling.
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