HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.Read full description
HONG KONG. A stable and prosperous port of call in a sea of chaos, warfare, and political turmoil. The Hong Kong Free Enterprise Zone is a land of contradictions - it is one of the most successful centers of business in the Sixth World, and home to one of the world’s most dangerous sprawl sites. A land of bright lights, gleaming towers, and restless spirits where life is cheap and everything is for sale.
Extend the story with the Shadows of Hong Kong: Set in the weeks following the events of the main campaign, this bonus campaign will give you -- and your team -- the opportunity to turn the tables on the corporate police force that once hunted you. Through layers of corporate greed and urban strife, you will contend with dangerous enemies, uncover a deadly conspiracy, and cement your reputation as a Prime Runner… assuming that you survive, of course.
Shadowrun: Hong Kong - Extended Edition is the third standalone game in Harebrained Schemes’ critically-acclaimed Shadowrun cRPG series. Experience the most impressive Shadowrun RPG yet with an all new crew, expanded magic and cyberware, a completely revamped Matrix, an upgraded release of the Shadowrun Editor, and much more!
New in Shadowrun: Hong Kong , thanks to our generous Kickstarter Backers:
© 2015 Harebrained Holdings, Inc. All Rights Reserved. Shadowrun is a trademark of Microsoft.
I did not know the Shadowrun's universe before, but I quickly became a big fan. Usually, the combination of magic and technology takes place in fantasy scenery, here the area of action is futuristic metropolis - and for that, I just loved the game. It somewhat reminds me of my beloved Fallout in some way.
Shadowrun: Hong Kong is an excellent addition to the Shadowrun series that will not disappoint fans of the previous games As most have probably assumed, the setting is the legendary city of Hong Kong and the story is kicked off with a series of events that lead to you and your brother becoming shadowrunners for a powerful Yellow Lotus crime boss. There are several twists and turns that lead to a climactic ending as well as the usual side missions that are available if you choose to complete them. The additional missions are not directly tied to the story, though, I would still recommend them as I had a blast playing them. The personal story missions of your teammates, as always, were a highlight of the game as well. Combat, for the most part, is how you would remember it from Dragonfall. You choose four of your team for each mission which plays as an isometric RPG until you enter combat where it becomes a turn-based tactical game similar in many way to XCOM: Enemy Unknown. Cover, action points, RNG-based accuracy, and abilities galore are all present here. Decking in, however, has been upgraded. Now instead of fight after fight you have the opportunity to stealth through most of the areas and avoid cyber combat if you so choose. There are a few mandatory cyber battles that are unavoidable, however. Dialogue in the game has been improved further as well. Most noticably are the options based on your character's skills. High strength? Bash down that barrier or intimidate that thug with your bulging biceps. Talented rigger? Those drones that were previously set to activate hostile to you will now start firing on their operators as soon as they power on. Impressive charisma? The new executive will see the wisdom in your suggestion to hand over his passcode to the company intranet so that you (a maintenance worker, of course!) can fix a few errors that would cause management to be very upset with the next quarterly report that they receive. All in all, a great tactical RPG with a story that kept me entertained throughout. Be aware, however, that this game has a ton of dialogue in it. If you're not a fan of reading it may turn you away from the game but if you're a lorehead and want to learn more about the Shadowrun universe it will definitely hold your attention. I recommend the game to Shadowrun fans of all kinds and those who enjoy deep RPGs with an assortment of interesting characters and locations.
Posted: April 20 A very fun, and immersive game in the Shadowruns world. I love reading and really getting into the story which Hong Kong delivers on. If you're not into reading you may find the pacing and action too slow for your taste, but I never felt like the walls of text got in the way of my enjoyment, (Quite the opposite for me) I personally found the detailed descriptions and fleshed out dialogue very engrosssing. It's a mark of a good game when you promise one last run/ mission and find yourself three hours later still soaking in the beautiful atmosphere. The art style is great, bright neon colors on washed out blues like a watercolor painting.
Game was absurdly difficult..... like, really hard. At least for me.. -.- But after hundreds of thousands of loads, I finally beat the main story and felt satisfied. -.- Albeit ashamed. But fun game.
Improves on the gameplay of Shadowrun Returns and Dragonfall Directors Cut. The game has better cyberware, now allowing you to equip more of it and to use cyberware weapons. You can give companions items (even over their locked ones) if you don't like what they are using or have better versions of what they have. The trend of having great writing and characters continues, especially with Gaichuu, Racter, and Ambrose. You can now start combat early but only if enemies are nearby and are known to be hostile, it seems to be kind of buggy and not that useful but it's better than nothing. More spell options are available but magic still isn't too interesting, the new foci that you can buy in spell shops are extremely uninteresting only giving some stat improvements. Decking is also improved but still not enjoyable or a good representation of the matrix. Shops and level up screens don't give necessary info on purchases or skills. For example you might be able to choose between one of two abilities for your companions but one of them doesn't tell you the AP cost of the ability. You might want to buy a new drone but it won't tell you what skills the drone has, forcing you to buy each of the four one at a time, go into a mission, and then get into a fight to see. You might want to buy a new spell, drone, weapon, etc for a companion but some of those have skill requirements and you can only check your companions skills when going into or during a mission. You also can't change your companion's items until you load into a mission, even though the selection screen before a mission shows you everyone's inventory you can not make changes until the level loads and it brings up the inventory screen again. The game had a lot of bugs at launch when I played it, some pretty inexcusable and that lead me to believe that they never even played through it, but from what I can see now anything that would have caused a big issue has been fixed. It's a well written game with great characters and a great setting made by people who don't seem to understand how to make a well functioning game and who obviously had no QA team, so it's kind of like playing 5th edition Shadowrun. I still really enjoyed the game because most of it is just reading and making conversation choices, but the combat is still mediocre and so easy that it's basically just a waste of time. Instead of waiting for the 1st or 2nd patch I probably should have waited for the 4th or 5th. If you are looking for a game with great writing, great characters, and a great setting you can't do much better than Shadowrun Hong Kong or Dragonfall but the actual mechanics of the game continue to hold it back from being one of the best series out there.
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