"For those who just want to relive the isometric action of the SNES and Megadrive days, Shadowrun Returns easily delivers...and, judged purely as a standalone game, it's an unambiguous success." - eurogamer.net
Deluxe Edition includes:
The Shadowrun Returns Soundtrack From the composers of the classic Shadowrun SEGA and SNES games, the Shadowrun Returns Soundtrack pays homage to the past with a modern sentiment.
Shadowrun Returns Anthology Explore the story of Shadowrun Returns even further with an illustrated PDF of 16 short stories written by authors from Shadowrun’s past, present and future. As a bonus, the anthology also Includes over 60 pages of concept art from the creation of the game.
MAN MEETS MAGIC & MACHINE. The year is 2054. Magic has returned to the world, awakening powerful creatures of myth and legend. Technology merges with flesh and consciousness. Elves, trolls, orks and dwarves walk among us, while ruthless corporations bleed the world dry. You are a shadowrunner - a mercenary living on the fringes of society, in the shadows of massive corporate arcologies, surviving day-by-day on skill and instinct alone. When the powerful or the desperate need a job done, you get it done... by any means necessary.
In the urban sprawl of the Seattle metroplex, the search for a mysterious killer sets you on a trail that leads from the darkest slums to the city’s most powerful megacorps. You will need to tread carefully, enlist the aid of other runners, and master powerful forces of technology and magic in order to emerge from the shadows of Seattle unscathed.
The unique cyberpunk-meets-fantasy world of Shadowrun has gained a huge cult following since its creation nearly 25 years ago. Now, creator Jordan Weisman returns to the world of Shadowrun, modernizing this classic game setting as a single player, turn-based tactical RPG.
Gripping Tactical Combat: When you’re running the shadows, every turn matters. Choose your actions wisely - move to better cover, charge into melee, or lob a fireball into a crowd of enemies. With the variety of weapons and spells at your disposal, every turn is filled with meaningful choices. A successful run requires commanding a team of runners with the right balance of combat, tech, and magical abilities.
Skill-Based Character Progression: Choose a starting character archetype and build from there! Street Samurai and Physical Adepts use advanced combat skills to dominate the battlefield, Shamans and Mages summon powerful allies and cast deadly spells, while Riggers and Deckers provide critical technological support, projecting their consciousness directly into drones and computer systems. Shadowrun Returns’ classless skill system allows you to grow your character in any direction you choose. Want to start summoning spirits as an ork Shaman and evolve into a cybered-up weapon specialist? Do it!
Engaging 2D/3D Art Style: Shadowrun Returns mixes dynamic 3D characters and lighting with a vibrant, hand-painted environment. Illustrated character portraits bring every conversation to life. Explore a world filled with detail, from the slums of the Redmond Barrens to the extravagant offices of powerful corporations.
Shadowrun Returns is the first entry in the recent Shadowrun series developed by Harebrained Schemes. It's an old school RPG with isometric view, turn-based combat and heaps of character customization. The art does its job and the writing is very good, despite being pretty run-of-the-mill cyberpunk fare. The only caveat I feel I should point out is the length - on Normal difficulty you die very rarely and you can beat the story in around 10 hours. However, there are lots of community-made modules that you can download from the Steam Workshop. So if you're a fan of RPGs and the Shadowrun universe go for this game, you won't regret it.
Shadow Returns is a good start to making a proper Shadowrun game. There can be more of a focus on dialouge than combat and you have the ability to use your skills to take a more non violent route through some missions. The writing and soundtrack fit the game world well but we aren't given much in the way of interesting characters. The game also does a poor job with magic and adepts, neither really feels true to the universe as you don't have access to what really makes them useful outside of combat and they just aren't that powerful inside of combat. The matrix, cyberware, and hacking is also handled in a very boring way that doesn't fit the universe. Combat itself is also lacking a bit, with limited options and a UI that could have been improved. Shadowrun Returns gives us a decent first start that does an ok job with the setting, the expansion Dragonfall and the sequel Hong Kong do a lot to improve things giving more interesting missions, giving you a great cast of characters to interact with, more combat options, an improved UI, and slightly improving decking, magic, and cyberware. If you want an ok Shadowrun story with average gameplay this is a good game to pick up, otherwise you probably just want to move right into the sequels. The Deluxe edition includes a soundtrack and an anthology of short stories, which also has some concept art. The soundtrack is good but doesn't have much in the way of memorable tracks, it's not something I would think most people would want to just listen to. The anthology is nice for fans of the world of Shadowrun and can be worth the added price for that reason alone.
Shadowrun Returns must be every cyberpunk role playing gamer's most awaited game of the year. Now that it's here, we can enjoy the game or even get a special edition of Shadowrun Returns, which comes with some extra content. The Deluxe version comes with a full soundtrack which may seem like a tribute to the original console soundtracks for Shadowrun. And then there's also an excellent booklet, included as a PDF, which contains a collection of short stories set in the world of Shadowrun, presenting its richness and uniqueness, and a beautiful showcase of concept art - overall like 60 pages of Shadowrun-themed art, which is a real eye-candy for every fan of this universe.
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