Rising Tide extends Beyond Earth to new frontiers on the planet’s surface and beneath its seas, adding even more choices and diplomatic options as you continue to build “just one more turn” toward a new vision for the future of humanity.Read full description
One more turn.
Of all the things Civilization: Beyond Earth's first expansion accomplishes, the greatest is this: it sorts through centuries of war, politics, and future technology, to reveal the personalities behind it all.”
“Beyond Earth is a more nuanced experience throughout, and managing deals and personality traits in pursuit of perks creates more involved playthroughs. – [Gamespot 9/10]
A Bright Future For Humanity
While the new seafaring options are excellent, the real gem of Rising Tide is the revamped diplomacy system and the new associated diplomatic currency. - [Game Informer 9/10]
Rising Tide… is very nearly a masterpiece
Sid Meier’s Civilization: Beyond Earth Rising Tide is a well-developed, superbly balanced, and refined evolution of the original. If I had known that buying the original could have lead to this, I may have done so twice. - [Gaming Trend 95/100]
Firaxis did it again!
The Rising Tide Add-On turns Civilization – Beyond Earth an even better game. - [Computer BILD Spiele 1,6 (89%)]
After the first wave of great colony ships departed Earth, the jubilation of humanity was short-lived. Those left behind fell into a violent struggle over the quickly-diminishing resources on their barren home world. From this tumultuous time, two new factions arose. These newcomers were grounded not in the idealism of their predecessors, but on opportunism, resilience, ruthlessness, and above all a commitment to their own survival.
Now, many decades after their first landfall on a new planet, the proud survivors of the first expeditions beyond Earth look up to see the skies darkened by a new breed of pioneers.
Beyond Earth extended the Civilization franchise from its historical setting into the possible futures of science fiction. Rising Tide extends Beyond Earth to new frontiers on the planet’s surface and beneath its seas, adding even more choices and diplomatic options as you continue to build “just one more turn” toward a new vision for the future of humanity.
Colonize the Ocean: Build floating settlements and access natural resources hidden beneath the seas of the alien planet. Alien beasts with unique abilities inhabit the water and challenge the player in new ways. The ocean provides a fully replayable map, new gameplay mechanics and strategic possibilities for players to reign supreme on their new world.
Dynamic Leader Traits: Players and AI Leaders alike unlock new Traits through gameplay and activate different combinations to respond to the changing world. These dynamic sets of Traits also provide benefits and add to the new Diplomacy system, governed by the new Fear and Respect attributes.
New, Enhanced Diplomatic Options: Shape the diplomatic landscape by using political capital to upgrade your traits, change diplomatic relationships, and leverage the benefits of your allies’ traits.
New Sponsors: Four new factions have been added to the game including Al Falah, nomad explorers descended from wealthy and resilient Middle Eastern states that possess a rich cultural and commercial heritage.
New Artifact System: Collect and combine powerful relics to unlock new perks, unit upgrades, and buildings for your faction on the new world.
New Hybrid Units: Affinities are competing visions for the future of humanity. By investing in multiple Affinities, rather than specializing in just one, players can unlock special hybrid Affinity units and upgrades.
New Biomes: Two new world types have been added. Primordial worlds are rife in volcanic activity and the chaotic landscape of a world still forming. Frigid worlds have cooled in their great age, their surfaces covered with icy oceans and frozen tundra.
© 1991-2015 Take-Two Interactive Software and its subsidiaries. Developed by Firaxis Games. Sid Meier’s Civilization: Beyond Earth, Sid Meier’s Civilization, Civ, Civilization, 2K, Firaxis Games, Take-Two Interactive Software and their respective logos are all trademarks of Take-Two Interactive Software, Inc. The ratings icon is a trademark of the Entertainment Software Association. All other marks and trademarks are the property of their respective owners. All rights reserved.
The first major DLC for Civilization: Beyond Earth, which changes most of the main mechanics of the game, adds the ability to build a city at sea, not to mention it remodels the diplomacy system which works really well. Apart from that, we have four new sponsors, remodeled technology tree and the development of the army associated with supremacy, purity and harmony. Money well spent.
This expansion is something like an equivalent to Civ V's gods and kings(Which means you have to buy it to enjoy the game). One new thing is the ability to form aquatic cities, which can actually move(make 5 aquatic cities, keep moving them and get territory over the whole ocean in 50 turns). They change how water is approached, it's no longer just a normal tile you can pass, since it got a lot of new resources. Second thing is the sponsor addition/change. We got more sponsors... and some of the previous ones got changed. That's it. Third thing is the new personality and diplomacy system. The other sponsors(AI) will react on your actions, like congratulate you for building a new Wonder, or dislike it if they look at it as if it is pointless? Also, a new currency is added - Diplomatic capital. It's used for your own perks, which unlock perks for other people to buy from you for that capital. Overall, this expansion makes the game feel more... alive. I no longer feel like I am alone on the planet when I play with/vs AI.
No Civilization expansion upgrades the base game more than Rising Tide does or drastically change the core gameplay. Now, Beyond Earth did require additions more than most Civilizations games do but where most expansions in the series simply add new Civilizations/Sponsors along with a new mechanic, Rising Tide changes existing mechanics and completely revamps others giving it more separation from Civilization V and coming into its own. You still get four additional Civilizations/Sponsors along with a few new map Biomes. I would have enjoyed them adding a scenario or two but unfortunately they did not. From new upgrade abilities, new units, new aliens, more diverse biomes, and a completely new personality and diplomacy currency system, the game takes some of the best ideas from previous Civilization games and makes them their own. The inclusion of aquatic cities adds a new twist on the gameplay and completely changes how water is approached and what areas are valuable on a given map. A must buy for any Beyond Earth owner.
I wasn't much of a fan of the original Civ:BE: I felt it was overhyped and it under-delivered. I still think that the devs were naive and really didn't think the mechanics through properly and there can't have been enough testing. This expansion goes some way towards addressing the game's problems and brings it closer to what it should have been to start with. The diplomacy has been completely changed for example and works in a whole new way now. It's better in my opinion.
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