"Gods and Kings enhances the base game immensely, so much so that I can't imagine playing Civilization V without it." - IGN.com
"Civilization V: Gods and Kings is an eminently worthwhile collection of big and small changes that enhance an already amazing game." - Gamespot.com
Sid Meier’s Civilization V: Gods and Kings is the first expansion pack for Civilization V - the critically acclaimed 2010 PC Game of the Year. This robust expansion covers the entire scope of time from founding your first Pantheon of the Gods and spreading religion across the world, to deploying your spies in enemy cities in order to steal information and technology.
As you move through the ages, you’ll interact with new types of city-states, engage in new city-state quests and global competitions, and master exciting new systems for land and naval combat. Civilization V: Gods and Kings will also include nine new civilizations, nine new wonders, three original scenarios, and dozens of new units, buildings, and techs that will offer even more ways for players to expand their empire and dominate the world.
Expanded Epic Game: The core game experience has been greatly expanded. Additionally, there are even more new units and buildings included in the four new Scenarios for modders to use.
New Civilizations: The expansion will deliver 9 new civilizations, such as Carthage, the Dutch, the Celts, and the Maya (it is 2012, after all), along with their unique traits, units and buildings. The expansion also includes 9 new leaders including William I, Prince of Orange, Boudicca and Pacal the Great.
Religion: A righteous people will seek out Faith to found a Pantheon of the Gods. As your Faith becomes stronger, you can cultivate Great Prophets who build on these simple beliefs to create a religion that you can customize and enhance as desired.
Enhanced Diplomacy and Espionage: Establish embassies at foreign courts for closer ties (or clandestine operations). As the religions of the world start settling in, and the world moves into the Renaissance, you unlock your first spy (with more to come).
City-States: Two new city-state types have been added (Mercantile and Religious) to bring all new advantages to the table. The city-state quest system has received a complete overhaul to decrease the importance of gold and add a whole range of new quests that further the narrative of the game.
World Domination: The fight for world domination is now more dynamic than ever before. The Gods and Kings expansion features a reworked combat system and AI that puts more emphasis on a balanced army composition.
Naval Combat: Your navy is now split into two different ship types, melee and ranged. This means that no coastal city should be considered safe, and can now fall to a surprise naval attack.
New Wonders: There will be 9 new Wonders with all new effects including Neuschwanstein, the Great Mosque of Djenne, the Terracotta Army, the Great Firewall, and the Hubble Space Telescope.
Three new Scenarios: Medieval, Fall of Rome and Empires of the Smoky Skies
NOTICE: It is possible for Mac and PC to become out of sync during updates. Within this short time period, Mac users will only be able to play other Mac users. NOTICE: This game is not supported on volumes formatted as Mac OS Extended (Case Sensitive) NOTICE: Intel integrated video chipsets (GMA 950) are not supported
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The civ 5 expansion is actually quite good. First and foremost is the new religion system which is very in-depth. Essentially you "customize" your religion starting with a basic pantheistic god then building up to a major world religion. You choose what bonuses your religion grants which range from military bonuses, economy bonuses, and even using the "faith" resource to construct a building. There are probably at least 30+ different religious upgrades to choose from which allows for a lot of customization. The city-state system has been revamped and works well with the espionage system. Basically, the religion and new system for city-states create a sort of new "meta game" with a cold war type feel to it where you leverage control versus other civs since completing certain missions or using espionage basically secures a city for you even if they try to buy it off. The new civs have crazy abilities and units as well. There are lots of new features, and it is really worth buying.
This expansion adds most notably, and as the title hints: religion. It also adds the new resource “faith”, which is used to create your religion, prophets and choose traits to that religion. That adds some really needed depth to the game. There is also espionage, and you’re rewarded with spies through the game. They can be assigned multiple tasks, like gather intel that can be given away to others for political gain, finding out what another nation is making, and act counter-agents in your own cities. There are also new world leaders added, most notably (of course) Gustav Adolf (forget about his stupid in-game Latin name or whatever it’s supposed to be), because Sweden FTW! It also includes a couple of interesting scenarios, which can be pretty fun. You should honestly have this and Brave New World. They’re both great, and the price difference of on expansion and the GoTY edition during a sale is really small.
This expansion adds a number of very necessary things back into the Civilization 5 gameplay that were cut from Civ 4. Most importantly is religion which has a big effect on the early game. Instead of just waiting around for your Civ to get running you may want to actively try to found a religion first. This will come in handy later if you manage to spread it to other civilizations. The religion aspect allows you to gain a number of bonuses from gold to resources or combat benefits depending on how you customize your religion (or gain benefits from being a follower of another religion.) The mechanic makes the early and mid game far more re playable but the end game still suffers a bit. the other major inclusion is the spying mechanic it allows you to spy on neighbors for technologies, protect your own civs tech secrets or use it to gain influence in city-states. It is not terribly deep but it adds another layer of strategy to an already very dense game. Overall with the new mechanics and a handful of new civs that take advantage of the new mechanics Civ 5:Gods and Kings is a definite improvement over vanilla Civ 5 and even if it's not perfect it is still very, very good.
This game was the game that got me into strategy games (aside from playing Risk once in awhile with my cousins). It's one of those games that has you micromanaging an entire empire, but because of the many ways that you can win, it only makes the game deserve to be replayed over and over again. The games may seem lengthy to people who aren't use to the genre, but the reward is in the game's amazing way of pulling you into the world you're discovering.
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