BEDLAM is a strategic rogue-like turn-based RPG. You are the Mechanic, the last known member of a once-thriving guild of brilliant operators of the rolling fortresses called Dozers. You are in charge of commanding your crew in battles, managing your resources, improving your Dozer, interacting with various characters, and protecting your passengers while navigating through the post-apocalyptic wasteland.Read full description
BEDLAM is a strategic rogue-like turn-based RPG. You are the Mechanic, the last known member of a once-thriving guild of brilliant operators of the rolling fortresses called Dozers. You are in charge of commanding your crew in battles, managing your resources, improving your Dozer, interacting with various characters, and protecting your passengers while navigating through the post-apocalyptic wasteland. Your goal is to travel from the futuristic metropolis of Bysantine through the chaotic realm of Bedlam to reach the rumored utopia of Aztec City with as many of your passengers and crew intact as possible.
A unique blitz battle system: Turn-based combat with swift play, over-the-top animations, action point based movement and attack system, environments and battles that gradually affect your team, crew-buffing Dozer upgrades, and tide-changing Dozer weapons!
Four unique enemy factions: Marauders, Mutants, Cyborgs and the A.I. - all with their own appearances and behaviors.
Rogue-like with RPG features: Randomly generated encounters and discoveries, meaningful permadeath, three different supplies to manage, crew veteran rankings and incredible replay value.
“Double-Down”: A New game+; Travel back through Bedlam for the opportunity to defeat merciless overlord King Viscera and his minions for untold riches... or sacrifice everything!
© 2015 Skyshine Games, LLC. All Rights Reserved. Copyright © 2015 Versus Evil LLC. All rights reserved. Versus Evil ® is a registered trademark of Versus Evil LLC.
Stylistically, BEDLAM looks really polished. The simple but effective graphics really suit the cyberpunk setting. It's easy to get into, and easy to play - especially for those familiar with FTL. Move across a map from A to B while managing resources and crew where at any time a bad encounter can ruin the entire playthrough. BEDLAM's problem is that gameplay-wise, it's not as good at what FTL did as FTL did it. That it took inspiration from XCOM for the combat is laudable, but it didn't put a lot of effort into making this complex. The small area in which to move and the lack of obstacles mean that tactically there's not a lot to it. This lack of balance is again to the detriment to the game. In short, there's a number of good ideas in this game, but those ideas can be found better executed in other titles.
Please pay attention to the date of this review. Many websites (including GameSpot) reviewed the earlier release of Skyshine's BEDLAM and rated it fairly low, but those articles are no longer accurate as the game has since received significant updates. Skyshine's BEDLAM is one of my favourite roguelikes in which you must lead a transport to safety through a dangerous post-apocalyptic wasteland. Of course, you will encounter a lot of enemies during the journey. There are two aspects to the gameplay: exloration and combat. The former is text-based (? la Shadowrun), the latter is turn-based, and requires you to master a few mechanics if you want succeed (knowing how different units behave, etc.). Both aspects have randomized elements, but once you've got the hang of the combat system the game will no longer feel unfair or (too) unforgiving. Skyshine's BEDLAM is by no means an easy game, but every time I make it to Aztec City I get a sense of achievement that - for me - is becoming all too rare in modern gaming.
Skyshine's Bedlam is a fun game that had a rocky start. Initially, many people complained about the difficulty of the game. The devs listened to the feedback and have been making continuous changes and adjustments since release. The game can still be brutally challenging, but is generally more entertaining than before. The graphics are not amazing, but they are appealing. Skyshine's Bedlam is similar to FTL, in that you build up a crew for your journey and you then attempt to travel to a goal. Along the way, you are met with conflict that you must overcome.
Gameplay video: https://www.youtube.com/watch?v=thhUOb4WgXM Skyshine's BEDLAM is a post-apocalyptic turn-based strategy game with lots of RPG and roguelike elements that turn it into a really fantastic experience. You command a giant, armored vehicle and try to survive on a nuclear wasteland, fighting mutants, cyborgs, marauders and powerful bosses. You are not controlling it directly though - you simply set a destination point on the map and hope to get there in one piece (yes, there are random encounters). When you reach it, there are several randomly generated 'quests' available. Quests usually feature a short gamebook-like fragments, where you decide how to act in certain situations and award you with something - be it meat and gasoline (which are consumed every time you go to another location or send a scout truck on quests), power cells (required to improve your mobile fortress and use special abilities during combat) or new kind of abilities. In many cases quests also feature combat. Fighting system in BEDLAM is turn-based, but there is no order of movement among units - you can perform only two actions during your turn, but it's entirely up to you which characters you move or engage in combat. There are four classes of units and each of them has unique features and range of attack. Shotgunners (called trenchers here) have quite a lot of health points and can only attack nearby enemies, but their blast sends the victim one square behind its previous position. Snipers, on the other hand, are very powerful, but their health is low and they can only attack units that are far away. You need to experiment a lot and find the best tactics for each class. Winning an impossible battle with just one unit is not only possible, but extremely satisfying. From time to time you get to fight bosses - very powerful creatures often accompanied by several of their servants. If you succeed in such battle, the boss will join you and you will be able to use him in combat like a normal unit - only it's far stronger and resistant! Perfect for end game challenges. You can also use special abilities on the battlefield. If you are lucky and explore a lot, your vehicle will even be able to drop nuclear missiles on whole groups of enemies, or teleport your units wherever you want them. You can also use healing, become invisible for a while or confuse your enemies and make them attack each other. Using those skills requires a lot of power cells so you should collect them whenever it is possible. Every time your unit kills enough bad guys, it gets promoted and becomes a veteran - it gets stronger and deals more damage, so it is a good idea to have them fight as often as possible. It's very risky though. Healing wounded units takes a lot of time and if they are killed - they are lost forever. You don't have many opportunities to get new party members, so you have to be extremely careful. You are not able to load game if your fight doesn't go well - you have to accept the consequences of your choices. And if you lose all units that you have on board or run out of food/fuel - it's permadeath. Game has great replayability values. It takes around 1,5-2h to complete a scenario on normal. That doesn’t sound like much, but be aware that you WILL die a lot and will have to start from scratch, just like in roguelike titles, so you will spend many more hours before you see the good ending for the first time. BEDLAM gets REALLY hard in later stages and can kick your ass even at the beginning if you're unlucky. If you like challenging, turn-based games with RPG elements - grabbing BEDLAM is one of the best decisions you can make. PROS: + Combat - simple mechanics, lots of possibilities + Challenging like a rouge-like + Great replayability + Huge map + Unlockable races that alter the gameplay CONS: - No proper tutorial, only a couple of short videos - Depleting reserves of gasoline/meat prevent you from exploring too much
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