Erupting from the shackles of your prison, you are an Overlord, an ancient life form of immeasurable power who seeks revenge against the evil Kesedihan. Wipe out entire planetary forces, destroy cities and fight bosses as you seek to eliminate all existence of Kesedihan’s kin from the universe.
The Four Space Overlords are:
A fire giant with the ability to send out flaming heat waves from his hands. He is incredibly skilled in close quarters combat, robust, violent, and has a variety of physical attacks to crush any resistance.
A water type overlord, Terbang is equipped with gravity emitters that allow her to float. While the fastest overlord, her attacks are not as strong as her brothers. She uses projectiles to attack and is able to charge her attack to create a massive power attack.
One of the strongest overlords, Phemus does not travel at high speeds, but due to his four arms is able to deal massive damage at close range.
A hulking walking armour with two massive arms and tentacle-like protuberances as hair, he has a devastating spin attack which can be incredibly dangerous combined with a boost at the right time.
Space Overlords is a game with a bright idea that got affected by its poor execution, having Transformers lookalike giant robots is something cool that may attract some people, and it got my attention and I liked the design for each robot, and though they share similarities with Transformers but they aren't identical so that means that they did a good job not to copy others work and used their own imagination instead, and the graphics details are great and the space designing is perfectly well but the explosion effects are mediocre. What I didn't like is the planets planning, they are way too superficial, just a few buildings scattered on the ground and you go ahead and destroy them, so the world density is lacking lots of interactive objects in order to give the sense of live and fresh content, and that takes us to another part which is the lack of objectives, simply destroying objects is not enough to keep gamers attracted to the game, also the physics are too simple, so robots are moving and fighting in a weird way with just a few and repetitive actions. I am really seeing a strong potential in this game, and the current drawbacks can be reworked despite it has been released but the game has already its main aspect with a brilliant idea so other elements can be enhanced in future updates, and I really hope so because such great idea would be a shame to see it fail just because a bad execution.
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